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SA2's Green hill - stage remake. (You won't need 180 emblems to play this stage!)

I have a pretty huge update today. I finished painstakingly adding every single object by hand bar for bar how they were in the original... I also made a new bridge texture and added the metal wings to the totems. :D​


The funny thing is that I wanted to release a one last demo, but looking at this stage now, then it's maybe in a version 0.8 or 0.9 so it's pretty much finished at this point, it's only just missing:
1. Record attack
2. Custom title screen
3. Shrub sprite
4. Making the proper totem sequence
5. Adding spring sprites for the NiGHTS bumpers (Or finding another way of making a spring that cancels your momentum)

And I feel that's pretty much all I have left to do now, so is it worth it to release a demo?
I think so
 
I finished making all the totems. And fortunately it was easier than I thought. So I was looking at how totems looked like in SA2 and I noticed that they follow a strict pattern every time. (Which goes like this. -.- >:C O_O >:C) So all I had to do was just make a preset texture with the pattern and just lower the texture when there was a 3 part totem. And I also found out how to make the texture be perfectly placed so there will be only 2 sides with faces and for that I just had to stretch the texture width from 32 to 48... And that's all. :P I made them all in a single day, which was the same day I found about all of these quirks.

And beyond the totems I also added a new texture for the bridge support pillar thingy. And I fixed that weird issue where you get airborne when running up the first slope. (The one at 0:19)​


I also decided that I do the same thing I did with E.C remake for the custom title screen. I will make it a small area that normally acts as a pretty title screen which you can actually play when you get all the 3 emblems for record attack as 100% completion bonus. (I'm making a 100% completion bonus stage based off a 100% bonus stage. xD)​
 
omg the real green hill
Fr fr, the SA2 version is the closest thing we have to the first act of GHZ in 3D. Actually it’s pretty much bar for bar with the original genesis version, it’s really neat actually. Out of all the green hills, I like that one the most just by accuracy to the source material alone.
Post automatically merged:

Actually, I think I will base the enemy placement off the actual genesis version. (Because I will add the rest of the GHZ badniks to this remake instead of just pretty basic types.) I think it will be a pretty neat idea to be honest.
 
Gaddammit I missed so much!!!
So I took me a looksie, and holy HELL, you've made progress!!!
And judging by that video above this post, this is one of the BEST, if not THE best Green Hill's out there.
 
Gaddammit I missed so much!!!
So I took me a looksie, and holy HELL, you've made progress!!!
That’s what happens when you burnout on project A, yet you still want to make maps. :P
And judging by that video above this post, this is one of the BEST, if not THE best Green Hill's out there.
I honestly didn’t had big expectations for this addon, but I’m surprised that it actually turned out this good. -v- (Does it rivals El-fire GHZ though? But I feel it’s like comparing coughing baby to hydrogen bomb... seeing how one stage is an official recreation of act 1 in 3D by team sonic themselfes and the other one is a stage made for a small collab for a small fangame... :/ Even though that remake is already more than 20 years old and slowly showing it’s age due to how I like to call it. The christmas tree decorations. A.k.a on one side there’s flowers and palmtrees and on the other there are only palmtrees. Or literally nothing at all and just flat hills. -_-)
 
I honestly didn’t had big expectations for this addon, but I’m surprised that it actually turned out this good. -v- (Does it rivals El-fire GHZ though? But I feel it’s like comparing coughing baby to hydrogen bomb... seeing how one stage is an official recreation of act 1 in 3D by team sonic themselfes and the other one is a stage made for a small collab for a small fangame... :/ Even though that remake is already more than 20 years old and slowly showing it’s age due to how I like to call it. The christmas tree decorations. A.k.a on one side there’s flowers and palmtrees and on the other there are only palmtrees. Or literally nothing at all and just flat hills. -_-)
They're at the same level, in my opinion. They're both REALLY good. It's like the Emerald Coast's.
 
I finally added the enemies, and based their position off the actual act 1 of green hill, and while I was at it, I added two small islands that weren't present in this remake, but which are present in the original stage.​


(And I probably will change the enemy positioning, or just add them more because act 1 originally is pretty minimalistic in enemy placement, which doesn't really work well at all in 3D. And just makes the stage feel empty and boring. Act 1 uses a lot of buzz-bombers which means that this stage would play almost exactly the same as if there were no enemies. The enemy placement in 2D doesn't translate well into 3D, so I will make new and more fitting enemy placement for a 3rd dimension. Also sorry if my text is barely comprehensible, I'm not good with words today... :dramahog: So in other words my brain is a sludge that can only work visually today. :D)​
 
I finally added the enemies, and based their position off the actual act 1 of green hill, and while I was at it, I added two small islands that weren't present in this remake, but which are present in the original stage.​


(And I probably will change the enemy positioning, or just add them more because act 1 originally is pretty minimalistic in enemy placement, which doesn't really work well at all in 3D. And just makes the stage feel empty and boring. Act 1 uses a lot of buzz-bombers which means that this stage would play almost exactly the same as if there were no enemies. The enemy placement in 2D doesn't translate well into 3D, so I will make new and more fitting enemy placement for a 3rd dimension. Also sorry if my text is barely comprehensible, I'm not good with words today... :dramahog: So in other words my brain is a sludge that can only work visually today. :D)​
I feel you. I've been makin all sortsa stuff today. (Making MUGEN select.dat files takes a LONG TIME TwT, and NotITG is self explanatory.)
But your text is perfectly fine! I have a feeling this would go well with your Emerald Coast. NEO Emerald Coast, and Adventure sonic! (I use a different mod for the Dreamcast feel, but I won't name it.
 
Gaddammit I missed so much!!!
So I took me a looksie, and holy HELL, you've made progress!!!
And judging by that video above this post, this is one of the BEST, if not THE best Green Hill's out there.
This map is definitely the best in my opinion, let's see what comes out in the development of my map, I originally also wanted to make this map, but I concluded that this map lacks depth, and I wish you good luck in developing it!!
 
This map is definitely the best in my opinion, let's see what comes out in the development of my map, I originally also wanted to make this map, but I concluded that this map lacks depth, and I wish you good luck in developing it!!
It indeed lacks a bit of depth. The original stage lacks a bit in decorations, with there being nothing at all in some areas. And enemies... there just here for points really, the only badniks that’s a threat is the buzz-bomber, which is 1 out of 2 badnik types this stage has overall...

So I decided to make some small tweaks to this stage to make it more fitting with SRB2 standards by actually adding all the badnik types to this stage, and by also adding some small areas that weren’t remade in original. These small areas are just spike traps, but you still can do a bit more with them in 3D than in 2D. Like adding a shield for example, to make it a risk-reward thingy.

Also, you mean that this addon is the best GHZ addon for this game? Because... that’s just a stage remake... and yeah, the original stage is basically a really accurate remake of GHZ act 1, which pretty much makes it the best GHZ... because it is just regular GHZ but in 3D. :P But I’m just remaking it, so any praise should go to the original stage itself. (Which is kinda overlooked in my opinion)

And I don’t know when you developed depression yourself, but just know that... this month may be the worst one in the year for me... and not even a month have passed...

You need to know that going solo in bad times might morph into you believing that you’re in the right, even though your brain is tricking you into misery. That happened to me already, I had a constantly fading feeling of doing awful job at level design, only talking to people I knew managed to make my state more stabilized.

And january overall is a bad month. It’s cold and you can’t go outside unless you want to risk frostbite, so just be prepeared for the worst. Being ahead of mental pain makes the damage weaker.

I hope that a rambling from an emotionally unstable guy helped you in at least a small way... Just carry through to the spring, spring is all about rebirth and starting over, and I hope you’ll be able to rebirth too...
 
It indeed lacks a bit of depth. The original stage lacks a bit in decorations, with there being nothing at all in some areas. And enemies... there just here for points really, the only badniks that’s a threat is the buzz-bomber, which is 1 out of 2 badnik types this stage has overall...

So I decided to make some small tweaks to this stage to make it more fitting with SRB2 standards by actually adding all the badnik types to this stage, and by also adding some small areas that weren’t remade in original. These small areas are just spike traps, but you still can do a bit more with them in 3D than in 2D. Like adding a shield for example, to make it a risk-reward thingy.

Also, you mean that this addon is the best GHZ addon for this game? Because... that’s just a stage remake... and yeah, the original stage is basically a really accurate remake of GHZ act 1, which pretty much makes it the best GHZ... because it is just regular GHZ but in 3D. :P But I’m just remaking it, so any praise should go to the original stage itself. (Which is kinda overlooked in my opinion)

And I don’t know when you developed depression yourself, but just know that... this month may be the worst one in the year for me... and not even a month have passed...

You need to know that going solo in bad times might morph into you believing that you’re in the right, even though your brain is tricking you into misery. That happened to me already, I had a constantly fading feeling of doing awful job at level design, only talking to people I knew managed to make my state more stabilized.

And january overall is a bad month. It’s cold and you can’t go outside unless you want to risk frostbite, so just be prepeared for the worst. Being ahead of mental pain makes the damage weaker.

I hope that a rambling from an emotionally unstable guy helped you in at least a small way... Just carry through to the spring, spring is all about rebirth and starting over, and I hope you’ll be able to rebirth too...
I don't think all the credit should go to the developers of the original SA2 card, which I didn't get any pleasure from because of the camera curve
 
It indeed lacks a bit of depth. The original stage lacks a bit in decorations, with there being nothing at all in some areas. And enemies... there just here for points really, the only badniks that’s a threat is the buzz-bomber, which is 1 out of 2 badnik types this stage has overall...

So I decided to make some small tweaks to this stage to make it more fitting with SRB2 standards by actually adding all the badnik types to this stage, and by also adding some small areas that weren’t remade in original. These small areas are just spike traps, but you still can do a bit more with them in 3D than in 2D. Like adding a shield for example, to make it a risk-reward thingy.

Also, you mean that this addon is the best GHZ addon for this game? Because... that’s just a stage remake... and yeah, the original stage is basically a really accurate remake of GHZ act 1, which pretty much makes it the best GHZ... because it is just regular GHZ but in 3D. :P But I’m just remaking it, so any praise should go to the original stage itself. (Which is kinda overlooked in my opinion)

And I don’t know when you developed depression yourself, but just know that... this month may be the worst one in the year for me... and not even a month have passed...

You need to know that going solo in bad times might morph into you believing that you’re in the right, even though your brain is tricking you into misery. That happened to me already, I had a constantly fading feeling of doing awful job at level design, only talking to people I knew managed to make my state more stabilized.

And january overall is a bad month. It’s cold and you can’t go outside unless you want to risk frostbite, so just be prepeared for the worst. Being ahead of mental pain makes the damage weaker.

I hope that a rambling from an emotionally unstable guy helped you in at least a small way... Just carry through to the spring, spring is all about rebirth and starting over, and I hope you’ll be able to rebirth too...
January is warm over here lmao/j
But yea, I hope you both start gettin better soon. And that whatever's wrong resolves itself.
 
I don't think all the credit should go to the developers of the original SA2 card, which I didn't get any pleasure from because of the camera curve
I still don’t know why free cam didn’t return in SA2. And yeah, the camera in this stage is placed like this stage was supposed to be a 2.5D stage or something.

But technically I’m not the one who made the stage, nor the 75% of the assets used for it, I just recreated it in a different game. This is kinda complicated honestly, but I feel like this stage could be considered as mine due to the small tweaks I did to it, just like my E.C remake.
January is warm over here lmao/j
But yea, I hope you both start gettin better soon. And that whatever's wrong resolves itself.
:dramahog: The warmth wouldn’t be rewarding without cold... but it should start being above 0°C in two days for me, so yeah, at least there was sun this morning...

And thanks, I started feeling more stable since yesterday, but my wavy graph theory says that I may start feeling worse again... But I feel that the drop won’t be that bad this time.

(And I wish you luck on your map pack @Tails Junior, you’re the one that needs it the most seeing how you’re actually diagnosed for real, instead of just having a bad mood for a week or two.)
 
Thank you for your support, I plan to finish Green Hill, and if I don't have enough strength for other maps, then I'll just make them shorter than they really are, or maybe I'll expand them later, I wish you and everyone who helps in the development a good day, because words of support always help in everything.
 
I started working on the custom title screen that will ALSO be playable, just like the one for E.C. (I also want all of my maps to have this feature, but coincidentally I only managed to this pull off for these two maps which are both remakes. :P But I honestly might try making these again for N.E.C and SSZ V2.)​


So this time I yet again tried the best META for making maps... which is making concept art on paper... a.k.a the way N.E.C got created... I don't think that making level design on spot is a good way to go around this, so I'll start doing this yet again for like I don't even know which time anymore... :dramahog: But it's a way faster way of going around this I feel.

So here's the gameplay plan, this either will be a hub-world type area, or a full on bonus beatable stage with a boss at the end. If I had to make it a stage, then the progression would probably be based around collectathon of some kind. Mainly for the area you can see here, the rest would be a more straight-forward stage. So I thought about making the collectibles in a form of destroying all enemies in the area. (Which could be used for a neat reference to the original roots and "mission" of Sonic as a character... a.k.a being a way cooler captain planet. :P I might end the stage with a capsule because it would fit pretty well with the whole nature protecting thingy.)

And the stage would have a bit of stuff to explore, mainly in this intro area. And honestly this idea seems like emerald hunting but on steroids. xD​
 
I'm pretty much on a roll right now, I did more progress on the title screen stage, and now you can reach the top from all the way down and vice-versa. And of course added more decorations, because I love to decorate stages. :3 I also want to implement a wide stage image, because they seem cool and they show more detail instead of a pixelated 100x160 mess... :dramahog:


Am I going too hard for a bonus stage that maybe 25% of people will unlock? Or maybe won't even realize that it's there in the first place? Either way, I'm actually feeling fulfillment from mapping again, and I genuinely can't wait to finish this stage. :3

I also made a concept for how you would beat this stage:
srb20178.gif

So I'm not really sure if this stage will have a capsule, it will depend on how difficult will be the process of adding a rising capsule, and if it will be worth to use it over that lil' system I made there. I had a plan for the goal sign to be in the middle of the stage at the spawn point, yet it only will be activated when all enemies are beaten, but I feel like it will be kinda confusing. Or it may also rise from the ground. I feel like that would be a cooler way of doing it honestly, and less confusing too. And there also will be either a sound cue or just a hard cut of the signpost rising from the middle island.​
 

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