Maverick Finn
thought air was free, til I bought a bag of chips
Man, if it is so near completion, just finish it. We'll wait. It will be better to just keep your flow of work going.is it worth it to release a demo?
Man, if it is so near completion, just finish it. We'll wait. It will be better to just keep your flow of work going.is it worth it to release a demo?
Okay then, I think it will be better for both sides. (I guess...)Man, if it is so near completion, just finish it. We'll wait. It will be better to just keep your flow of work going.
I think soI have a pretty huge update today. I finished painstakingly adding every single object by hand bar for bar how they were in the original... I also made a new bridge texture and added the metal wings to the totems. :DThe funny thing is that I wanted to release a one last demo, but looking at this stage now, then it's maybe in a version 0.8 or 0.9 so it's pretty much finished at this point, it's only just missing:
1. Record attack
2. Custom title screen
3. Shrub sprite
4. Making the proper totem sequence
5. Adding spring sprites for the NiGHTS bumpers (Or finding another way of making a spring that cancels your momentum)
And I feel that's pretty much all I have left to do now, so is it worth it to release a demo?
Fr fr, the SA2 version is the closest thing we have to the first act of GHZ in 3D. Actually it’s pretty much bar for bar with the original genesis version, it’s really neat actually. Out of all the green hills, I like that one the most just by accuracy to the source material alone.omg the real green hill
That’s what happens when you burnout on project A, yet you still want to make maps. :PGaddammit I missed so much!!!
So I took me a looksie, and holy HELL, you've made progress!!!
I honestly didn’t had big expectations for this addon, but I’m surprised that it actually turned out this good. -v- (Does it rivals El-fire GHZ though? But I feel it’s like comparing coughing baby to hydrogen bomb... seeing how one stage is an official recreation of act 1 in 3D by team sonic themselfes and the other one is a stage made for a small collab for a small fangame... :/ Even though that remake is already more than 20 years old and slowly showing it’s age due to how I like to call it. The christmas tree decorations. A.k.a on one side there’s flowers and palmtrees and on the other there are only palmtrees. Or literally nothing at all and just flat hills. -_-)And judging by that video above this post, this is one of the BEST, if not THE best Green Hill's out there.
They're at the same level, in my opinion. They're both REALLY good. It's like the Emerald Coast's.I honestly didn’t had big expectations for this addon, but I’m surprised that it actually turned out this good. -v- (Does it rivals El-fire GHZ though? But I feel it’s like comparing coughing baby to hydrogen bomb... seeing how one stage is an official recreation of act 1 in 3D by team sonic themselfes and the other one is a stage made for a small collab for a small fangame... :/ Even though that remake is already more than 20 years old and slowly showing it’s age due to how I like to call it. The christmas tree decorations. A.k.a on one side there’s flowers and palmtrees and on the other there are only palmtrees. Or literally nothing at all and just flat hills. -_-)
I feel you. I've been makin all sortsa stuff today. (Making MUGEN select.dat files takes a LONG TIME TwT, and NotITG is self explanatory.)I finally added the enemies, and based their position off the actual act 1 of green hill, and while I was at it, I added two small islands that weren't present in this remake, but which are present in the original stage.(And I probably will change the enemy positioning, or just add them more because act 1 originally is pretty minimalistic in enemy placement, which doesn't really work well at all in 3D. And just makes the stage feel empty and boring. Act 1 uses a lot of buzz-bombers which means that this stage would play almost exactly the same as if there were no enemies. The enemy placement in 2D doesn't translate well into 3D, so I will make new and more fitting enemy placement for a 3rd dimension. Also sorry if my text is barely comprehensible, I'm not good with words today... So in other words my brain is a sludge that can only work visually today. :D)
This map is definitely the best in my opinion, let's see what comes out in the development of my map, I originally also wanted to make this map, but I concluded that this map lacks depth, and I wish you good luck in developing it!!Gaddammit I missed so much!!!
So I took me a looksie, and holy HELL, you've made progress!!!
And judging by that video above this post, this is one of the BEST, if not THE best Green Hill's out there.
It indeed lacks a bit of depth. The original stage lacks a bit in decorations, with there being nothing at all in some areas. And enemies... there just here for points really, the only badniks that’s a threat is the buzz-bomber, which is 1 out of 2 badnik types this stage has overall...This map is definitely the best in my opinion, let's see what comes out in the development of my map, I originally also wanted to make this map, but I concluded that this map lacks depth, and I wish you good luck in developing it!!
I don't think all the credit should go to the developers of the original SA2 card, which I didn't get any pleasure from because of the camera curveIt indeed lacks a bit of depth. The original stage lacks a bit in decorations, with there being nothing at all in some areas. And enemies... there just here for points really, the only badniks that’s a threat is the buzz-bomber, which is 1 out of 2 badnik types this stage has overall...
So I decided to make some small tweaks to this stage to make it more fitting with SRB2 standards by actually adding all the badnik types to this stage, and by also adding some small areas that weren’t remade in original. These small areas are just spike traps, but you still can do a bit more with them in 3D than in 2D. Like adding a shield for example, to make it a risk-reward thingy.
Also, you mean that this addon is the best GHZ addon for this game? Because... that’s just a stage remake... and yeah, the original stage is basically a really accurate remake of GHZ act 1, which pretty much makes it the best GHZ... because it is just regular GHZ but in 3D. :P But I’m just remaking it, so any praise should go to the original stage itself. (Which is kinda overlooked in my opinion)
And I don’t know when you developed depression yourself, but just know that... this month may be the worst one in the year for me... and not even a month have passed...
You need to know that going solo in bad times might morph into you believing that you’re in the right, even though your brain is tricking you into misery. That happened to me already, I had a constantly fading feeling of doing awful job at level design, only talking to people I knew managed to make my state more stabilized.
And january overall is a bad month. It’s cold and you can’t go outside unless you want to risk frostbite, so just be prepeared for the worst. Being ahead of mental pain makes the damage weaker.
I hope that a rambling from an emotionally unstable guy helped you in at least a small way... Just carry through to the spring, spring is all about rebirth and starting over, and I hope you’ll be able to rebirth too...
January is warm over here lmao/jIt indeed lacks a bit of depth. The original stage lacks a bit in decorations, with there being nothing at all in some areas. And enemies... there just here for points really, the only badniks that’s a threat is the buzz-bomber, which is 1 out of 2 badnik types this stage has overall...
So I decided to make some small tweaks to this stage to make it more fitting with SRB2 standards by actually adding all the badnik types to this stage, and by also adding some small areas that weren’t remade in original. These small areas are just spike traps, but you still can do a bit more with them in 3D than in 2D. Like adding a shield for example, to make it a risk-reward thingy.
Also, you mean that this addon is the best GHZ addon for this game? Because... that’s just a stage remake... and yeah, the original stage is basically a really accurate remake of GHZ act 1, which pretty much makes it the best GHZ... because it is just regular GHZ but in 3D. :P But I’m just remaking it, so any praise should go to the original stage itself. (Which is kinda overlooked in my opinion)
And I don’t know when you developed depression yourself, but just know that... this month may be the worst one in the year for me... and not even a month have passed...
You need to know that going solo in bad times might morph into you believing that you’re in the right, even though your brain is tricking you into misery. That happened to me already, I had a constantly fading feeling of doing awful job at level design, only talking to people I knew managed to make my state more stabilized.
And january overall is a bad month. It’s cold and you can’t go outside unless you want to risk frostbite, so just be prepeared for the worst. Being ahead of mental pain makes the damage weaker.
I hope that a rambling from an emotionally unstable guy helped you in at least a small way... Just carry through to the spring, spring is all about rebirth and starting over, and I hope you’ll be able to rebirth too...
I still don’t know why free cam didn’t return in SA2. And yeah, the camera in this stage is placed like this stage was supposed to be a 2.5D stage or something.I don't think all the credit should go to the developers of the original SA2 card, which I didn't get any pleasure from because of the camera curve
The warmth wouldn’t be rewarding without cold... but it should start being above 0°C in two days for me, so yeah, at least there was sun this morning...January is warm over here lmao/j
But yea, I hope you both start gettin better soon. And that whatever's wrong resolves itself.