One of my friends did get lost in Island Cross somewhere near the huge bridge, but said friend also has Hypobraincellium, so don't take it too seriously.
I was honestly surprised you went and made an entirely separate version. Are you updating both versions of SolSest2 separately, or are you constantly making cuts out out the main branch to make a "new" Arcade version? It feels like the latter, since I've noticed you can still technically access SP levels by forcing a map warp. But both methods sound like a real big piece of work to keep up with.
By any chance...which levelpacks are you currently actively tweaking and which are you leaving alone?
Not surprised Robotropolis crashed, I crammed way too much stuff in that level. I suppose for arcade mode, I should remove some enemies to save up computing space.
Should probably remove the entire ending and put the exit in the purple room, now I think about it...
I'm updating the 2 versions separately and it is a bit of a pain, yes. Experimental. We'll see how it goes...
"access SP levels by forcing a map warp."
What do you mean with that? What should I change?
As for what I'm updating, right now I'm mostly taking a SRB2 break and focusing on animation again.
If there's quick useful fixes requested for Sol Sestancia 2 I'll do it,
Such as recently, when I added chaos emeralds hints on the level maps.
I suppose Robotropolis would need a little fixing in arcade mode now.
If I know you want to tinker with it, I'll leave it be.
Next levelpack sheduled for update is Sol Sestancia 1, to fix some continuity issues and replace AI voices.
But I ain't doing that until at least October or so.
Nothing else planned yet.
Altough now we're talking anyway, I was thinking that it might be beneficial to the SRB2 community if we release some of those cool gimmicks you made separately as free assets on the forum, like the branches and golf launcher.
We really need more fun gimmicks like that used in mods like that.
Heh, only problem is that I probably should hire a proper sprite artist to make new art for it.
Don't know, what do you think about it.