Drop Dash (Mania)

Drop Dash (Mania) v1.0.1.2 - I never expect that to happen

I haven't tried it out yet, but the weirdest part of all of these Drop Dash mods is that I swear Mania's version gives speed dependant on how long you fell while charging it, giving very little from a few feet and max speed from way higher up, yet not a single mod keeps that.
I remember thinking that too, but got told that it doesn't by people who looked into the code.
Although, in all (accurate) implementations, the slope that you land on with a drop dash seems to heavily affect the given speed. Landing on an uphill gives minimal speed while landing on a downhill gives noticeably more speed instead.
 
I realized that I forgot to fix this. Thank you for putting this out. But can I credit you?


EDIT: Am about to update this by the way.
Thanks for trying to fix it. I downloaded your updated drop dash and tried again. I jumped into the pit and the bug happened. I looked at the L_ManiaDropdash-v1.0.1.1.pk3 mod via SLADE and noticed that line 79-87 remained untouched. I explain in (and P_CheckDeathPitCollide(player.mo , true)player.charging = falseplayer.mo.state = S_PLAY_JUMP) The game checks whether the player fell into the death pit or not. The fact that you added player.charging = false is correct, but player.mo.state = S_PLAY_JUMP created this bug due to the fact that when a player falls into a pit and dies in it, he will have the jump status. And when I wrote you the last comet, I just divided 79-87 into two parts to avoid a bug. The first code does when you release the jump button, then you don't do a drop dash. The second one does when you fall into a death pit or die, then drop dash will not apply. Here's a gif. I've written everything else that he does.
1710465662794.gif

If you ask what player.playerstate == PST_DEAD is for, then I just found a bug when you die, for example, in water, the bug will also be present there. I'm sorry that I can't explain it properly, it's just a long time to write through a translator. In fact, you only fixed the bug when the player dies in the water.
 
Sls64LGamingBro updated Drop Dash (Mania) with a new update entry:

v1.0.12 (Patch 2)

Due to the presence of the original code from v1.0 to v1.0.1.1 in the earlier patch.


I had to remove 79-87. However, I fixed it again and credit goes to @Fboy99 again.​

Read the rest of this update entry...
Post automatically merged:

Thanks for trying to fix it. I downloaded your updated drop dash and tried again. I jumped into the pit and the bug happened. I looked at the L_ManiaDropdash-v1.0.1.1.pk3 mod via SLADE and noticed that line 79-87 remained untouched. I explain in (and P_CheckDeathPitCollide(player.mo , true)player.charging = falseplayer.mo.state = S_PLAY_JUMP) The game checks whether the player fell into the death pit or not. The fact that you added player.charging = false is correct, but player.mo.state = S_PLAY_JUMP created this bug due to the fact that when a player falls into a pit and dies in it, he will have the jump status. And when I wrote you the last comet, I just divided 79-87 into two parts to avoid a bug. The first code does when you release the jump button, then you don't do a drop dash. The second one does when you fall into a death pit or die, then drop dash will not apply. Here's a gif. I've written everything else that he does.
View attachment 114488
If you ask what player.playerstate == PST_DEAD is for, then I just found a bug when you die, for example, in water, the bug will also be present there. I'm sorry that I can't explain it properly, it's just a long time to write through a translator. In fact, you only fixed the bug when the player dies in the water.
I forgot that I didn't notice that 79-87 were not removed, I could've looked at the code more often. But I already fixed it. Seriously, it's tiring for me to do this again and again and AGAIN.
 
Heyo. Dumb question. I've use a previous version of the mod that disables the drop dash whenever you have a sheild. Is that still there? I'm hoping it can still be fixed
 
Yes it is still there, I've tested the latest version and it's still there.
well. Is it possible that we could have an seperate download and have that removed? I mean. Everyone should be able to use the shield abilities (as it is required to reach certain areas. Like the gold whirlwind monitor in castle eggman 1). And it doesnt seem fair that everyone can use their abilites EXECPT for sonic
 
well. Is it possible that we could have an seperate download and have that removed? I mean. Everyone should be able to use the shield abilities (as it is required to reach certain areas. Like the gold whirlwind monitor in castle eggman 1). And it doesnt seem fair that everyone can use their abilites EXECPT for sonic
I guess I can make an seperate download, thanks for the feedback!
 
yooo im using your drop dash for my new character is that alright?
"Others must ask me for permission before modifying my submission or use it in their own work, and I reserve the right to say no for any reason. I do, however, give permission for my entire submission to be maintained by others."

I'm not sure if you were suppose to use the Drop Dash for your character, and then ask him if it's alright.....
 
Well, since I was about to ask him for permission, you can go ahead. Make sure to credit me, or else the judges might close your submission.
thanks
Post automatically merged:

"Others must ask me for permission before modifying my submission or use it in their own work, and I reserve the right to say no for any reason. I do, however, give permission for my entire submission to be maintained by others."

I'm not sure if you were suppose to use the Drop Dash for your character, and then ask him if it's alright.....
yeah im stupid
 
I realized that I forgot to fix this. Thank you for putting this out. But can I credit you?


EDIT: Am about to update this by the way.
I mean you can do it if you want. I just made a suggestion. Thats all

EDIT: CRAP I REPLIED TO THE WRONG THING. I'M SO SORRY
 
I do like mania and the drop dash But what if i combine this and Kirb's Climb dash?
 

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