If you have the 4 star end then you should be able to access mindscape from the castle


In fact, there is a way to enter without having 4 stars that I discovered on my own, step 1: put in the command part: silverhorn off, step 2: get 50 rings, go to the end of GFZ and that's it.
 
If you have the 4 star end then you should be able to access mindscape from the castle
Well... You didn't exactly say WHERE in the castle, but I believe it.
 
Well... You didn't exactly say WHERE in the castle, but I believe it.

i didnt say you ARE able to i said SHOULD BE as in it would be a nice patch


not to be rude or anything uhh
 
Last edited:
Finish Mindscape zone and the Facciolo boss with all of the emeralds.


Now my question is where is it to enter mindscape?
 
Now my question is where is it to enter mindscape?
To enter Mindscape you need 7 emeralds and after that just beat gfz1 and the portal will show up i guess the spoiler didnt showed up
 
Last edited:
I know what I'm going to say doesn't have anything to do with it, How the hell can I get all the sol emeralds without giving me a headache from the stress of doing the battle against Fang? Because how do you know Fang's battle in the second phase It becomes an explosive chaos that only by sheer luck will you emerge unscathed.
 
This is of course not so critical, but I think if you plan to update these characters, you should do the same thing as you once did for Shadow

srb20018.gif


srb20019.gif


srb20020.gif
 
I know what I'm going to say doesn't have anything to do with it, How the hell can I get all the sol emeralds without giving me a headache from the stress of doing the battle against Fang? Because how do you know Fang's battle in the second phase It becomes an explosive chaos that only by sheer luck will you emerge unscathed.
Get the Sol Emeralds with any one character it's easier to get them with. You don't need to specifically do it with Inazuma and/or Aether, though out of the two I recommend Aether as she has a homing, ranged attack you can use as long as you keep your distance.
The process of obtaining Sol Emeralds is saved in an entirely different file, so you need to do it once and then never again, regardless of if you turn the game off or not! (unless you edit said file data)

I imagined you mentioned this here because you're trying to get the Sol Emeralds as either Inazuma and/or Aether, right? Because if not... The Sol Emeralds (Rush Chars) have their own thread where you can say this in. Don't put yourself in hot water by being too off-topic, now! :worry:
 
What a fun duo of characters. At first I thought of them as an iteration of the Sonic and Tails concept - Inazuma for high skill ceiling movement, and Aether to help you cheat past difficult sections, but then I started to realize that both characters have loads of potential for player expression with all the different tools at your disposal. Once I got the hang of them, I was swapping back and forth, using all of Aether's spells and Ina's moves to smoothly flow through the levels. I genuinely didn't think I'd be thinking about all of my tools all the time like that, but you've managed to hit the balance super well and make something super fun!

First of all, holy heck is the Mindscape stuff super cool! The flashy presentation style, with dialog and camera swooshing and all kinds of cool effects everywhere is incredibly fun. I loved the Moonreaver fight, and the Ultimate Inazuma sequence is an incredible reward for succeeding, but there's a few glaring issues.

Chief among which is that I almost completely missed it!

For whatever reason, I happened to just never see the end of level portals in two playthroughs. If I had to guess, I'd say it probably happened becasue I have a tendency to not worry too much about collecting rings when playing in superform, especially near the end of the levels. I ended up turning Aether's castle upside down looking for a hint about what to do- and I only did that because I happened to know about mindscape for out of game reasons. In the end I only found the answer from people discussing it on discord. There really should be an npc in the portrait room or something hinting about how to get the different endings.

The Ultimate sequence has similar issues. While I figured out the meditation hint pretty quickly, the fact that others didn't implies you really should have a dialog box explaining things pop up after a few seconds or something. I also struggled a bit to figure out exactly how to destroy the first Phantom Eye. This the player's first time being Ultimate Inazuma, I didn't even know I could shoot lasers, much less the extra inputs I have to do to do it in the air. As a general rule, you should only be asking the player to do one new thing at a time.

I also fear that while I enjoyed the heck out of Mindscape, my tendency to play with an infinite lives cheat may have influenced things. I died quite a few times against Moonreaver, and I'm certain that if I'd had to replay the entire Mindscape section multiple times, it would have worn out its welcome very quickly. Nothing ruins a cool cinematic sequence faster than having to play it over and over again. The fight would have still been plenty difficult and exactly as climactic even with a renewable 1up sitting outside the arena.

I hate having to write so much negativity here, because this is genuinely one of the coolest sequences I've ever seen in SRB2! The Moonreaver phase is exactly what I want out of a difficult boss fight in this game- a frantic dance of learning tells and trying to edge out openings. Most of the damage I got out was with Aether- which I choose to interpret as a ludonarrative metaphor for her dragging Inazuma out of his despair. Please do not correct me. =w=
 
What a fun duo of characters. At first I thought of them as an iteration of the Sonic and Tails concept - Inazuma for high skill ceiling movement, and Aether to help you cheat past difficult sections, but then I started to realize that both characters have loads of potential for player expression with all the different tools at your disposal. Once I got the hang of them, I was swapping back and forth, using all of Aether's spells and Ina's moves to smoothly flow through the levels. I genuinely didn't think I'd be thinking about all of my tools all the time like that, but you've managed to hit the balance super well and make something super fun!

First of all, holy heck is the Mindscape stuff super cool! The flashy presentation style, with dialog and camera swooshing and all kinds of cool effects everywhere is incredibly fun. I loved the Moonreaver fight, and the Ultimate Inazuma sequence is an incredible reward for succeeding, but there's a few glaring issues.

Chief among which is that I almost completely missed it!

For whatever reason, I happened to just never see the end of level portals in two playthroughs. If I had to guess, I'd say it probably happened becasue I have a tendency to not worry too much about collecting rings when playing in superform, especially near the end of the levels. I ended up turning Aether's castle upside down looking for a hint about what to do- and I only did that because I happened to know about mindscape for out of game reasons. In the end I only found the answer from people discussing it on discord. There really should be an npc in the portrait room or something hinting about how to get the different endings.

The Ultimate sequence has similar issues. While I figured out the meditation hint pretty quickly, the fact that others didn't implies you really should have a dialog box explaining things pop up after a few seconds or something. I also struggled a bit to figure out exactly how to destroy the first Phantom Eye. This the player's first time being Ultimate Inazuma, I didn't even know I could shoot lasers, much less the extra inputs I have to do to do it in the air. As a general rule, you should only be asking the player to do one new thing at a time.

I also fear that while I enjoyed the heck out of Mindscape, my tendency to play with an infinite lives cheat may have influenced things. I died quite a few times against Moonreaver, and I'm certain that if I'd had to replay the entire Mindscape section multiple times, it would have worn out its welcome very quickly. Nothing ruins a cool cinematic sequence faster than having to play it over and over again. The fight would have still been plenty difficult and exactly as climactic even with a renewable 1up sitting outside the arena.

I hate having to write so much negativity here, because this is genuinely one of the coolest sequences I've ever seen in SRB2! The Moonreaver phase is exactly what I want out of a difficult boss fight in this game- a frantic dance of learning tells and trying to edge out openings. Most of the damage I got out was with Aether- which I choose to interpret as a ludonarrative metaphor for her dragging Inazuma out of his despair. Please do not correct me. =w=


Even when I did figure out how to do it, Ultimate Inazuma just didn't wanna trigger for some reason. I wanna say it might be one of the Lua causing it or some junk but god I already took on Mindscape twice I don't wanna do it again
 
Question- Do you need to beat Mindscape Zone every time you wanna use Ultimate Inazuma after re-opening the game?
 
Question- Do you need to beat Mindscape Zone every time you wanna use Ultimate Inazuma after re-opening the game?
you only need to beat mindscape 1 time
 
you only need to beat mindscape 1 time
NUKING TIME:)
Post automatically merged:

ngl im sorry to say inazuma but most players know at least 2 or 3 easter eggs about this mod which sucks because i've been begged countless times on how to get (YOU KNOW WHAT) since the mod came out
 
Last edited:
Back
Top