2.3 Discussion

I like how they look in the upcoming version. I could notice these changes:

- Sonic is sadly the same (in terms of sprites)
- Tails is more like the Mania Adventures/ Tyson Hesse style,with diffrent looking snout and a visible mouth
- Knuckles has brighter shading
- Amy is re-sprited to look more like in newer Classic Sonic titles (such as Origins Plus and upcoming Sonic Superstars)
- Metal now has darker shading on its belly and hands
- Fang now looks way better

From what i can,only Sonic's friends have changes,which makes Sonic be alone in terms of sprite changes,and the Blue Blur himself :dramahog:
Sonic literally got shading clean-up. Look closely and you'll see that he was cleaned up, especially his spines and shoes.
 
My thoughts:

1: The SRB1 remake may come back.

2: The thok may not be replaced, and I'm hoping for it not to be.

Official stuff:

1: Deep Sea 2 Remake

DSZ2 wasn't fully remade, so its remake was cancelled and temporarily replaced with a mash of the 2.0/2.1 versions of both acts.

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The remake will be featured in 2.3.

2: Red Volcano

Acts 2 and 3 will probably be featured in 2.3.


3: Dark City and Grand Eggship

2 new levels.

DARK CITY

Dark City's old plan from 2.0 era.

Act 1 would be a chase with Brak. An early layout was made. Music:


Act 2 would be a full level with subway and sewer elements. Music:


Act 3 would be a Brak boss. The Brak boss is currently being used as the final boss before Dark City gets finished.

GRAND EGGSHIP

Originally titled Doomship, Grand Eggship takes place on Eggman's ship. Orbital Hangar's theme may be used for Act 1.

Orbital Hangar:



Act 1 (Demo 1 CD OST)


Act 2

https://www.youtube.com/watch?v=3IVnTW7sM7Y

Egg Rock Remake

ERZ is supposed to be remade in 2.3.
















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i feel like most people who make an account don't read the rules first, and then the first rule they break is rule 15
rule 15 and 16 are broken the most frequently
 
I'm really looking forward to seeing how the new momentum physics will be implemented. The updated sprites look fantastic as well. The thok should be preserved though, it adds a unique dynamic to the gameplay that's so iconic to SRB2 and fun to master over the course of the game. I'd also love to see Amy remain the slowest character. She brings a more methodical and deliberate approach to the game, making her feel like the underdog of the group that she is. Honestly SRB2 2.2's Amy is the most fun I've ever had with the character.
 
2.3 mods experiencie
1 rphys physics mod
2 sloperollangle
3 colors rotation
4 wall running and loops
5 dark city zone
6 red volcano zone act 2
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7 eggrock boss
https://mb.srb2.org/threads/eggrock-zone-boss-scrapped-2-2-content.27042/
8 green flower remastered
 
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found this in discord
EDIT: found that you can load and unload addons too
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I'm really looking forward to seeing how the new momentum physics will be implemented. The updated sprites look fantastic as well. The thok should be preserved though, it adds a unique dynamic to the gameplay that's so iconic to SRB2 and fun to master over the course of the game. I'd also love to see Amy remain the slowest character. She brings a more methodical and deliberate approach to the game, making her feel like the underdog of the group that she is. Honestly SRB2 2.2's Amy is the most fun I've ever had with the character.
shes not that slow anymore
 

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Amy and Tails be looking cute
(And Fang got that drip)
View attachment 100327
Seeing here, Sonic has some small, but noticeable changes in shading and shining; stuff like on the ears being a bit less shaded, his eyes which have slightly cleaner pupils, and the sclera touches on the blue of the fur way less, his muzzle where he has less shades, the gloves where it's noticeably less gray, his belly which has a square shine in place of a bunch of different whites, his legs which have a larger shade of blue, which speaking of, his quill shade is shaped differently, as it curves around nicely on the middle, and has more space on the bottom.

Tails has an overhaul where he has his facial features cleaned up, plus his bangs no longer shine, and his nose can actually be seen somewhat, along with a more noticeable friendly smile and cleaner pupils, along with the shaping of his sclera and his muzzle fluff is angled up to look a bit more like his initial design; his whole body gets an entire overhaul in not just shading, but shaping as well, with the chest fluff being angled to the initial design's shape, and it also is shaded less sloppily; his other hand is slightly larger to match his front hand; his tails are a little more orange and have a more filling shade; and his shoes get a big overhaul with the sock ring being a bit bluer, and his shoes have cleaner shading.

Knuckles is similar, but like Sonic, small changes noticeable; the head has a brighter red on the shine, and a darker red on the shade, where there's also a bit less shade on the dreads; his muzzle is overhauled to a small degree, where his nose length is a bit longer, his smile is a bit cleaner, and there's a small shaping of the muzzle too if it wasn't noticed; and there is a small change of shading with the shoes too, and brighter soles.

Amy has a BIGGER overhaul with her fur palette being much brighter in pink; her head has been cleaned up to an extent and it has much stronger emphasis on detail; her bangs are a bit less messy, as well as her ears, and her head band, and her quills; her eyes are quite different with the sclera having a less weird look, and even having the cleaner pupils and even lashes, and the connection with her muzzle is a lot different, including a differently shaped nose, plus her smile is cleaner; the gloves, fortunately, have fingers now, and a cleaner shade too, along with the rest of her body, and her shoes look cleanly done, with them being slightly shorter, and the laces looking like laces, and not to mention the cleanup of sole shading.

Metal Sonic, like Sonic & Knuckles, only has small changes, like the shading being more metallic, with a brighter shine, and him having a more orange-ish yellow; and his shoe color is also much redder.

Fang, out of every other character, has the BIGGEST overhaul; to start it off: his hat is bright in color, and less shaded than it used to be, but has a slightly nicer-looking curve at the brim, and it's band looks shiny without overdoing the shades, props to that; the head is much more fang-y, as his face has had a massive overhaul; to start off, his ear is less shaded, but makes up for just how good the colors match, plus the fact that the dark purple is much more saturated, which is honestly way cooler; his eyes look less messy, as his pupils look less messy, as well as the sclera being touched up a lot to where the shading under the hat was definitely a good touch; his muzzle is less messy to look at, and again, has a nice touch-up where the fluff, is pointier, and you can even see the right side behind it; his mouth looks less bended, and his fang is a bit shorter, and a bit less pointy too; his nose is kind of the same, except for a small touch up around its shape; the whole body is completely different to where he's got this amazing pose, plus better shading; saying goodbye to the blue shading, his stomach is a bit more pronounced, and the belt is kind of the same, where the color is a bit more brighter; his limbs are noticeably, very different, as his arms are a lot longer, and not like Tails' in the demo days, plus the gloves have been fully cleaned up; and his shoes are pretty much like the gloves; his tail as well, like the ear, has little shade, but makes it look nicer.

Overall, the new sprites get a thumbs up from me.
 
I hope they clean up level design to accommodate more for slope physics, as some earlier levels get pretty cramped with it.

Levels that I feel need cleaning up in particular are Deep Sea, Castle Eggman and Egg Rock.

I also hope that the difficulty curve is toned down a bit, particularly in CEZ. I don't worry too much about the jump from RVZ to ERZ, as Dark City is slotted to be there.

Hopefully Dark City finally makes an appearance, although even though it's the one thing I want to se in 2.3, they're already completely redoing Egg Rock and Deep Sea act 2 (Along with adding RVZ2), so that might not happen.

Lastly, resprites are finally completed for the remaining sprites, and all of the badniks get their redesigns.
 
Even if Amy's moveset from Superstars doesn't get ported in, I'm hoping Amy is given the spindash ability with her reworked moveset. Amy can canonically spindash according to Superstars and Origins Plus.
 
Rule 8: No spam. Do not make pointless topics, one-liners, polls, or forum games.
nothing
 
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Even if Amy's moveset from Superstars doesn't get ported in, I'm hoping Amy is given the spindash ability with her reworked moveset. Amy can canonically spindash according to Superstars and Origins Plus.
Personally I don't think it's an issue that Amy can't spindash in SRB2. It adds to her uniqueness and allows for her to be steered onto pathways more made with her moveset in mind while blocking her off from paths that can be designed without her in mind. It would also make her more of a "think outside the box" type character in 2.3 regarding her mobility if the new physics feel more classic inspired with the slope interactions. Having a character that can't rely on spindash and spin attack to gain speed on slopes and can't bounce like Fang can makes for a good opportunity to test the player's improv skills, which feels very in-line with Amy's personality. Amy's almost always been something of a self sufficient survivor making the most of what's available, at least since after CD. Even when she almost became a damsel in distress again in Adventure, she turned it around into her saving herself and took down Zero in the process.

I do think that a good change for her moveset would be for her to have normal jump height and the added height be provided via a weak double jump, and have her midair hammer attack (The one more inspired by the Advance/Adventure games) be available by pressing spin unless it's replaced by a shield ability. The idea of giving Sonic the double jump seems to generally be dismissed, but that does leave the opportunity to give it to Amy instead and she's probably a better fit for it anyway. This could even have the added benefit of allowing the player to use the second jump to redirect momentum, acting as a correctional tool similar to but more reliable than thok. This would be a big help for navigating stages with the new physics, as it could allow Amy to more easily make some otherwise tricky jumps as a way of getting around being unable to gain reliable speed on slopes, especially if paired with well timed hammer attacks on enemies and monitors to chain ever higher bounces.
 
Surprised no one's posted this here yet, but back in November on the Discord they posted these screenshots of a (very WIP) Greenflower Act 1 remake.
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