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I returned my first idea by adding volume to the trunks of trees, I forgot about it.
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I decided to redo the map by 30%, as a result, there was nothing left of my original idea, I want to add more atmosphere, bends, optimization, I had to replace real bridges with flatter ones
I decided to redo the map by 30%, as a result, there was nothing left of my original idea, I want to add more atmosphere, bends, optimization, I had to replace real bridges with flatter ones
I set the task to make the blocks voluminous, I want to add a bulge, this should greatly affect the atmosphere, as it was with the grass on the sides
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Such ideas will take a lot of time, I will try to implement this idea by the end of the project, if the map is not too large and complex
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The rest of the map will have an interesting design based on fan art and sonic generations. Such ideas will take time, so I only have sketches
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I decided to make the bridges narrow, there will be holes for fish on them, so it won't work to run around calmly, this idea was borrowed from the developers of SRB2 (if I'm not mistaken)
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I used to focus on the design of sonic generations, but it's linear, and I want a bit in the SRB2 style. At the beginning of development, I didn't understand anything at all, neither in editing nor in the atmosphere and design, now I will focus on these two screenshots
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This is one of the places where my idea begins to come true, so far it's just sketches
Such ideas will take a lot of time, I will try to implement this idea by the end of the project, if the map is not too large and complex
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The rest of the map will have an interesting design based on fan art and sonic generations. Such ideas will take time, so I only have sketches
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I decided to make the bridges narrow, there will be holes for fish on them, so it won't work to run around calmly, this idea was borrowed from the developers of SRB2 (if I'm not mistaken)
I used to focus on the design of sonic generations, but it's linear, and I want a bit in the SRB2 style. At the beginning of development, I didn't understand anything at all, neither in editing nor in the atmosphere and design, now I will focus on these two screenshots
I think i know how shuld you restore you account.
1.First,you gotta log off.
2.Then,press the log in button.
3.Write your Gmail adress(it will be importmant,i swear)
4.Once you done it,press "Forgot Your Password?" button.
5.Follow the steps of it.
A Gmail letter will come to you on your Gmail app(If you have it).
6.Read carefully the letter.
I think i know how shuld you restore you account.
1.First,you gotta log off.
2.Then,press the log in button.
3.Write your Gmail adress(it will be importmant,i swear)
4.Once you done it,press "Forgot Your Password?" button.
5.Follow the steps of it.
A Gmail letter will come to you on your Gmail app(If you have it).
6.Read carefully the letter.
I forgot to return one texture to the water, which makes the water juicier. The water itself consists of about four drawings, so it will be even more beautiful, it will be the most beautiful water in SRB2
I want to add such a shade of water to the game, for depth, but this is how it looks in the editor. I will try to implement my idea in the game itself.
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I will definitely add steam from waterfalls to the game, as well as a fence in places.
Hadn't seen this, but wow this texture work is amazing. That left one is really something else. Every picture you've shared of your project is stunning.
These are sketches, but already impressive, and it will look even better, I will definitely add shadows for the walls, it will add volume, I also came up with a very interesting cave design
These are sketches, but already impressive, and it will look even better, I will definitely add shadows for the walls, it will add volume, I also came up with a very interesting cave design View attachment 79796
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