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Team Prismatic (Mystic Realm: Community Edition)

In light of a lot of people playing outdated versions of the mod potentially skewing their opinions of it I've decided to try yet another method of sharing builds
On this mega link is a folder linked to my desktop workspace for MRCE, meaning this link will automatically update itself with the absolute latest indev version, as it updates everytime I make even a tiny change to the pack. Think of it like a nightly build, only depending on how busy of a session I have updating stuff, may update far more than once a day. Or it may remain the same for a while. At least the site says when the file was last updated
Also keep in mind, due to the nature of how often this file gets updated, there generally won't be a changelog until a full release here on the mb, and if you manage to download when I'm in the middle of working on something, then not everything is guaranteed to work.
That said, the current build present in this repository is perfectly stable
MRCE Auto Repository
Also note the title fixes above are not present since ashi insisted on using easing functions, so it only works in 2.2.10
 
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also opengl will someday be the default renderer anyway
gimme a mo, text wall to type
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What do you mean I'm late? I was supposed to release this yesterday?
oh
ok
Well better late than never I say, and I have quite the improvement for all.
  • Completely revamped the credits. Not only does it look much cooler now, it will no longer have any chance of hanging servers or any issue of the manner
  • Reworked ring placements in dwz. Rings will now respawn in netgames, meaning the stage is now fully compatible with multiplayer
  • Fixed hyper supported characters, and added a few new characters, including Shadow, Mario, and SA-Sonic
  • Fixed certain custom characters breaking, and allowed all other characters to have our custom physics
  • Started new Primordial Abyss improvements
    • All characters are now allowed to attempt this challenge, though we can't guarantee all characters can actually beat it
    • Started implementation of a new enemy: the Mystic Angel. This floating watcher guards over the challenges of this place, ensuring that only those worthy of its treasures may proceed. If it detects you away from solid ground, it will chase after you. You must get to solid ground as soon as you can, or it will kill you. This guardian has an exceptional hatred for cheaters, and will kill you faster if it detects you attempting to cheese the stage as Tails. That said, this doesn't mean you can't play as Tails, just don't go mashing that jump button trying to no effort skip the stage, and expect to get very far.
  • Improvements to the Episode Select
  • Fixed a couple mistagged emblems
  • Added new timer function in dwz, ala Sonic Mania
  • Added hidden Gold Monitors in many stages
  • Implemented *NEW* Flame Rift revamp. due to it combining the act structure of act's 1 and 2, it has been made as act 1 and act 2 has been removed until a new one is made, similar to the situation in tempest valley. As such, the shrine can be located in the same spot as before, but in act 1
  • Added new custom hyper template
  • Added function for custom characters to opt out of mrce's physics. Enable this in your character's code if they otherwise break
  • Added new easter eggs
Probably more, I can't remember, most likely lots of bug fixes, idk
Download MRCE v0.2.3 Now!
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fixed rings breaking, updated link above
 
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For some odd reason, the pack somehow causes specifically Adventure Sonic's model to not load, regardless of what model is given to him, leaving him in sprite form.
 
For some odd reason, the pack somehow causes specifically Adventure Sonic's model to not load, regardless of what model is given to him, leaving him in sprite form.
Odd, I'm not getting this error myself. Adventure Sonic's model is loading in just fine with Mystic Realm CE. I'm still using the outdated 1.3d version of Adventure Sonic though, perhaps that's why?
 
Odd, I'm not getting this error myself. Adventure Sonic's model is loading in just fine with Mystic Realm CE. I'm still using the outdated 1.3d version of Adventure Sonic though, perhaps that's why?
I was using the most recent version of MR, SA, and the model, but it wasn't working... but I found I can somehow work around it by simply starting the game (after file select, not booting up SRB2) in OpenGL instead of starting in software.
 
I was using the most recent version of MR, SA, and the model, but it wasn't working... but I found I can somehow work around it by simply starting the game (after file select, not booting up SRB2) in OpenGL instead of starting in software.
I have the most recent version of MR, SA 1.3d, and the recently released Jeck Jims model. Regardless of whether I launch in OGL mode or not, SA Sonic is in 3D when OGL is enabled. It definitely sounds like SA 1.4 might be the problem, but I haven't checked.
 
In light of a lot of people playing outdated versions of the mod potentially skewing their opinions of it I've decided to try yet another method of sharing builds
On this mega link is a folder linked to my desktop workspace for MRCE, meaning this link will automatically update itself with the absolute latest indev version, as it updates everytime I make even a tiny change to the pack. Think of it like a nightly build, only depending on how busy of a session I have updating stuff, may update far more than once a day. Or it may remain the same for a while. At least the site says when the file was last updated
Also keep in mind, due to the nature of how often this file gets updated, there generally won't be a changelog until a full release here on the mb, and if you manage to download when I'm in the middle of working on something, then not everything is guaranteed to work.
That said, the current build present in this repository is perfectly stable
MRCE Auto Repository
Also note the title fixes above are not present since ashi insisted on using easing functions, so it only works in 2.2.10
what's the 14emeralds.lua does it just give you all the emeralds
 
After playing this mod online a few times, my main critiques mostly involve poor directioning on some of the maps that for someone that just started playing, can either guide you into a small loop but aren't too bad otherwise (Jade Coast 2) or completely lead you back to the start until you stumble upon the right path (Tempest Valley 1), especially if you're a character that can fly, climb, jump higher, or has some other form of vertical assistance through their jump abilities.
 
This crashes my game every time I load it. I have no idea how that happened. I'm an Android user playing this. Is this fixable? I really want to play this but I can't due to the game crashing because of this. Also, the title screen is off centered for some reason. Before you ask, no, I'm not using SRB2 Uncapped on Android due to it not running in the intended 60fps for some reason. I did get it to work a couple of times and was able to get decently far into the game, but there was a constant framedrop. If anyone on Team Prismatic(the name of the team working on this,right?) can look into this and message the creator of SRB2 Uncapped on Android about this issue I'm having, I'd be incredibly thankful.

Edit: I just figured out I was using OpenGL on this. I am such an idiot. I wan't to use 3d models, but I can't now...
 
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2.2.10 is out, and finally we can start adding features we've designed for it. I can also include critical bugfixes no one noticed
As such, v0.2.4 is finally available
  • Fixed critical files failing to load if SA-Sonic isn't present
  • Extended credits to include individual act credits
  • Updated title animation, lag in opengl should no longer occur
  • Updated Shrine Hud, will function properly in netgames now
  • Adjustments in many acts (again)
  • New skyboxes in JCZ3, NCZ, and PAZ
  • Countless other bugfixes major and minor
  • ...and more! probably
    Download v0.2.4 and play today!
 
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In light of a lot of people playing outdated versions of the mod potentially skewing their opinions of it I've decided to try yet another method of sharing builds
On this mega link is a folder linked to my desktop workspace for MRCE, meaning this link will automatically update itself with the absolute latest indev version, as it updates everytime I make even a tiny change to the pack. Think of it like a nightly build, only depending on how busy of a session I have updating stuff, may update far more than once a day. Or it may remain the same for a while. At least the site says when the file was last updated
Also keep in mind, due to the nature of how often this file gets updated, there generally won't be a changelog until a full release here on the mb, and if you manage to download when I'm in the middle of working on something, then not everything is guaranteed to work.
That said, the current build present in this repository is perfectly stable
MRCE Auto Repository
Also note the title fixes above are not present since ashi insisted on using easing functions, so it only works in 2.2.10
Adding onto what xian said here! If you want the absolute latest from what I have you can check the Gitlab Repository for MRCE
which contains everything I do. There may be differences between xian's auto repo and the gitlab because I tend to not announce my commits and just make them. Things will also be broken.

One plus is that my commit messages tend to contain a changelog of what I did!
 
Can I join in on this project? I'm a bit of a graphic designer and could use the practice on modding SRB2. And I have a few ideas for the stage revamps, such as adding new gimmicks, traps, and even bosses! I also think you should change the names of the two final stages(assuming you have the emeralds.) The Super Sonic-only stage could be renamed to something other than "Dimensional Warp". I would keep its original Mystic Realm name and have the Egg Animus bossfight be marked as Prismatic Angel Act 3 since the original was removed. Spatial Void can stay as is because that fits the stage better than "Dimensional Warp". I even have a few ideas on new stages, if you're thinking about doing that. The best I can do is revamp the UI and add new music if needed. There is a couple tracks that were used from vanilla SRB2 still. I could replace those with remixes specifically for the Mystic Realm.
 
Can I join in on this project? I'm a bit of a graphic designer and could use the practice on modding SRB2. And I have a few ideas for the stage revamps, such as adding new gimmicks, traps, and even bosses! I also think you should change the names of the two final stages(assuming you have the emeralds.) The Super Sonic-only stage could be renamed to something other than "Dimensional Warp". I would keep its original Mystic Realm name and have the Egg Animus bossfight be marked as Prismatic Angel Act 3 since the original was removed. Spatial Void can stay as is because that fits the stage better than "Dimensional Warp". I even have a few ideas on new stages, if you're thinking about doing that. The best I can do is revamp the UI and add new music if needed. There is a couple tracks that were used from vanilla SRB2 still. I could replace those with remixes specifically for the Mystic Realm.
yes you can join in! Anyone can join in! just join the discord!
 
yes you can join in! Anyone can join in! just join the discord!
Nice. I figured that would be said because of the word 'community', but alright! I'll join later today. I have a few more suggestions related to super/hyper forms. For one, maybe you can implement a sort of "Super, then Hyper" system which is pretty self-explanatory. For hyper forms, they should only trigger when you have 150 rings and you haven't transformed already(similar to CrossMomentum), and you lose 2 rings per second in Hyper form. Also, Hyper Sonic should have the ability to fly properly instead of the lame-o Super Hover. Flying could work similarly to Mania, where jump and spin would make you ascend and descend respectively, and pressing both at the same time will give you a boost that nukes. I've got a couple more ideas I'll share in the discord.
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2.2.10 is out, and finally we can start adding features we've designed for it. I can also include critical bugfixes no one noticed
As such, v0.2.4 is finally available
  • Fixed critical files failing to load if SA-Sonic isn't present
  • Extended credits to include individual act credits
  • Updated title animation, lag in opengl should no longer occur
  • Updated Shrine Hud, will function properly in netgames now
  • Adjustments in many acts (again)
  • New skyboxes in JCZ3, NCZ, and PAZ
  • Countless other bugfixes major and minor
  • ...and more! probably
    Download v0.2.4 and play today!
Thank you for this update! It fixed the problems I had before and now I'm able to play it. And I did play it. Using Chrispy's Pointy Sonic and Fluffy Tails. And I managed to complete the entire game without it lagging so much it exited the game. Prismatic Angel's new skybox and textures look a hell of a lot better than before. And apparently, Pointy Sonic has a custom hyper palette, but neither him or Fluffy Tails have enhanced abilities. Can you add support for them in the future? I also used the 3D Blast Saturn OST in my run with them(I loaded it before I loaded this, so Mystic Realm's OST is uninterrupted.), and "You're My Hero" fits so well with the credits. So much so that I might as well put that in for next update because I am now on the Mystic Realm Community Edition Discord Server. If you need a sound porter, I'm your guy for that, now!
 
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Well, this is a delight; I didn't even have time to play through 0.2.3, and 0.2.4 is already out! 🤭
Right off the bat I noticed the new emblem designs - at least this one in particular - though I feel compelled to point out that in the pause menu, they still have the old ones!
srb20003.png
Also, is it just me, or is the acceleration faster than in vanilla SRB2? I feel like my brain's playing games with me. 😶
Still, I wholeheartedly appreciate all the hard work that's been going into this project.

EDIT: Lovely emblem designs indeed! And these physics are definitely not vanilla. 🤭
 
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