Kyatto
She/They please
I've been working on a Fire Sonic lately since no one else is doing it to my knowledge. Not much to show but here's what I have done.
Heat Meter: It depletes by one point every second. once it reaches 0, Sonic dies.
It can be recharged through hitting enemies, getting rings and activating star posts. (+3, +1 and + 20 respectively).
Burst Jump: Sonic slows down and charges up a dash that propels him upwards The longer he holds it, the more powerful it will be.
Holding it for too long will force Sonic out of his state.
Spin Dash: It can be activated at any time on the ground.
At full charge, fireball will circle around Sonic and burn anything that touches them.
Fire Boost: A fiery boost that can fly and depletes the meter faster.
On the ground, the startup costs 5 meter points and in the air, it's 10.
Fire Ball: A simple projectile (can be charged up for Heat Wave when in Power Heat mode)
Flame Loop: Hold the button and circle around your targets to damage them.
Cinder Strike and Cinder Dash:
Cinder Strike is a homing attack that teleports Sonic to the location of the target and damages it.
If no enemy is found, Sonic will do a dash that cuts his vertical momentum.
Fire immunity: Self-explanatory
It recharges the meter too.
Power Heat mode: Increases Sonic's speed and jump height.
Hitting enemies in this state doubles the Heat Meter gain (+3 => +6)
It also doubles the charging speed of Burst Jump and Spin Dash.
On activation, Sonic will use his rings to fill up the meter as much as possible.
This mode use a lot of energy to maintain and will drain rings overtime. When they are depleted, the heat meter will go down at a very fast rate.
Getting hit will cause Sonic to die. (Not too sure if I'll keep that one tho. I might make him totally invincible to try to balance the cost.)
That's all!
Oh and if you're wondering why some of these gifs play extremely fast, I've got no idea either. Sorry!
You probably can feel the (un)originality in this mod right now so I am open to suggestions! But, since I kinda suck at lua scripting, I might not be able to make yours. Sorry in advance!
Also, if you want to create sprites for this mod, just send me a message and I'll give you my Discord username! (or we can settle for almost any other social media app due to what is currently happening with Discord) because I absolutely cannot draw. Even for a million dollars.
What I am currently doing : Working on visual and sound effects.
Heat Meter: It depletes by one point every second. once it reaches 0, Sonic dies.
It can be recharged through hitting enemies, getting rings and activating star posts. (+3, +1 and + 20 respectively).
Burst Jump: Sonic slows down and charges up a dash that propels him upwards The longer he holds it, the more powerful it will be.
Holding it for too long will force Sonic out of his state.
Spin Dash: It can be activated at any time on the ground.
At full charge, fireball will circle around Sonic and burn anything that touches them.
Fire Boost: A fiery boost that can fly and depletes the meter faster.
On the ground, the startup costs 5 meter points and in the air, it's 10.
Fire Ball: A simple projectile (can be charged up for Heat Wave when in Power Heat mode)
Flame Loop: Hold the button and circle around your targets to damage them.
Cinder Strike and Cinder Dash:
Cinder Strike is a homing attack that teleports Sonic to the location of the target and damages it.
If no enemy is found, Sonic will do a dash that cuts his vertical momentum.
Fire immunity: Self-explanatory
It recharges the meter too.
Power Heat mode: Increases Sonic's speed and jump height.
Hitting enemies in this state doubles the Heat Meter gain (+3 => +6)
It also doubles the charging speed of Burst Jump and Spin Dash.
On activation, Sonic will use his rings to fill up the meter as much as possible.
This mode use a lot of energy to maintain and will drain rings overtime. When they are depleted, the heat meter will go down at a very fast rate.
Getting hit will cause Sonic to die. (Not too sure if I'll keep that one tho. I might make him totally invincible to try to balance the cost.)
That's all!
Oh and if you're wondering why some of these gifs play extremely fast, I've got no idea either. Sorry!
You probably can feel the (un)originality in this mod right now so I am open to suggestions! But, since I kinda suck at lua scripting, I might not be able to make yours. Sorry in advance!
Also, if you want to create sprites for this mod, just send me a message and I'll give you my Discord username! (or we can settle for almost any other social media app due to what is currently happening with Discord) because I absolutely cannot draw. Even for a million dollars.
What I am currently doing : Working on visual and sound effects.
Attachments
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FireBoost.gif7.3 MB · Views: 1,969
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Fireball.gif2.9 MB · Views: 1,983
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BurstJump.gif4.1 MB · Views: 1,983
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HeatMeter.gif8 MB · Views: 2,006
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Heatwave.gif10.4 MB · Views: 2,032
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Spindash.gif6.5 MB · Views: 1,952
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SpindashFullCharge.gif8.2 MB · Views: 1,981
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PowerHeatMode.gif3.9 MB · Views: 1,797
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FlameLoop.gif1.9 MB · Views: 1,862
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CinderStrike&CinderDash.gif13.1 MB · Views: 1,897
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FireImmunity.gif1.5 MB · Views: 1,845
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