Here's my newest update V0.3 for the mod! It is focused on improving and adding many mechanics, and some new abilities

. Additionally, I've added a readme file into the pk3, highlighting the project's main parts.
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V0.3
Highlights of this update include:
- [x] Two new passive abilities:
Power Up and
Special Speed Boost
- [x] New weapon:
Cresent Blaster
Features:
- [x] Car Mode:
- [x] Special Speed Boost ability affects this mode by increasing the Top Speed (you will notice it by new flaming marks left by tires)
- [x] Bot Mode:
- [x] Weaponry Rehaul!
- [x] ——>>>>> New weapon:
Crescent Blaster. It is a heavy secondary weapon that is activated by holding the spin button on the ground or airborne. A slower, larger projectile affected by gravity will explode on contact with objects or surfaces. Explosion deals AOE damage to anyone in range, including the player who fired it, so be careful when using it!
- [x] The primary weapon Slug Repeater got minor timing changes due to the addition of Crescent Blaster
- [x] Falling on the ground while in the weaponry state will not cancel the state
- [x] Special Speed Boost ability affects this mode by increasing the Top Speed (you will notice it with the afterimage of Jazz)
- [x] General:
- [x] ——>>>>> New passive ability:
Special Speed Boost. It is a temporary speed boost applied whenever Jazz interacts with special objects, such as collecting rings, damaging enemies and monitors, and using springs!
- [x] The boost is applied differently depending on the mode: Car mode will increase the speed gap for faster traversal, and Bot mode will increase acceleration for precise improved airborne & on-ground movement control
- [x] ——>>>>> New passive ability: Momentum-based
Power Up. Reaching minimum speed requirements (around 30 Fracunits) now allows you to bust any walls and floors, break spikes, and empower springs
- [x] Bugfixes
- [x] Finishing the level won’t allow transformation and car movement
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The concern is that increased mobility features possibly make Jazz's car mode uncontrollable in some scenarios due to the increased speed cap.
For the future of this mode, I plan to expand the sprites to include more rotation (not just the front) and improve animations to give them a sassy personality (especially for transformations). There should be updated car mechanics sometime in the future because current driving seems to be quite stiff in some ways. Also, it is possible that one more ability will be added, it would be a second more stylish way to transform into a bot mode into breakdance by spinning on his head and hitting enemies around Jazz. Think of that ROTF game transform ability.
And of course, your feedback would be highly appreciated, I read and reply to every comment!