N64 Mario

N64 Mario V3.5

says the bitch that quoted me three times. also you misspelled "clearly" dumbass.
Can we move on from this please 🧐. I feel like this has been dropped. Don’t call me a dumbasss. Also any predictions on what N64 Luigi’s moveset could be? I’m very curious 👀
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can you make it so the wall jump thing doesnt stop you entirely, like make a limit to how angle? you have to be to consider a wall touch or whatever, sometimes im not trying to wall jump and i barely touch a wall and it just stops entirely, might be a srb2 physics bug, or because im using reveries but the other mario mod doesnt have this, pls🥺
I agree. I do have trouble touching the wall. Have you tried vanilla SRB2?
 
can you make it so the wall jump thing doesnt stop you entirely, like make a limit to how angle? you have to be to consider a wall touch or whatever, sometimes im not trying to wall jump and i barely touch a wall and it just stops entirely, might be a srb2 physics bug, or because im using reveries but the other mario mod doesnt have this, pls🥺
Rule 15, bud.
 
Nothing should be changed about N64 Mario. I personally think that Luigi will get the long jump, but will be weaker in other areas. That way, both bros are good, but have their own challenges. also idk why everybody is begging for the long jump. you don't need it
true. I said earlier they shouldn't add a long jump for a reason
 
Nothing should be changed about N64 Mario. I personally think that Luigi will get the long jump, but will be weaker in other areas. That way, both bros are good, but have their own challenges. also idk why everybody is begging for the long jump. you don't need it
I thought he said luigi would maybe get the long jump?
 
Silicon Graphics International I think. It’s for 3D graphics in the 90s!
why not name it that? (probably too late for that), also i saw that theres like libsm64 used in the pk3 file (LUA_64LIB), how many of the moveset uses that code, or is it not mario and something else
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how are the sprites put in the addon, was it done automatically
 
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why not name it that? (probably too late for that), also i saw that theres like libsm64 used in the pk3 file (LUA_64LIB), how many of the moveset uses that code, or is it not mario and something else
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how are the sprites put in the addon, was it done automatically
Well I think there is a sprites folder inside the PK3. you can see it when you download a mod on google drive. And I think SGI sounds kinda silly and would be too big to display on the CSS art. I do know that he has SGI because sgimario is how you spawn him with foxbot. Like /add bot sgimario.
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why not name it that? (probably too late for that), also i saw that theres like libsm64 used in the pk3 file (LUA_64LIB), how many of the moveset uses that code, or is it not mario and something else
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how are the sprites put in the addon, was it done automatically
I agree because not only is This mario modeled after SGI Mario. He also is model after Promo Art Mario. (First pic is SGI mario and second is promo art.)
 

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could i suggest that you could make a non speedrunner friendly version of this mod? where the (forward) speed is capped like sm64 and the long jump exists, and other changes, pretty please
 
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