The Story of Uncapped Revengence Discord the 3rd

The Story of Uncapped Revengence Discord the 3rd V4.0 (Beta Redux Redux)

GRRRRRRRRRR I CANNOT FRICKING ADD A CUSTOM SONG :devastation:
There's a tutorial on how to do it in the overview, but to give a short example here, just add the music you want, and add the following text example to a file named MUSICDEF:

Lump <Example, or _Example Depending On How You Titled the Music Lump> Title = <InsertAMusicTitleHere> Authors = <InsertTheMusicAuthorsHere> Soundtestpage = 1 Soundtestcond = 0 BPM = <InsertHowManyBeatsPerMinuteHere, OrJustPutARandomNumber>
You'll have to do this for each music lump you add to the Jukebox file, by the way.
 
I am getting SIGABRT error with buffer overflow, when I compiled game from Ubuntu (any supported version) and Gentoo:

CPU Info: 486: 0, 586: 1, MMX: 1, 3DNow: 0, MMXExt: 0, SSE2: 1 Number of console HUD lines is now 5 I_InitJoystick()... *** buffer overflow detected ***: terminated An error occurred within SRB2! Send this stack trace to someone who can help! (Or find crash-log.txt in your SRB2 directory.) Backtrace: ./lsdl2srb2(+0x8d16d)[0x55cc0f3ab16d] ./lsdl2srb2(+0x8d298)[0x55cc0f3ab298] /lib64/./libc.so.6(+0x37aa0)[0x7f7dd3d17aa0] /lib64/./libc.so.6(+0x85564)[0x7f7dd3d65564] /lib64/./libc.so.6(gsignal+0x12)[0x7f7dd3d17a12] /lib64/./libc.so.6(abort+0xd3)[0x7f7dd3d02472] /lib64/./libc.so.6(+0x79ec0)[0x7f7dd3d59ec0] /lib64/./libc.so.6(__fortify_fail+0x22)[0x7f7dd3df0702] /lib64/./libc.so.6(+0x10f210)[0x7f7dd3def210] /lib64/./libc.so.6(__snprintf_chk+0xc5)[0x7f7dd3deee55] ./lsdl2srb2(DRPC_UpdatePresence+0x10b3)[0x55cc0f3e127b] ./lsdl2srb2(CV_RegisterVar+0x19e)[0x55cc0f44830e] ./lsdl2srb2(+0xedc20)[0x55cc0f40bc20] ./lsdl2srb2(D_SRB2Main+0x11a7)[0x55cc0f3e7457] ./lsdl2srb2(main+0x5a)[0x55cc0f3a2cda] /lib64/./libc.so.6(+0x232ca)[0x7f7dd3d032ca] /lib64/./libc.so.6(__libc_start_main+0x85)[0x7f7dd3d03385] ./lsdl2srb2(_start+0x21)[0x55cc0f3a2f51] Process killed by signal: SIGABRT - abnormal termination triggered by abort call

I used this command to compile make C_INCLUDE_PATH="/usr/local/include/SDL2" CC="/usr/bin/gcc" HAVE_DISCORDRPC=1 HAVE_MIXERX=1 LINUX64=1 NOOBJDUMP=1 NOVERSION=1 NOUPX=1 and used discord-rpc and SDL Mixer X.
 
I am getting SIGABRT error with buffer overflow, when I compiled game from Ubuntu (any supported version) and Gentoo:

CPU Info: 486: 0, 586: 1, MMX: 1, 3DNow: 0, MMXExt: 0, SSE2: 1 Number of console HUD lines is now 5 I_InitJoystick()... *** buffer overflow detected ***: terminated An error occurred within SRB2! Send this stack trace to someone who can help! (Or find crash-log.txt in your SRB2 directory.) Backtrace: ./lsdl2srb2(+0x8d16d)[0x55cc0f3ab16d] ./lsdl2srb2(+0x8d298)[0x55cc0f3ab298] /lib64/./libc.so.6(+0x37aa0)[0x7f7dd3d17aa0] /lib64/./libc.so.6(+0x85564)[0x7f7dd3d65564] /lib64/./libc.so.6(gsignal+0x12)[0x7f7dd3d17a12] /lib64/./libc.so.6(abort+0xd3)[0x7f7dd3d02472] /lib64/./libc.so.6(+0x79ec0)[0x7f7dd3d59ec0] /lib64/./libc.so.6(__fortify_fail+0x22)[0x7f7dd3df0702] /lib64/./libc.so.6(+0x10f210)[0x7f7dd3def210] /lib64/./libc.so.6(__snprintf_chk+0xc5)[0x7f7dd3deee55] ./lsdl2srb2(DRPC_UpdatePresence+0x10b3)[0x55cc0f3e127b] ./lsdl2srb2(CV_RegisterVar+0x19e)[0x55cc0f44830e] ./lsdl2srb2(+0xedc20)[0x55cc0f40bc20] ./lsdl2srb2(D_SRB2Main+0x11a7)[0x55cc0f3e7457] ./lsdl2srb2(main+0x5a)[0x55cc0f3a2cda] /lib64/./libc.so.6(+0x232ca)[0x7f7dd3d032ca] /lib64/./libc.so.6(__libc_start_main+0x85)[0x7f7dd3d03385] ./lsdl2srb2(_start+0x21)[0x55cc0f3a2f51] Process killed by signal: SIGABRT - abnormal termination triggered by abort call

I used this command to compile make C_INCLUDE_PATH="/usr/local/include/SDL2" CC="/usr/bin/gcc" HAVE_DISCORDRPC=1 HAVE_MIXERX=1 LINUX64=1 NOOBJDUMP=1 NOVERSION=1 NOUPX=1 and used discord-rpc and SDL Mixer X.
That's really weird. I'll compile it myself and find out what the cause is. Thank you for letting me know.
 
1679374088713.png

Getting this Violation from hosting or friends hosting through the invite feature. We even joined through a person ip address and it still happened. Another thing I've noticed is character select in multiplayer, all of the character sprites are moving too fast.
 
View attachment 87712
Getting this Violation from hosting or friends hosting through the invite feature. We even joined through a person ip address and it still happened. Another thing I've noticed is character select in multiplayer, all of the character sprites are moving too fast.
That's interesting. I'll look at the code and find out what the issue is. Thanks for letting me know.
 
srb20039.gif

The Arrow Are Still Broken With In FPSCap!

Also WARNING: "P_TeleportMove" is deprecated and will be removed.
Use "P_SetOrigin" or "P_MoveOrigin" instead. Shows Up In Log

But "P_SetOrigin" or "P_MoveOrigin" Is (a nil value)
 
This is definitely a great build, with many features like the Jukebox and even 2.2.11 uncapped added in, I would definitely be using it as my main build... if there isn't a massive issue with Multiplayer.

For some unknown reason, there is something that is stopping me from joining most servers, either it was a desynch error, or what's been very common for me for trying to go online, an SIVSEG cash, I have been able to join ONE server and it was a Zombie Escape server.

Can you maybe look into this? If you can find a way to fix it, that will be really really cool of you and will lessen the frustration, keep up the great work friend!
 
Last edited:
This is definitely a great build, with many features like the Jukebox and even 2.2.11 uncapped added in, I would definitely be using it as my main build... if there isn't a massive issue with Multiplayer.

For some unknown reason, there is something that is stopping me from joining most servers, either it was a desynch error, or what's been very common for me for trying to go online, and SIVSEG cash, I have been able to join ONE server and it was a Zombie Escape server.

Can you maybe look into this? If you can find a way to fix it, that will be really really cool of you and will lessen the frustration, keep up the great work friend!
I'm actually looking into it right now. Thanks for letting me know about this though, and thanks for playing the build.
 
I've been trying to add Pizza Tower's OST (2 songs) and it dosen't want to work. The console is telling me Lump Not found even if i save the jukebox file. I'm also using the x64 SLADE build.
 

Attachments

  • obraz_2023-03-24_140246492.png
    obraz_2023-03-24_140246492.png
    47.9 KB · Views: 91
I've been trying to add Pizza Tower's OST (2 songs) and it dosen't want to work. The console is telling me Lump Not found even if i save the jukebox file. I'm also using the x64 SLADE build.
The problem is the underscore in your lumps, both the music lumps and the MUSICDEF lumps. The reason why my lumps have an underscore in the MUSICDEF lump is because I named them by putting two underscores instead of one (Example: O__IHCGI, LUMP _IHCGI). The way to solve this is to either name your lumps following the format I used, or by just using one underscore instead (Example: O_IHCGI, LUMP IHCGI). I might not have explained this the best I could, but I hope this helps.
 
The problem is the underscore in your lumps, both the music lumps and the MUSICDEF lumps. The reason why my lumps have an underscore in the MUSICDEF lump is because I named them by putting two underscores instead of one (Example: O__IHCGI, LUMP _IHCGI). The way to solve this is to either name your lumps following the format I used, or by just using one underscore instead (Example: O_IHCGI, LUMP IHCGI). I might not have explained this the best I could, but I hope this helps.
Thanks for the help, it works now! :wonderful:
 
StarMaina no matter when i go to 64bit or 32bit it wont stop crashing whenever i host and press fire to join my match game
I'm still working on it, and I think I might've fixed it, but I just need to run a few tests. After that, an update should be released later today. By the way, what does the crash_log.txt file say when the game crashes?
 
ok no nvm it dosent crash anymore just dont press fire
Post automatically merged:

instead press esc and go to enter game
 
I have the same issue as AndyboyRevived. Here's the log, i hope the developer will see it.

UPD: My hardware is
- Intel Core i5 6200U
- 2 SSD, 8GB RAM
- Intel HD Graphics 520
- HP ProBook 430 G3
 

Attachments

  • log-2023-03-25_20-40-45.txt
    16.8 KB · Views: 54
I have the same issue as AndyboyRevived. Here's the log, i hope the developer will see it.

UPD: My hardware is
- Intel Core i5 6200U
- 2 SSD, 8GB RAM
- Intel HD Graphics 520
- HP ProBook 430 G3
Hey! Sorry it's taken me so long to respond, but I've seen your log a few hours ago. I've actually just fixed this issue a while ago too, and I'm trying to get the update pushed out as soon as I can. Sorry for all the inconvenience.
 
NOTE: Hey, Star here. This is an old 2.3 version of TSoURDt3rd. You don't want it. Trust me.


StarManiaKG updated The Story of Uncapped Revengence Discord the 3rd with a new update entry:

TSoURDt3rd - Version 2.3

A Pretty Major Update

CHANGELOG
  • Uncapped Changes
    • Ported Over More 2.2.11 Uncapped Changes. Nothing Major, Though.
      • Fixes the P_SpawnMobj/MT_LOCKON Issues. Thanks for Letting Me Know About This, andrewmac1111.
    • Ported Over Some 2.2.11 Functions. As a Result, the Functions P_SetOrigin and P_MoveOrigin now Exist. Thanks for Also Letting Me Know About This, andrewmac1111.
  • Discord...

Read the rest of this update entry...
 
Last edited:

Who is viewing this thread (Total: 1, Members: 0, Guests: 1)

Back
Top