Adventure Sonic (v1.8b)

Adventure Sonic (v1.8b) v1.8b

you can vault jump with sa-sonic bots ?
how tho ?
Like so! Jump next to a bot to vault off them.
srb20693.gif

With players they need to be charging a spindash or holding the Ancient Light, but that was a pain to influence bots to do, hence the change this update.

After a little bit of playing around I found out that taunt switching (pressing weapon 1-7 to change a voice line for tossflag+custom 2 taunt) works for Super Sonic too. Yes, it took me this long.
I also found out that apparently Super Sonic's taunt #5 uses the japanese line even if you set english voices.
...aw, shoot. That's 2 minor bugs thus far that feel like "How did we ALL miss this?"
 
Like so! Jump next to a bot to vault off them.
srb20693.gif

With players they need to be charging a spindash or holding the Ancient Light, but that was a pain to influence bots to do, hence the change this update.
Oh, it's that simple
I tried that while playing with sa-sonic himself and he wouldn't vault of from them
Eeeh, that was probably because I was using buddy-ex rather than botskin
Also, I remember there was a command to change sonic's color, i don't remember if it was actually a command or if it was in the sa-menu but I remember it.
 
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I'd like to re-lock Hyper form but I'm not sure how. Save data on BHZ's wireframe emerald seems to be stored somewhere but I don't know where. I'd rather not completely wipe my installation if I can help it.
 
The provided AUTOEXEC.CFG uses the older 1.4b version and the way it's typed out prevents it from loading.
 
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Oh, it's that simple
I tried that while playing with sa-sonic himself and he wouldn't vault of from them
Eeeh, that was probably because I was using buddy-ex rather than botskin
Also, I remember there was a command to change sonic's color, i don't remember if it was actually a command or if it was in the sa-menu but I remember it.
Ahh. Buddy-ex would be it, yeah. Those aren't actually the characters next to you, they're just Lua objects borrowing the custom skin's sprites.

You can hold custom1/2/3 whenever you spawn in single player to use the SA2, SADX, or Sonic Advance color schemes.

The provided AUTOEXEC.CFG uses the older 1.4b version and the way it's typed out prevents it from loading.
Oops, forgot about that download link. Fixed it

I'd like to re-lock Hyper form but I'm not sure how. Save data on BHZ's wireframe emerald seems to be stored somewhere but I don't know where. I'd rather not completely wipe my installation if I can help it.
It's recorded in SA-Sonic's settings file. (SRB2 folder>luafiles>client>adventuresonic>SAsettingsv1-3.dat) Only downside to deleting that is that you'll have to set your custom options again in the menu, which should take a minute at most.

bro you made a sonic adventure 1 mod but with different texture
Visual flair aside, the ledgegrab, bounce attack, airdash controls, and Super Sonic flight are all SA2 mechanics.
 
ok so i'll talk i just want to know what it's like to make a sonic adventure 1
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E também eu sou Brasileiro e eu tava falando com o Google tradutor pra vocês entenderem
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Esse tempo todo
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ok so i'll talk i just want to know what it's like to make a sonic adventure 1e também eu sou Brasileiro e eu tava falando com o Google tradutor pra vocês entenderem
Use Google translate
 
There's a bug consisting of the 5th Super Sonic voiceline. It was supposed to play the "Do you know who I am" voiceline, but it played the Japanese voiceline instead of the English one.
 
i was playing multiplayer, and i saw this color called: darknight, is this a multiplayer only color or something?
 

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