Don't worry, I was meming along with you.
Black Hole Zone is
map map57. SA-Sonic doesn't care how you get there, so long as you beat it with him, you unlock Hyper Sonic.
It's the weapon-ring specific buttons on a keyboard, can the mobile version not change them around? I have no experience ever trying the mobile port, tbh.
I considered it once, but it has alot of issues. Spiky/invisible/holed up fences make no sense to grind, and most fences lead into walls or pits. Imagine ledgegrabbing and suddenly being kidnapped by a random fence that smashes you into a wall and jerks your camera around.
Rails
really need intentional placement to work.
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Sorry about the delays thus far. There's a very ambitious idea we wanted to try, and ambition takes time. No promises it'll get done, at least for
v1.6, but here's some updates from the WIP dev build as an apology!
Single Player colors now get their own menu! Pick any color you want! It'll save your preference, and you won't need the
custom1/2/3 trick.
The
SAmenu can now be opened with the pause key!(
Yes, in netgames too) Due to key detection limitations you need to
hold the button if you bound pause to something other than it's default key. Wait, is that a new gameflair?
I've recreated
coronas from the final demo days! This time software gets a slice of the pie too. They react to environmental brightness and distance from ceilings/floors, and invincibility gets all-new effects that are easier on performance to boot.
Metalwario64 returns for some new animations! For one of them, Adventure Sonic cheekily turns Marine's Jetski into a surfboard resembling a familiar SA1 snowboard! Animation is WIP, the quill movement is almost done!
And
extra mod support for stuff like Icezer's supercolors mod, supporting auras and the new coronas as well! (
Note: left GIF is old!)
Or stuff like
revamped gift behavior! You no longer have just 1 chance to gift everyone at once. It'll keep track of who you've gifted, and your presents home into even the speediest, least patient players.
Then some bugfixes, yadayada, we haven't been doing nothing all this time.