RushChars - Blaze and Marine

RushChars - Blaze and Marine 1.3

Im dying of joy right, thank you so much, also some persons is making spoiler of this in yt
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Im dying of joy right, thank you so much, also some persons is making spoiler of this in yt
 
*snip*
someone take this video down,they revealed a secret before march 27th

Moderator Notice:
...And you posted the video with the spoiler, right there in the title of the video!? I get your intentions, but don't go actually posting the spoiler material here!!
 
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Sorry if im bothering someone but i have a problem: when i load the mod,Blaze works just fine but when i select Marine she's green and she only has this weird attack where she launches hereself as a rock, can somebody help me i don't know how to resolve this issue.
 
Sorry if im bothering someone but i have a problem: when i load the mod,Blaze works just fine but when i select Marine she's green and she only has this weird attack where she launches hereself as a rock, can somebody help me i don't know how to resolve this issue.
update to 2.2.10
 
Man, this mod's been a blast so far. The spritework is beautiful, and the details I've seen so far are great! Both visual and gameplay ones!
I do have a few things to report on though. First is thankfully non-spoiler; for some reason, spending "too" long in a boss arena after defeating it for the no-hit challenge made my game go through a SIGABRT.
I've seen someone else say that their game crashed after collecting a Sol Emerald, so I'm wondering if they just happened to spend long enough (by which I mean... A few seconds?) before they could grab it, and their game crashed?
EDIT: I forgot! I noticed a small off-set issue with Blaze's NiGHTS sprites; they showed up notably above of what it should, and I could spot it because of how the star trail didn't line up with the sprite.
Oh, before I forget. I am playing on a Mac OS, SRB2 version 2.2.10, so perhaps I may experience some different issues others probably won't.

Next is some stuff which is a spoiler though.
First, the SS Super Marine feels fun and jank, which I'm guessing was the intention lol. One thing that does strike me is how... Wonky it feels to keep it submerged; having to hold the jump button makes me feel like I'll mess up easily. I haven't played Sonic Rush Adventure, so I wouldn't know if my upcoming suggestion would clash with the intention behind the thing, but I was wondering if perhaps there could be a Button Toggle to keep it submerged instead?
Second, sound effects behave... Weirdly, and part of me feels that may be intentional? Still, it's a bit weird that sound effects caused by badniks, grabbing rings, and whatever else seem to either be completely drown out... Or straight up get clipped in the following frame (specifically the ring sounds).
Third, which I feel is definitely more on the side of an oversight: You can't get the Swinging... Pulleys? in Castle Eggman to pick up the Jetski, causing the thing to be unable to complete the level, since the level geometry is made so that you have to use those swings at some point or another if you don't fly, climb or jump high enough.

So far I have't gotten through the whole campaign yet, so there's possibly more to be found?
Regardless of those issues though, so far I'm loving the mod! This is sme great stuff, and the wait was worth it!
 
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This feels stupid to ask, but what do you press to go Burning?
if you're talking about the boost, you run for a while as blaze, and once she starts glowing, hold spin to start the boost thing. it'll continue until you stop moving.
 
if you're talking about the boost, you run for a while as blaze, and once she starts glowing, hold spin to start the boost thing. it'll continue until you stop moving.
no he means burning, same way to activate, 50 rings, jump and then press spin, but different to acquire, which is beat every boss no hit
 
The spritework is simply awesome
The abilities are fun to use and good for plataforming
And the neat addition of the sol emeralds thought i gotta say
Was a freakin pain to get them
Loved both burning blaze and aqua marine(bubbles lol)
 
holy hecc, it's released.
I really like how blaze's boost is activated. It makes it unique in itself.
and Marine? She's fun as well. I actually like how her abilities are a bit like raccoon Mario.
 
How to get all 7 Sol Emeralds: Beat every boss w/o getting hit.
Sounds easy, right? Wrong. I only have 4 of the Sol Emeralds because Fang's boss fight almost gave me a heart attack trying to beat it no damage.
And I am 100% sure Metal Sonic and Brak Eggman are gonna be the exact same way. Can you make it so that you can get the Sol Emeralds no matter what? Because not even the Ignore Damage lua can help me. That's a big problem in my book because without it, I could only clear the first 4 fights let alone no damage.
 
marines abilities and colors arent working... her colors are just green and her only ability is turning into the tanookie mario statue and launching
 
marines abilities and colors arent working... her colors are just green and her only ability is turning into the tanookie mario statue and launching
You're using an outdated version of SRB2. RushChars required version 2.2.10 to work properly.
 

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