AddBot

[Open Assets] AddBot 1.2

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You mean the bots moving and facing to the wall? Well, this also does to me when i'm playing this addon with foxbot too, and i guess when they're attacking in distance like Fang or using their jump ability, this happens: Fang doesn't aim to the enemies, and for example: Knuckles goes in a straight line when is gliding and doen't climb and instead jumps off of the wall. Also note that when using spindash and the character bot that is able to spindash is still moving and is a bit away from you, it keeps moving and doesn't perform the spindash; but it does when you're standing still with the bot.
So i guess it's a glitch, like Modunlami said.
ah that glich with foxbot
Aha! I found a solution! Just use foxbot 1.4 so the targeting range isn't infinte!
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Because the foxbot range went thorugh walls like lan said! For example the gate with enemys on GFZ 1. It'll try too target a thing that is unreachble
 
how i can replace my friend air with a char and have no depresion
wow that is really cool:threat:
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how i can replace my friend air with a char and have no depresion
wow that is really cool:threat:
now*
 
I checked it out for myself to see if it worked on 2.2.9, but unfortunately, it didn't work. Somehow, I can't gain access to GitHub. See for yourself:
I have a copy of 2.2.9 cause i couldn't find the patch version for 2.2.10. So you want me to send it?
 
Hey is it normal that the mpbots are automaticly removed when i use gametypes such as hide & seek and Tag?
 
Hey is it normal that the mpbots are automaticly removed when i use gametypes such as hide & seek and Tag?
Only the co-op bots are supposed to be kicked, since they don't run correctly on ringslinger modes. If mpbots are also being removed, then it may be an oversight on my part.
 
If mpbots are also being removed, then it may be an oversight on my part.
pretty much cause it removes the mpbots if i use tag, hid and seek, match, ctf. the only ones that work is race,co-op and compitition. Plus custom gamemodes
 
Aha! I found a solution! Just use foxbot 1.4 so the targeting range isn't infinte!
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Because the foxbot range went thorugh walls like lan said! For example the gate with enemys on GFZ 1. It'll try too target a thing that is unreachble
I don't think that's it, I even downloaded this version and tested it but it didn't work. I think the bots are in first person view (battle, tag, hide and seek, CTF style) but they don't turn the camera sideways to attack.
 
Hey why does it kick out the mpbots whenever i choose the tag gamemode? And is anyone else expirencing this?
 
I should stress that ExAI isn't designed for compatibility with Foxbot.

ExAI comes with AddBot included, so only ExAI would need to be loaded.
 
Hi, so i have a question regarding adding multiplayer bots to a Chaos map...

Can I somehow add various mp bots (via the addmpbot command, making them be independent from player stats) to a Chaos mode map, while I spectate the match, and watch them take on the enemies on their own?
So far from my testings, they remain stationary, even when enemies are very close, and also when provoked. I tried it with ExAI loaded, and amped the seek distance to maximum, so they see every enemy around them, but still wouldn't budge.
I have not tested this fully yet, but seem like these bots will only respond to a "leader", any human player, even as an independent mp bot. What i could try next is spawn myself in, stay perfectly still, having the enemy seek distance still set to maximum, and see if they'll do anything.
EDIT: Also i need to add, the map i tested this theory on was Meadow Match, with -force to override the fact the map was removed from the Chaos pool. (enemies still spawn on that map)

In relation, are there any AI "enhancements" present anywhere, where the bots will also learn to sling weapon rings at each other?
 
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Unfortunately version 2.2.9 is not supported, and maybe 2.2.10 too when it comes out, a new version of the mod then I will appreciate the mod!
 

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