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The Max Control continues...

MCTails was in dev, and I have plenty of plans, actually!

I got like 75% of him coded and was working on his aerial Tail Swipe before progress halted.

Double Jump - Flight.
This is actually altered quite a bit in the following ways:
- Hold-fly.
- Less time to fly.
- Your height comes at the expense of your speed to a point.

Pressing just spin during flight works like SRB2 and gives you speed again, but pressing both Jump AND Spin at the same time cancels the Flight and actually acts also like a sorta double jump. From here you can do basically anything BUT fly again.

Pressing Spin after a jump otherwise performs the Tail Swipe, which sprays out projectiles, gives you a slight height boost, and if you do it into walls, you do a wall bonk that you can fly out of. It also serves as the local Insta-Shield. Holding Spin through it will trigger a Drop Dash.

Custom 1 mid-air triggers a Down Twirl, acting similar to MCAmy's Cyclone Drill in a sense.

You can also air-roll into a similar state to the wall bonk, meaning you can fly out of an Air Roll.

Shields work akin to MCAmy, he ALSO has the usual Dashmode, Super and Hyper plans are in progress, there's potential ideas for a grounded Tail Swipe akin to it's functionality in SA1 whilst having the Rhythm Badge.
I FUCKING NEED THIS. So much fucking potential.
 
how come it says it has updates but i download it and its v1?

(sorry if this is dumb or i am asking on the wrong thread)
 
how come it says it has updates but i download it and its v1?

(sorry if this is dumb or i am asking on the wrong thread)
He has MCSonic and MCAmy fully released already. MCSonic released first. "V1" was for Max Control PACK, which added MCAmy.




On a side note, I have some ideas for MCMetal. Some are from the MSADC, (at least) one is from Sotaknuck's Ultimate Metal for Sonic 3 AIR, and a couple are existing mods for this game, one from @Icezer , and one from @antonretrojr .
 
He has MCSonic and MCAmy fully released already. MCSonic released first. "V1" was for Max Control PACK, which added MCAmy.




On a side note, I have some ideas for MCMetal. Some are from the MSADC, (at least) one is from Sotaknuck's Ultimate Metal for Sonic 3 AIR, and a couple are existing mods for this game, one from @Icezer , and one from @antonretrojr .
I actually considered making my own take on Sotaknuck's Metal Sonic mod for 3 AIR since it's one of my favorites, but I'm barely too busy to get on it.

I will say it would definitely make for an interesting base for an MCMetal or something of the sort, though.
(At least, in my opinion it would.)
 
I actually considered making my own take on Sotaknuck's Metal Sonic mod for 3 AIR since it's one of my favorites, but I'm barely too busy to get on it.

I will say it would definitely make for an interesting base for an MCMetal or something of the sort, though.
(At least, in my opinion it would.)
Thanks! I think it would too.
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I'm currenlty on a SRB2 break in general, due to burnout.
Hmm. Sry.
 
Well, I am considering returning to this project shortly and finishing up MCTails.

But he isn't the sole focus of Max Control Pack v2 anymore.

This isn't referring to a new character either, or even just tweaks.

You'll see when we get there.

Note that following MCTails is either MCMetal or MCKnuckles.
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I actually considered making my own take on Sotaknuck's Metal Sonic mod for 3 AIR since it's one of my favorites, but I'm barely too busy to get on it.

I will say it would definitely make for an interesting base for an MCMetal or something of the sort, though.
(At least, in my opinion it would.)
I have a nebulous mix of ideas, so I'll look there too and see if it doesn't help me any with making it cohesive.
 
I think this may foreshadow an MCSonic/MCTails team-up.
Actually, I can confirm that this isn't the secondary focus yet will be included.
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sonicluke122 i think tails should have a arm cannonn and a hyper form with the mod
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or his x tornado (just saying that gave me nostalgia)
 

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