Super Mario Bros.

Super Mario Bros. Version 2.3

Estaba navegando por los archivos en slade (no soy un criminal, juro que solo quería copiar la música) y noté que las canciones de mario land son en realidad archivos .gbs. ¿Cómo lograste que srb2 los tocara? ¿Los soporta de forma nativa? ¿Es esto una hechicería luarte

Estaba navegando por los archivos en slade (no soy un criminal, juro que solo quería copiar la música) y noté que las canciones de mario land son en realidad archivos .gbs. ¿Cómo lograste que srb2 los tocara? ¿Los soporta de forma nativa? ¿Es esto una hechicería lua?

Estaba navegando por los archivos en slade (no soy un criminal, juro que solo quería copiar la música) y noté que las canciones de mario land son en realidad archivos .gbs. ¿Cómo lograste que srb2 los tocara? ¿Los soporta de forma nativa? ¿Es esto una hechicería lua?
usa un traductor antes de leer soy español lo lamento pero al caso no se que estas dicendo osea no se srb2 es compatible con ese formato no soy moder si no soy alguien cualquiera y no se si la musica de mario land es compatible con el srb2 de forma nativa la verdad no se si es un lua la verdad no se ahi queda xd

 
This is a really good mod, and I had a lot of fun using it! It's really fun to use, the fact that you've added powerups, moves from the actual games and even referencing to fan creations is both refreshing to play and very clever on your part. First I should get out what I like:
- His moveset is fun and easy to get the hang of, and can really be used to your advantage in levels (Even modded ones)
- Powerups have been used in a way that makes them feel satisfying to get, all of them are really good and I love that they can be carried to the next level
- The custom music is a smart idea and the drowning theme slaps like my god it sounds so good
- hey stinky

My only issue is with match/ctf:
- Getting any powerup in match gives 1000 points, which is broken when match is about whoever gets the most points
- The mega mushroom is very overpowered in ringslinger types, as the player can just spam ground pounds which can be extremely irritating
- When mario gets weapons/emeralds, he cant lose them unless he dies, even when you do kill him, they don't drop, they disappear


Despite these, I love this mod and wish the best for it in future updates for both the mod and srb2 itself (god forbid it breaks in 2.2.10)
I know I said the same thing a few comments earlier but I'm saying it here just to clarify.

We didn't really design Mario around for competitive gametypes like Ringslinger and battlemod. Reason is because it would just make Mario too overpowered by not only his moveset, but also with the gameplay changes he has. So stuff that people mentioned for those gametypes aren't gonna be fixed due to how uncommon ringslinger is compared to Co-op.

I do believe gametypes like Race and Chaos may be okay because it doesn't effect any issues at all (Would like to see a Mario vs. Sonic in a race lol). Chaos on the other hand is on a completely different level. A bit slow on the beginning but eventually get more powerful when you progress through the waves.

To summarize it all up, Mario is just Co-op and race support and nothing more. Hope this would settle in the situation to those who pointed out a few issues with him in certain gametypes. Thank you.
 
I know I said the same thing a few comments earlier but I'm saying it here just to clarify.

We didn't really design Mario around for competitive gametypes like Ringslinger and battlemod. Reason is because it would just make Mario too overpowered by not only his moveset, but also with the gameplay changes he has. So stuff that people mentioned for those gametypes aren't gonna be fixed due to how uncommon ringslinger is compared to Co-op.

I do believe gametypes like Race and Chaos may be okay because it doesn't effect any issues at all (Would like to see a Mario vs. Sonic in a race lol). Chaos on the other hand is on a completely different level. A bit slow on the beginning but eventually get more powerful when you progress through the waves.

To summarize it all up, Mario is just Co-op and race support and nothing more. Hope this would settle in the situation to those who pointed out a few issues with him in certain gametypes. Thank you.
but Dirk, I understood but ..... Mario loses his powers when you load Battle Mode
ex .. Mega Mushroom, tiny mushroom etc
 
I know I said the same thing a few comments earlier but I'm saying it here just to clarify.

We didn't really design Mario around for competitive gametypes like Ringslinger and battlemod. Reason is because it would just make Mario too overpowered by not only his moveset, but also with the gameplay changes he has. So stuff that people mentioned for those gametypes aren't gonna be fixed due to how uncommon ringslinger is compared to Co-op.

I do believe gametypes like Race and Chaos may be okay because it doesn't effect any issues at all (Would like to see a Mario vs. Sonic in a race lol). Chaos on the other hand is on a completely different level. A bit slow on the beginning but eventually get more powerful when you progress through the waves.

To summarize it all up, Mario is just Co-op and race support and nothing more. Hope this would settle in the situation to those who pointed out a few issues with him in certain gametypes. Thank you.
Ah, I understand. Well, this mod is still good anyway, so I don't really mind
to be honest im more happy about the fact that i didnt just get ignored
 
weird it worked for me before
Uhhh... I made a little mistake there...

I only tried "hey stinky" since i forgot the "say" command existed.
I tried "say hey stinky" and it actually worked.
Post automatically merged:

I recommend binding the comand like this:
bind [any key here] "say hey stinky"
 
this mod is amazing, not writing a review since this is too short to be one, but everything about it is amazing, you even included midis, there are only 2 things I noticed, and be warned these aren't even nitpicks these are like nit-chisels, those being that the super ball and all of the level clear music with superball doesn't have midis, and you can't do the insane spin jump with the cape which likely is intentional. so uhhhh, im a total jack ass who can't just accept shit without complaining.
 
this mod is amazing, not writing a review since this is too short to be one, but everything about it is amazing, you even included midis, there are only 2 things I noticed, and be warned these aren't even nitpicks these are like nit-chisels, those being that the super ball and all of the level clear music with superball doesn't have midis, and you can't do the insane spin jump with the cape which likely is intentional. so uhhhh, im a total jack ass who can't just accept shit without complaining.
Unforunately, due to the nature of how the Super Ball music works, it's impossible to add MIDIs for it. All the songs all contained in only two files, which means adding MIDI for it would only result in two different songs ever playing.
Not sure what you're talking about with the "insane spin jump" though.
 
Unforunately, due to the nature of how the Super Ball music works, it's impossible to add MIDIs for it. All the songs all contained in only two files, which means adding MIDI for it would only result in two different songs ever playing.
Not sure what you're talking about with the "insane spin jump" though.
You know how in SMW, Mario would jump up high into the air and enter flight state if you were at max speed with a cape feather?
If you did a spin jump while at max speed, Mario would do the same thing without entering the flight state
 
Mario crapping ghosts
nah thats not all bumping into something will spawn a literal ghost theres more when ever you get the mega mushroom and wait until you get little then it will spawn 10 ghost seriously
 

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