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Adventure Sonic (SA-Sonic) Progress

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Whats the point of the light speed dash? theres no rings to dash on in srb2 and you have to charge it so its not quick ring collecting
If you just read the previous page, you'd know.
Releasing the Ancient Light starts the Lightspeed Dash! Sonic will home into nearby rings and Lightdash across them, or if enemies are nearby, start the Lightspeed Attack! More on that later. If there's nothing, however, it'll eventually cancel!
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If you can't find a worthy target, consider using it as a dash rather than holding onto it forever. Unlike in Sonic Adventure, if you keep holding forwards, Sonic will retain this dash momentum, so your time charging won't be wasted entirely.
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Unlike Sonic Adventure once more, if the Lightspeed Dash stops in midair, Sonic flips back into his jumping state! This doesn't get you the distance of a spindash jump, but can be useful from springs or saving your butt when you dash into the abyss.
srb20319.gif



If you're anywhere near the ground when the Lightspeed Dash cancels, Sonic snaps to the ground to transition into sprinting.
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Don't get hit, though. You'll lose your charge!
Also, literally any row of rings would work.
 
If you just read the previous page, you'd know.

Also, literally any row of rings would work.
yeah I know but what would be the point of that. Its only useful for characters like modern sonic because you can p much teleport to rings. Nobody charged light speed dash in sa1 just to pick up like 5 rings. You could just collect them without it at that point
 
I hope that the spin control won´t be like this:
(It feels very unnatural and is too hectic to control)
 

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I hope there's a video detailing how the heck to control this guy like SMS on Shine's channel, cause my brain is too small to comprehend this.
 
I hope there's a video detailing how the heck to control this guy like SMS on Shine's channel, cause my brain is too small to comprehend this.
Shrine said no

Not really necessary either,Adventure Sonic should be easy enough to pick up compared to SMS with all of his moves that use almost every button under the sun and junk

With Adventure Sonic its just jump and spin,nice and simple
 
Whats the point of the light speed dash? theres no rings to dash on in srb2 and you have to charge it so its not quick ring collecting
Well there are quite a lot of addons actually that allow you to dash when there is a trail is rings! and the whole charge up thing, well that i believe was sonic's first actual ring dash in a game to be honest. (not like modern sonic where he collects them instantly)
 
Agreed! Gamecube and Dreamcast editions aren't being officially sold anymore, so buying it on Steam is the best way to support SEGA and the Adventure series at this point. It's cheap, and mods can restore the "Dreamcast look" if you wanna go for retro.
I'll toss my vote for the Steam version, and for the Dreamcast Conversion set of mods, but keeping the DX player models. That is my preferred way to play the game because of the nicer map textures and better lighting, but the more Uekawa accurate player model designs. The PC version is just awesome, and while I'd recommend the preciously mentioned setup for a first time play, you can go back and check out the many cool mods like the beta Windy Valley, which I much prefer to the linear final one, and mods that fix bugs that were there even in the DC release, and then things I like to mess around with are things like the physics swap mod to do things like make Amy as fast as Sonic and other silly things.

The SA2 one is even more useful, since you can mix the Super Sonic/Shadow model mod with that game's physics swap to set the physics to SA1's Super Sonic, then you can enable the invincibility cheat and you have a fully functional Super Sonic/Shadow in SA2.
 
So im guessing all thats left to show off is super sonic? Thats pretty all I can think of. Theres no rail grinding. so after super is shown off will beta testing start?
 
I hope that the spin control won´t be like this:
(It feels very unnatural and is too hectic to control)
That's the placeholder I put in for Metal before we reached our agreement! SA-Sonic's spindash has a turn-smoothing curve with less harsh flinging in directions mid-spin. It IS still analog control, however, so I suggest wiping SRB2's default spindash from your mind, it controls nothing like that.

yeah I know but what would be the point of that. Its only useful for characters like modern sonic because you can p much teleport to rings. Nobody charged light speed dash in sa1 just to pick up like 5 rings. You could just collect them without it at that point
I said I buffed the Lightdash in multiple ways to still be useful, didn't I? Why not dial down the cynicism, and have a little faith until I tell you what it is?
Or rather...show you.
868463770723303444.png

srb20336.gif

Observant watchers will notice more than "DAT LOOKS LIEK SA1 LIGHTDESH!". An effect in front of you all this time was just given meaning. So this once, why not do the explaining for me? Guess, what mechanics do you think were introduced here?
 
868463770723303444.png

srb20336.gif

Observant watchers will notice more than "DAT LOOKS LIEK SA1 LIGHTDESH!". An effect in front of you all this time was just given meaning. So this once, why not do the explaining for me? Guess, what mechanics do you think were introduced here?
I don't know what I'm supposed to notice I could be very smoothed brained, but no one else has said anything so I'll just list off everything my eyes have caught.
Of course we have the normal Lightdash with SA1 effects plus Mystic Melody effect but they both look very similar in general, After performing the first light dash as you go upward you do the Ramp Trick from SA2, I did notice the effect for the light dash stops early so I don't know if you stopped it yourself like canceling, or just a special animation, or even when following a ring trail upwards leads into that and gives you more height.
Second Light Dash shows that after following the trails you keep all the momentum you gained off of it, nice buff to keep some flow so it isn't full on stop and go, then stop again.
Charge also looks pretty fast in that gif, don't know if it is charging faster or if you just know the exact frame to let go on so it just seems faster.
Don't get hit, though. You'll lose your charge!
srb20321.gif
like this the charge is clearly slower, this also shows in the gif above that Sonic can charge it and cling instantly instead of having to watch him go into the glowing state, again speeding the whole process up a bit more.
The effect changed as well to match up with Red sonic, I don't know if it's tied to that or if you can actually change it like Silv aura, Sonic boost aura, or shadow skate colour.
Jump in bottom gif also has a different jump colour.
Hopefully I'm not misreading what's been said.
 
Siderailing a bit, but....

...just got done detailing a big list of debug commands for Metalwario, since it's gotten way too big for either of us to remember from memory. Look how much debugging crap we still have AFTER cleaning up. We don't even have SArun1 anymore.
SOMANYCOMMANDS.png

Release version won't have all this clutter, naturally. This is just to help Metalwario and testers test different values live mid-gameplay.

EDIT: Attachment version has full size screenshot.
 

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At this point I don't really care what he can do, cuz I know he's in great hands. People that understand game design. Not to put Modern Sonic down, but I love him. But He really doesn't fit into the Srb2 gameplay style. He either breaks the game or he doesn't work. But Sa-Sonic is a classic case of how simplicity can beat complicated or filled to the brim with power character types.
 
Last edited:
Siderailing a bit, but....

...just got done detailing a big list of debug commands for Metalwario, since it's gotten way too big for either of us to remember from memory. Look how much debugging crap we still have AFTER cleaning up. We don't even have SArun1 anymore.
SOMANYCOMMANDS.png

Release version won't have all this clutter, naturally. This is just to help Metalwario and testers test different values live mid-gameplay.

EDIT: Attachment version has full size screenshot.
all i can say is
good luck
 
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