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The Max Control continues...

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Explosion jump?
 
Current planned roster:
MCSonic - Done, other than potential tweaks.
MCTails - Lack of ideas.
MCKnuckles - I need to work more on ideas.
MCAmy - Shown above, in progress right now.
MCFang - I have a few ideas, so this might come along.
MCMetal - This was the second Max Control character to begin to be conceptualized, and I might be onto something currently. Likely to be 3rd.

Might add tag-team support amongst the series eventually, and I have ideas for that, so that'll be interesting.
also maybe an idea for mcmetal...
its like the metal sonic thrust but you pause mid air and BOOST fast, like a charged thok, like your atom dash, but maybe needs less charging and more power, but when it overcharges you get hurt ( like overcharge for 3 or 4 seconds? )
 
I suggest some kinda spamdash peelout thing for MCMetal, something that gives him more control on the ground with dashmode. Though how you'd actually roll with it needs some thought
 
Maybe a MCShadow for sure...

Appearance ideas: His portrait from Sonic Forces.

Moveset ideas: Jump + Jump: Air Burst: Does a short momentum burst skywards. Changes to a Homing Attack at full speed or near an enemies.
Spin mid-air: Chaos Barrier: Acts similar Sir Lancelot's Chaos Blast in SATBK.
Custom 1: Charge: Fills up his Rage/Hero meter. Depends on previous action.
Custom 2: Chaos Boost: Shadow unleashes his full power, turning him into Dark/Hero Shadow. Air Burst is boosted, Homing Attack is replaced with Chaos Spear, and moving at full speed will surround him in a yellow/green aura, during levitation.
Custom 3: (With 110 rings, Chaos Boost activated in Super Form) HYPER SHADOW?!
 
Maybe a MCShadow for sure...

Appearance ideas: His portrait from Sonic Forces.

Moveset ideas: Jump + Jump: Air Burst: Does a short momentum burst skywards. Changes to a Homing Attack at full speed or near an enemies.
Spin mid-air: Chaos Barrier: Acts similar Sir Lancelot's Chaos Blast in SATBK.
Custom 1: Charge: Fills up his Rage/Hero meter. Depends on previous action.
Custom 2: Chaos Boost: Shadow unleashes his full power, turning him into Dark/Hero Shadow. Air Burst is boosted, Homing Attack is replaced with Chaos Spear, and moving at full speed will surround him in a yellow/green aura, during levitation.
Custom 3: (With 110 rings, Chaos Boost activated in Super Form) HYPER SHADOW?!
sounds cool... BUT i think hes just doing vanilla, also i don't think shadow is reusable..
 
this what? thats kinda vauge
also huh... neat
I was saying that they were correct.
Post automatically merged:

Here's a full list of what shields will do to MCAmy's moves. Only 4 out of the 5 main shields have the proper abilities I had planned, 1 is WIP, and I need to get to the S3 shields.

Whirlwind - Double Jump becomes stronger.
Armageddon - Hammer Jump causes the shield to explode and give you extra height. You also get an "Ash Shield" after.
Elemental - Cyclone Drill and Giant Steps emit fire in a way that's actually useful.
Attraction - Heli-Hammer homes into enemies.
Force - Cyclone Drill stops horizontal momentum.
Fire - Heli-Hammer gives more of a speed boost.
Bubble - Cyclone Drill becomes the Cyclone Bounce.
Electric - Buffed Double Jump, damaging sparks.
 
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Update: MCAmy is now basically in polish phase, as I intend to polish up the Elemental Shield ability stuff, and add general VFX to her. Also have to add Hyper.

Now, here's the question:
Should Hyper MCAmy have the same Hyper colors as MCSonic (as to represent all 7 emeralds), or be more similar to Hyper Knuckles in S3&K and just have slightly different Super colors?
 
Maybe the hyper form could have noticably more contrast between the flash and the... non flash colors? I'm doubting a more crystalline look would be easy/possible. Or maybe that could be kind of done by having the non-flash be the color of the purple emerald?
 

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