Flaner
Member
can you show me how? i have no idea how to write a scriptYou could write a script that just toggles all of them every time you load
can you show me how? i have no idea how to write a scriptYou could write a script that just toggles all of them every time you load
Well damn it's been a while. Time to post an update and go back to my cave!
KMP V1.4:
NEW FEATURES:
- 'kmp_airsneakerbuf': Allows usage of Sneakers in mid-air. The Sneaker(s) will be consummed and their effect will take place as soon as you land. You can use multiple Sneakers and their duration will stack with diminutive returns.
- The intent is to allow players to use their Sneakers mid-air if they fear they may get stolen by Hyudoros before they can get the...
kmp_help
on them$kmp_help kmp_bumpspark
kmp_bumpspark:
Keep your drift sparks even after bumping a wall.
$kmp_help kmp_raceaccel
WARNING: ...xidog/srb2kart/addons/KL_kartmp-v1.4.pk3|Lua/LUA_CMD:225: attempt to index field '?' (a nil value)
New update, new bug, new fix. Y'know the drill...
KMP V1.5
BUGFIXES:
- Fixed 'kmp_airsneakerbuf' having an invalid help entry, causing it and every command listed below it to error out when searching them in 'kmp_help'
Did this get fixed?Hello! For many months I've noticed that some servers have a noticeable different spinout behaviour in their server compared to vanilla. I did notice this because I have 1,000 hours on vanilla (not kidding!) and know the game completely. However, since I wouldn't say this change is that bad, I bought it up (on my most active server) and moved on, and get used to it.
Today. I've looked into it again and concluded its caused by KMP, even with all its settings turned off
What happens: Users stop much quicker from spinning while being off-road, wherein vanilla you lose your speed as quickly on road as you do off road. The purpose of this change seems to prevent users from being hit, and then fall off the map or something.
While I wouldn't even call the change for the worse, it's a change that happens with even all the settings turned off, which I would say is not intended behaviour.
- Demonstration -
Vanilla spinout: https://streamable.com/mpv7lx
Spinout with KMP enabled: https://streamable.com/p0oc6d
Demonstrating its caused by KMP with all settings off: https://streamable.com/mwj1rv
I can demonstrate it on more maps if needed, but this is a very nice example.
A fix to make this optional would be greatly appreciated since right now servers that run on KMP are possibly unintentionally altering the behaviour of spinout without their knowledge.
After a few solo runs with kmp_respawnpoints enabled, I noticed it behaves somewhat more inconsistently than I remember.
View attachment 78460
I tested it quite a bit across certain maps in vanilla Kart and sometimes I get a respawn based on where I was moments ago, and other times (usually most of the time) it doesn't kick in and I get a normal respawn at a checkpoint.
Hi, this is not a new version and just an announcement to say that KMP is now an open asset.
This means it may be modified freely by anyone, and that these modified versions can be hosted freely without asking me or anyone else about it.
The reason for this change is quite simply that I don't play Kart much at all anymore and can't pretend to properly maintain this file anymore to provide bug-free stuff in any reasonable amount of time, and as it turns out, people who actually still...