Windows the Computer

Windows the Computer LTSC (1.72)

Edit: guess I foresaw a patch to be released. Look out for 1.11.​

Whoo boy, here we go. After finding out the original release had unintended issues, finally I am feeling confident enough in releasing this update. Here's hoping that I won't have to do a hotfix update!
  • "winflash" & "ssd" variables introduced.
    • "winflash" (disabled by default) - controls whether screen flashing happens at all. Takes priority over XMomentum's check - if both are enabled, the screen flashing will occur.
    • "ssd" (disabled by default) - controls the rate at which the files are shot at. If enabled, the cooldown between individual File Tosses is reduced. Admin/host only!
  • Enhanced compatibility with XMomentum. Windows will overwrite the normal speed if it's below it's own check, otherwise, the rest is handled by XMomentum.
  • The "XPerience Blast" has been moved to Custom1 and will no longer activate from every player that is using the skin. Cooldown is 5 seconds when Super, but a whole minute when Hyper.
    • Cooldown is set to 0 if you pick up an Armageddon Monitor.
    • When ready to use, a sound effect will play.
    • Hyper's range extension actually working this time! Although...
    • Because the Super/Hyper forms are considered overclocking... you might want to be careful with using this move when Hyper.
      • Performing this move when Super will have the same range, but the cost of 10 rings is also present.
      • Performing this move when Hyper, however... well, let's just say it's more than quadrupled than in the RTM version. Oh, and the cost skyrockets to 150 rings and 2 lives... There's more to it than just the cost, though, so be careful using it with other players in the map. I'm not just talking about the potential lagspike, either.
  • File Toss overhauled - now able to lock on and fire at targets on the move, as well as having the choice of manual aim. See a life monitor in the distance? Fire away!
    • Cooldown is usually half a second, but it is reduced whether you are Super/Hyper or the "ssd" variable is enabled. Or both?
    • Direct, manual hits can stun Super/Hyper players if you enabled Friendly Fire.
  • Additional skin replacement sounds added.
  • Token-to-emerald conversion improved. Checks against the emeralds directly and rewards those that aren't collected yet. Still going from first to last, however.
    • If all 7 emeralds are collected and Windows picks up a token, every player gets 50 rings.
  • Speed Shoes and Invincibility timers will stack on Windows. Applies to the Growth replication, too - if that's enabled, the speed shoes will give 12 seconds instead of 20.
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