Whoo boy, here we go. After finding out the original release had unintended issues, finally I am feeling confident enough in releasing this update. Here's hoping that I won't have to do a hotfix update!
"winflash" & "ssd" variables introduced.
"winflash" (disabled by default) - controls whether screen flashing happens at all. Takes priority over XMomentum's check - if both are enabled, the screen flashing will occur.
"ssd" (disabled by default) - controls the rate at which the files are shot at. If enabled, the cooldown between individual File Tosses is reduced. Admin/host only!
Enhanced compatibility with XMomentum. Windows will overwrite the normal speed if it's below it's own check, otherwise, the rest is handled by XMomentum.
The "XPerience Blast" has been moved to Custom1 and will no longer activate from every player that is using the skin. Cooldown is 5 seconds when Super, but a whole minute when Hyper.
Cooldown is set to 0 if you pick up an Armageddon Monitor.
When ready to use, a sound effect will play.
Hyper's range extension actually working this time! Although...
Because the Super/Hyper forms are considered overclocking... you might want to be careful with using this move when Hyper.
Performing this move when Super will have the same range, but the cost of 10 rings is also present.
Performing this move when Hyper, however... well, let's just say it's more than quadrupled than in the RTM version. Oh, and the cost skyrockets to 150 rings and 2 lives... There's more to it than just the cost, though, so be careful using it with other players in the map. I'm not just talking about the potential lagspike, either.
File Toss overhauled - now able to lock on and fire at targets on the move, as well as having the choice of manual aim. See a life monitor in the distance? Fire away!
Cooldown is usually half a second, but it is reduced whether you are Super/Hyper or the "ssd" variable is enabled. Or both?
Direct, manual hits can stun Super/Hyper players if you enabled Friendly Fire.
Additional skin replacement sounds added.
Token-to-emerald conversion improved. Checks against the emeralds directly and rewards those that aren't collected yet. Still going from first to last, however.
If all 7 emeralds are collected and Windows picks up a token, every player gets 50 rings.
Speed Shoes and Invincibility timers will stack on Windows. Applies to the Growth replication, too - if that's enabled, the speed shoes will give 12 seconds instead of 20.
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