Vibrant Vanilla Palette (VibrantPal)

[Open Assets] Vibrant Vanilla Palette (VibrantPal) V2

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  1. Yes
OpenGL in my opinion really desaturates the color especially compared to Software.
So I decided to fix it.


This palette is a more vibrant and saturated version of the default palette, but while being to be close to the original one as possible. and no this isn't a lazy saturation boost. :threat:

Btw I recommend you to use OpenGL for this palette because it was made around it Software works but it suffers with a default colormap that i'm not sure how to fix. :dramahog:

v1.1 Changes: improved the palette for THZ1 and DSZ, changed amy's pallete and and fixed the inverted palette being default (i also added some compaison pictures of the entire palette and ingame)

v1.2 Small tweaks to the palette in general and made THZ1 and DSZ look more vanilla again
Also all screenshot have ben updated

v1.3 Just a fix to Dusk blues and a slight tweak to a red color that's it
now slate and other colors like it look more vanilla

v1.4 Many minor tweaks were made that I've mostly forgotten by now. :worry:
Also made a High Contrast version of the palette.

v2 Many and i mean MANY tweaks were made which im not going to list lol. Ive replaced all the images too to match the current version. This will probably be the last update but who knows!

that's all I really have to say enjoy!
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Author
Cobaltn't
Downloads
2,520
Views
6,070
Extension type
pk3
File size
5 KB
MD5 Hash
8ca371f2e512d37a0154812df646b8b4
First release
Last update

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Latest updates

  1. Almost a year later and i finally updated this (V2)

    I have tweaked the palette alot for a while and i feel like im ready to post a update to this...
  2. Many Minor Tweaks

    So I decided to improve this palette more. do I need to say more? :worry:
  3. V1.3 "Dusk to Light Blues" Fix

    Fixed the Desaturated blue part of the palatte so it blends better with the normal light blues...

Latest reviews

Can't believe this palette hasn't gotten any ratings before. This really helps to capture the bright colors that classic Sonic is all about, while retaining the fidelity and non-nauseating vertical mouselook of OpenGL. It's a bit too intense out of the box, but that's nothing a bit of manual adjustment can't fix. This has become my default way to play, and I wouldn't have it any other way.
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