[v6] Community Asset Pack

[Open Assets] [v6] Community Asset Pack v6

Overview: This update adds the largest repository of Super Mario textures by Team Blue Spring into the Community Asset Pack, under new folder "VL_SuperMarioMode". Alongside a selection of prefabs for adding sector text to your levels, under new folder "UZB-SectorFonts-Prefabs".

v6 Changelog:
  • Added folder "UZB-SectorFonts-Prefabs" with alphabet, special character, and number prefabs as Sectors you can add to your level in Ultimate Zone Builder.
  • CREDITS.txt has been replaced with a more extensive README.pdf
-- Merged Phytanthrope (@PencilVoid) Gitlab Branch in:
  • Added Cold Zone textures from Low Voltage Maps
-- Merged Skydusk's (@Skydusk) Gitlab Branch in:
  • Name update (Dave Lite -> Skydusk)
  • Generalization of Team Blue Spring into Team Springs
  • Light reorganization of TBS texture files
  • Creation of new sky texture sub folder
  • Added AIZ textures.
  • Added old outdated game style textures and some new ones.
  • Removed all PKZ-PTZ assets, added VL_SuperMarioMode instead (replacing https://github.com/TeamSprings/SRB2-MarioModePP).
-- "Super Mario Mode (formely Mario Mode ++)" --

// Continuation of "Mario Koopa Blast Revamped" or "Pipe Towers Revamped" (1.0-1.4).

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-- "File compilement" --
- Original Commpilement of for long time unused Assets and PK3 conversion handled by "KamiJoJo_"
- Compilement and management of entire pack by "Skydusk"
- In absence of "Skydusk" temponary managed by "Othius" & "Krabs"
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-- "Graphics" --
"Skydusk":
- Majority of used map textures and scenery graphics and rest of enemies,
!- Manual upscales and restylizations of OFFICIAL mario assets in SRB2 style. Generally speaking,
80% of used assets inside of main PKZ are indeed original or inspired by originals to point of drawing them from scratch.
Most of the restylizations were left for people using this pack. Despite that, no ownership claim will be made, outside original artwork.
- 2.0 Refresh of 1.0 art made by people below -- permitted.

"KamiJoJo_":
- Large quantity of textures, Dragon coins, Disco mace and previous version of goombas

"MotorRoach":
- Trampolines, Power up Items, Thwomps and Koopa's sprites
- Bowser, Sprite Assists,

"Bendy":
- Bowser Sprite Design

"Othius":
- Few composited textures for Cave Section of PKZ ACT2

"Ordomandalore":
- Bowser model render for Statues into PZK2 (Cleaned up by "Skydusk")

"Clone Fighter":
- SMM2 and SMW custom PKZ huds

"Jatdagamer":
- SMB3 Bush resprite
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-- "General Scripting" --

"Scripting":
- SOC and Lua(late) Scripting by "Skydusk"
- Shelmet, Wikipage Help and Mushshroom movement by "SMS Alfredo"
- One C-Translation by "Lat'"
- Dialog System by "Ashi"
- New Bouncer and Bowser Boss AI by "Zipper"
- Emblem Tracker by "Radicalicious"
- Checkpoint script by "Krabs"
- Lua function help by "Amperbee"
- SMW and SMM2 huds by "Clone Fighter"
- World to Screen Library by "Sprkizard"

- All scripts received some tweaks by "Skydusk"

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-- "Audio" --
"Sound Track":

- Original SMB1 Tracks by "Koji Kondos"

"PKZ ACT1":
- Overworld Track by "Clairebun" -- as part of SRB2 2.2.0 Update
- Underground Track by "Clairebun" -- as part of SRB2 2.2.0 Update

"PKZ ACT2":
- Tansitional Melody for Underwater-Castle by "Raze"
- Underwater Track by "Raze"
- Castle Track by "Raze"

"PKZ ACT3":
- Boss Track by "Raze"

"VAdaPEGA":
- Revamped Sound Effects -- as part of SRB2 2.2.0 Update and Trampoline sounds.

"MKB ACT1"
- Overworld Track by "cookiefonster"
-- taken with permission from cookie's SRB2 8-bit cover pack

"MKB ACT2"
- Underground Track by "cookiefonster"
-- taken wth permission from cookie's SRB2 8-bit cover pack

"Misc"
- Non-custom made Mario sounds provided by "Themushroomkingdom.net", "Mariomayhem.com",
and "Sounds-resources.com"("Doorhenge"; "Hypernova"; "ShadeDBZ") sites
- Coin, Multi-coin and pause sounds by "Larz T."

- Royalty free sounds provided by
-
-
-


- Feedback for new tracks provided by "CobaltBW", "DrakeXtor", "LazyMK" and "SMS Alfredo"
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-- "Playtesting" --
"In-dev 2.0"
- As part of "Team Blue Spring" discord => "Skydusk", "MotorRoach", "KamiJoJo_",
"Kumin", "Kwiin" "Raze", "LazyMK", "Dakras", "Ordomandalore", "Zipper",
"Bendy", "Lach", "Revan(Icefox)", "Zeno", "Ashi"

- "Non-TBS testers" =>

"Pre- 2.0"
- Core testers - "Skydusk", "MotorRoach", "KamiJoJo_", "Kumin",
- Pre-RC or RC testers - "VAdaPEGA", "Lach", "Raze", "LazyMK", "Lat'"
-----------------

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-- "Special Thanks" --
- "VadaPEGA", "Lat'", "Lach", "Clairebun", "toaster" and
rest of "Team Blue Spring" group for help they provided
- "Fawfulfan" for permission to edit his map
- Everyone in "Team Springs' Discord"!
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-- "Copyright" --
- All rights reserved by original owners of IPs.
- Contact us on teamgreenspring@gmail.com in case of takedowns.
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Special Messages


Thank you for playing ! ^^
-- "Skydusk" --
Hey everybody! This update to the Community Asset Pack comes with a few new changes!

There is now a Gitlab Repository for the Community Asset Pack
Using the Github Desktop app, you can clone this repository to your folder, and always stay up to date!

If you'd like to make any additions, just open a merge request!

Make sure to follow the formatting of the rest of the folders. Credit yourself or your group in a folder name, and then include the texturesets within that folder.

Likewise, if you want to report any issues, just open an issue through the gitlab!

All filepaths are now Folders instead of .pk3 files.
This means that when loading as a resource within Zone Builder or Ultimate Zone Builder, you'll want to load using "FROM DIRECTORY" instead of "FROM PK3/PKE/PK7". This both makes it easier to update on my part, and easier for you to extract files to use in your own mods.

The Community Objects Resource has been patched by @SilicDev! Thank you!
All errors reported here have been patched.
SOC_aquaparadise has been tweaked to not cause errors in UZB
Updated Credits.txt to include Dakras's new ecco textures, whoops.

Fixed corrupted Equinox and Lime Gully textures
Phew. I'm glad I can finally get this out after so many months. Asset Pack v5 has DOUBLED the amount of textures in the Asset Pack.

Asset Pack is now split into a few files. The ZIP archive includes
-. Textures PK3
-. Objects PK3
-. TelosTurntable's Egg Rock texture replacements
-. Example Map
-. Credits TXT


Here's the current credits:
"Dave Lite", "KamiJoJo_" and "MotorRoach":
- Pipe Kingdom Assets

"Lat'"
- Koopa Code

"Dave Lite":
- SRB1 Remake assets and code, Cosmic Valley assets, Shine assets,
Classic texture patches, Misc Textures, Archer resprite,
Turret resprite and Deton resprite

"Raze":
- Tempest Shrine, Amethyst Star and Void Vortex textureset

"Dakras":
- Cloud Citadel textureset

"Othius":
- Acidic Alpines+, Marble Bridge, Leaf Midtextures, Primordial Abyss,
Chrysopoeia, Frozen Hillside patches, Shit, and some miscellaneous textures

"TelosTurntable":
- Egg Rock and Legacy Special Stage texture replacement

"Kanna":
- Tidal Palace and Metallic Madness texturesets

"Spectorious":
- Sakura Sunset, Foliage Furnace, Robotnik Winter, and Hollow Hill texturesets

"LazyMK":
- Azure Paradise textureset

"Sanic Hodgeheg":
- Botanic Space, Polycrystal Mercury, Neostardust Speedway, Mine Maze,
Polygnial Pasture, Red Starlight, Hidden Palace, Dust Hill, CEZ Alts,
Disco Casino, and Rock Grotto texturesets

"Krabs":
- Texture recolors

"Seaballer":
- Caustic Crater textureset

"PencilVoid":
- Cyan Heights and Cold Zone texturesets.

"So2ro":
- Oasis Palace textureset

"SpinSlash165"
- Updated HAZARD and PATH textures.

"Biggy-π"
- Custom fire brick and triangle brick textures.

"DirkTheHusky"
- Custom emblem sprites
- Jade Coast textureset

"Twins"
- Aqua Planet, Nightlit Woods, Ante-Station, Heaven Pass, Storm Station, and Aqua Planet texturesets.
- Corresponding objects
- Custom Skies

"Inazuma"
- Hollow Hill Old textureset

"DaJumpJump"
-Jade Gully and Frigid Caverns texturesets.

"Akirahedgehog"
- Equinox texturesets

"Flareguy"
- Custom emblem sprite

"Logan McCloud"
- New crystal objects.
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