• Fixed a missing validation check on waypoints processing.
  • Fixed a missing validation check with solo (w/ gargoyle) players in Haya's Combi.
  • Added Grow+ interoperability wherever relevant (HUD, item interactions, echoes).
  • Fixed waypoints and items processing halting if player joins mid-game.
  • Fixed a Lua warning related to invincibility.
  • Removed XItemLib as a dependency for Time Travel - a base-game fix is applied for item odds instead.
    • Compatibility with XItemLib is still provided.
    • XItemLib compatibility scripts have been removed as they are now unneeded, but they can be found in XItemLib's GitHub separately if needed be.
  • Fixed echo hitboxes being infinitely small.
  • Fixed Jawz targeting being inconsistent and imprecise when targeting player echoes.
  • Fixed Thunder Shield range being incorrect when damaging echoes.
  • Fixed intro teleports being too quiet, now it's a happy inbetween in volume.
  • Fixed a bug related to the optimizations provided in the previous patch (once again, thank you GenericHeroGuy @ GitHub)
  • Fixed Time Travel causing performance issues if a large amount of objects are in the level, even outside of levels with Time Travel (thank you GenericHeroGuy in GitHub for the contribution!)
  • Fixed XItem's Smuggle Detection not working with Time Travel.
  • Fixed a bug where the Self-Propelled Bomb could disappear in certain circumstances.
  • Fixed anti-overlap code missing in some hooks.
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