Good news, everyone! I remembered the password to my account!
Seriously though, yes, it's been a hair over 4 years since I released the last update to this track pack. In the weeks after I released Meteor Mine, me and my friend group's interest with Kart waned and we moved on to something else, and I ended up abandoning my original goal for this track pack despite the kind words and praise Cliffside Castle and (especially) Meteor Mine got at the time I released them.
At the beginning of spring, however, myself and my friend group have gotten back into playing SRB2K again after we sorta bounced off of Ring Racers. Since I go where my homies go, I have since regained my spark for making my own original tracks for us to have fun with.
I fear my more basic style of track design might lag behind the *much* more technically impressive tracks I've seen released for SRB2K since my absence, but I nonetheless release these three new tracks for you all to enjoy:
MAPVO - Hydrometro Zone
Race through a rail station built at the bottom of the ocean! Drift your way through the glass tunnels of the station and exit to the reefs outside via one of the station platforms.
MAPVP - Palm City Zone
Race at breakneck speeds through the streets of a bustling ocean-side city! Speed your way through a divided boulevard, a pedestrian walkway, and a park. Make sure you hit all the sneaker panels as you go 'round the roundabout!
MAPVQ - Rocky Cove Zone
This circuit was carved from a collection of rocky islands! Beaches, caves, and curves that carve up and down the cliff sides are all yours to tear up!
In addition, I have made looonnnnngggggg overdue edits to Cliffside Castle and Meteor Mine:
- Added banners to the first outdoor section of Cliffside Castle to make that first downhill right hand turn less blind.
- Fixed the grass sector in front of the split track section's shortcut ramp not being rough.
- Increased the light level of the cave sections of Cliffside Castle.
- Changed the fence texture to the larger, more noticeable Castle Eggman fence texture for both Cliffside Castle and .
- Spend a painstaking amount of time properly aligning textures in Cliffside Castle.
- Changed Meteor Mine's map thumbnail.
- Changed a couple of Meteor Mine's yellow warning strip textures to make them less obnoxious.
- The turbo lifts in Meteor Mine now use speed pads instead of sneaker panels so that you always exit them facing the correct way.
- Altered the entrance into the first silo turn so that you have a better drift entry into the turn (but it's still pretty blind).
- The two silo pits in Meteor Mine have now been switched - the first silo contains lava that will spin you out, and the second one contains a death pit.
- Removed physics from a lot of both on-track and off-read ramp sectors in Cliffside Castle and Meteor Mine.
- Added proper encore palettes for both Cliffside Castle and Metor Mine, and an encore skybox change for Cliffisde Castle.
- Probably more stuff I forgot to list here!
Thank you to everyone who has enjoyed any one of my tracks, from my original release of Coastal Temple in 2019 to Meteor Mine and beyond! If you have any pressing feedback or just simply just enjoy my work and want to let me know, please leave a comment! They're a nice pick-me-up whenever I'm feeling down.
I do not have any current plans to make Ring Racers content, but it's certainly not out of the picture. I do, however, have more plans to make more SRB2K tracks, so keep an eye out for something neat in the near future.