The Story of Uncapped Revengence Discord the 3rd

[Open Assets] The Story of Uncapped Revengence Discord the 3rd v4.1.0

Very cool! Love the "Auto Load Mods" feature, but I sorta wish I can de-select ones I didn't mean to load.
StarManiaKG
StarManiaKG
You can, actually. When you autoload mods, a file named autoload.cfg is created, and from there, you can add or remove mods to be autoloaded.
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finally eggman can consume pure fat in 2.2.10
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I just had a full play though with this build. The gameplay was silky smooth the whole way through. I like the extra freedom that comes with the auto-load feature. I also love the jukebox. An absolutely lovely addition! I did notice that the game couldn't connect to discord, but that may be related to the fact that i'm running this in linux via proton. Overall, a delightful upgrade from the normal build of srb2. I WILL be recommending this to my friends.
StarManiaKG
StarManiaKG
There are Linux binaries provided in the Zip File, so you don't necessarily have to use proton just to use this build. I appreciate all of the kind words though, and thanks for recommending this to your friends!
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Basically SRB2 Uncapped PLUS +, because it has features from SRB2 Uncapped PLUS, BUT with MORE stuff
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basiclly i use this for hosting
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Absolutely amazing addition to the uncapped exe resource! I love the added discord rich presence and mod autoloader as well as the ability to redirect save files into folders. the only reason I'm not giving a full five stars is because I thought the discord invite feature would work without me port forwarding the game (like SRB2K does).
got me to finally make an account after lurking for sevenish years to leave this review.
StarManiaKG
StarManiaKG
Discord invites aren't what allows people to join Kart without port forwarding. Instead, its a feature called holepunching that allows that. Of course, holepunching has already been ported to this build too, but in the current version, it doesn't work. The next version, however, should allow holepunching to work pretty much smoothly, so you'll just have to wait for that version. Besides from that though, I'm glad you like the build.
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Really good build. Found a bug where the OpenGL setting Anisotropic does not apply when changing the setting and resets when opening it after changing the setting. Hope that gets fixed in the next version otherwise, this is perfect and my preferred way of playing the game
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The perfect SRB2 client doesn't exi-
It still has issues with OpenGL software palette rendering but this is a step in the right direction still for Software/OpenGL parity. Now if only this had clientside prediction (actions happening on clientside before they are sent to server then everyone else) so we'll be able to say goodbye to netgames input delay.
StarManiaKG
StarManiaKG
Regarding Palette Rendering, I still have some changes I need to check out too, so that's something I'll take a look at soon. I'm fairly certain this build won't get client-side prediction, but never say never, it could happen eventually. Regardless, I'm glad you enjoy the build!
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im happy you added the tunes command back, but another issue im starting to find now is that in multiplayer (or in general), the checkpoints arent working properly which is bothering me a lot, sometimes i cant get the checkpoint and it sends me to the wrong one
StarManiaKG
StarManiaKG
That's definitely a weird issue. I'll go ahead and fix that for you now.
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Amazing Build, only issue is the new april fools Ultimate Mode keeps annyoing me and i don't want it. When i want to use the Jukebox in netgames it turns on Ultimate mode.
StarManiaKG
StarManiaKG
This issue has been fixed. Sorry for the inconvenience.
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It's great for performance yet I really like mods but the limit made it a bit of an issue for me so I can't really play a bunch of my favorite mods. guess its my problem. Well It's good on it's own I give it 3 stars.
StarManiaKG
StarManiaKG
Yeah that's fair enough. The final version of 4.0 won't have that mod limit any more though, so that's something to look forward too. Glad you like the build though!
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i love this and i really wanna give it 5 stars, but the fact it doesnt allow me to use the "tunes" command is incredibly stupid
StarManiaKG
StarManiaKG
I'm sorry you weren't able to use the tunes command. I'll go ahead and fix that right now.
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i really like this build, its chock full of features and i've been waiting for the return of discord support for a while. the build also has a lot of character and personality, and i love it when creators add their own spunk and pizazz to their creations. i do have a few problems, though. firstly, the game doesn't close when i press "quit game" the game doesn't just quit it stops responding and i have to manually quit it. this may not be an issue for others, but it is an issue for me when i am playing the game on my tv while sitting away from my computer. the other issue i have is with the settings. although the changed settings are really silly and funny and i do enjoy them, i have a hard time navigating through settings and figuring out what does what because i had gotten so used to the default SRB2 settings menu and the setting names have been throwing me off. someone who is savvy with modding the game may be able to revert these options back to normal, but i am not savvy SRB2 modding. in no way am i saying these options should be reverted because that would take away a lot of the fun, but it would be nice if there was an option in the mod's options menu that would change these settings back to the vanilla settings, similar to the "is it called 'singleplayer'?" option where the text itself can be changed. other than those few gripes, i believe this is the definitive way to play SRB2 and the features brought to the game through this build are amazing, especially the TF2 engineer.
StarManiaKG
StarManiaKG
I'm glad you like the build!

The next version fixes the 'quit game' bug, so there's nothing to worry about there.

Also yeah, the menu text was only meant for the April Fools mode, but I broke some things here and there so now the text is always on for most of the menus.

Just so you know though, I did send a build over in the discussions tab that has all the menu text reset back to default, as well as some bugs fixed, like the 'quit game' bug, so that's available to download if you want that.
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this custom build is pretty awesome, and has some cool additions, i get way more resynchs with this than regular uncapped. though that is minor, it happens frequently enough to the point it's annoying. on the other hand, preventing the same file from being loaded multiple times is a very smart feature, and it's even saved me from breaking an addon by having multiple instances of it. unfortunately, this feature doesn't check for music wads, so it wont let me add multiple of the same music wad at once. overall, pretty cool
StarManiaKG
StarManiaKG
Hey, about the resynch issue. Until 2.2.11 comes out, there's not exactly going to be a proper way to fix this. However, there'll be an update pushed out sometime tonight that looks to solve some of these big resynch issues that everyone's been having. Sorry for the inconvenience, but asides from that, I'm glad you enjoy the build.
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I cant even play the 2.3 version of this uncapped, because theres a missing file which is "libgcc_s_seh-1.dll"
StarManiaKG
StarManiaKG
Hi, this issue has been fixed now. Sorry for all the problems I caused earlier.
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why do windows users get all the glory with everything coming pre-packaged, while us linux users have to compile it? some people like me have no idea how to do it, and there is a thing called an .x86_64 file. all you need to do is chmod it, then run it. that simple. until you do that, this is a 0 star.
StarManiaKG
StarManiaKG
Since we're copying posts now, I'll just repost the point I made in the discussion tab.

Look, I understand the reason behind why you're upset, but as a linux user (and now temporary windows user) myself, I'm fairly certain there's more too it than that. Plus, given that the build updates and adds new libraries to SRB2, I'd have to supply the libraries for different arches myself, and that in itself is a hassle to do.

However, I haven't completely just thrown linux users out the bus, as I plan on releasing AppImages for TSoURDt3rd one day, since that might just negate my issue entirely. But my focus is on releasing 4.0 right now (hopefully sometime this month), so I don't have time to deal with that.

In the meantime though, why don't you use srb2bld? It provides the appropriate tools needed to compile and run SRB2, and has added support for TSoURDt3rd. It even runs on linux too, so that may help negate your problem.

(And also, when it comes to Linux users, they actually get more glory in my SRB2 build than Windows users, so that negates the first point you made.)
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Nope theres three problems first the players have no ping and disconnects at some time each time i press the quit game the game crashes and the worst of him all THE JUKEBOX when i press sound test the game fucking crashes
StarManiaKG
StarManiaKG
Dang that's crazy
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