The Story of Uncapped Revengence Discord the 3rd

[Open Assets] The Story of Uncapped Revengence Discord the 3rd V4.0 (Beta Redux Redux)

Really good build. Found a bug where the OpenGL setting Anisotropic does not apply when changing the setting and resets when opening it after changing the setting. Hope that gets fixed in the next version otherwise, this is perfect and my preferred way of playing the game
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i really like this build, its chock full of features and i've been waiting for the return of discord support for a while. the build also has a lot of character and personality, and i love it when creators add their own spunk and pizazz to their creations. i do have a few problems, though. firstly, the game doesn't close when i press "quit game" the game doesn't just quit it stops responding and i have to manually quit it. this may not be an issue for others, but it is an issue for me when i am playing the game on my tv while sitting away from my computer. the other issue i have is with the settings. although the changed settings are really silly and funny and i do enjoy them, i have a hard time navigating through settings and figuring out what does what because i had gotten so used to the default SRB2 settings menu and the setting names have been throwing me off. someone who is savvy with modding the game may be able to revert these options back to normal, but i am not savvy SRB2 modding. in no way am i saying these options should be reverted because that would take away a lot of the fun, but it would be nice if there was an option in the mod's options menu that would change these settings back to the vanilla settings, similar to the "is it called 'singleplayer'?" option where the text itself can be changed. other than those few gripes, i believe this is the definitive way to play SRB2 and the features brought to the game through this build are amazing, especially the TF2 engineer.
StarManiaKG
StarManiaKG
I'm glad you like the build!

The next version fixes the 'quit game' bug, so there's nothing to worry about there.

Also yeah, the menu text was only meant for the April Fools mode, but I broke some things here and there so now the text is always on for most of the menus.

Just so you know though, I did send a build over in the discussions tab that has all the menu text reset back to default, as well as some bugs fixed, like the 'quit game' bug, so that's available to download if you want that.
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Nope theres three problems first the players have no ping and disconnects at some time each time i press the quit game the game crashes and the worst of him all THE JUKEBOX when i press sound test the game fucking crashes
StarManiaKG
StarManiaKG
Dang that's crazy
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This is so cool and funny
StarManiaKG
StarManiaKG
Thank you lol
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Pretty much the ultimate edition of SRB2, as of time of writing this quick review, compiling features from previous builds like Discord Rich Presence (which I don't personally use, but it is nice to have), Palette Rendering and with many new additional options from silly stuff to useful graphical effects, and features by author of this build like Autoloading Addons to enrich SRB2 experience. However, I have minor caveat with not able to switch to "regular" menu language. I do understand putting a little humour here and there, but it would be nice to have option to read in more generic language from vanilla SRB2.
StarManiaKG
StarManiaKG
Hey, I appreciate the review and all the points you listed! I hope to add even more cool features to the build as time goes on!

Also, the menu language is there because the current build was released for April Fools Day. There was going to be a way to switch the menu titles back, but I wasn't able to implement it in time. However, the full release for 2.2.13 will have a way to change all the menu titles back.
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why do windows users get all the glory with everything coming pre-packaged, while us linux users have to compile it? some people like me have no idea how to do it, and there is a thing called an .x86_64 file. all you need to do is chmod it, then run it. that simple. until you do that, this is a 0 star.
StarManiaKG
StarManiaKG
Since we're copying posts now, I'll just repost the point I made in the discussion tab.

Look, I understand the reason behind why you're upset, but as a linux user (and now temporary windows user) myself, I'm fairly certain there's more too it than that. Plus, given that the build updates and adds new libraries to SRB2, I'd have to supply the libraries for different arches myself, and that in itself is a hassle to do.

However, I haven't completely just thrown linux users out the bus, as I plan on releasing AppImages for TSoURDt3rd one day, since that might just negate my issue entirely. But my focus is on releasing 4.0 right now (hopefully sometime this month), so I don't have time to deal with that.

In the meantime though, why don't you use srb2bld? It provides the appropriate tools needed to compile and run SRB2, and has added support for TSoURDt3rd. It even runs on linux too, so that may help negate your problem.

(And also, when it comes to Linux users, they actually get more glory in my SRB2 build than Windows users, so that negates the first point you made.)
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It's great for performance yet I really like mods but the limit made it a bit of an issue for me so I can't really play a bunch of my favorite mods. guess its my problem. Well It's good on it's own I give it 3 stars.
StarManiaKG
StarManiaKG
Yeah that's fair enough. The final version of 4.0 won't have that mod limit any more though, so that's something to look forward too. Glad you like the build though!
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the best thing in all srb2 history!!!
StarManiaKG
StarManiaKG
I don't know about all of srb2 history, but I do appreciate the flattery :)
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The perfect SRB2 client doesn't exi-
It still has issues with OpenGL software palette rendering but this is a step in the right direction still for Software/OpenGL parity. Now if only this had clientside prediction (actions happening on clientside before they are sent to server then everyone else) so we'll be able to say goodbye to netgames input delay.
StarManiaKG
StarManiaKG
Regarding Palette Rendering, I still have some changes I need to check out too, so that's something I'll take a look at soon. I'm fairly certain this build won't get client-side prediction, but never say never, it could happen eventually. Regardless, I'm glad you enjoy the build!
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I love this, it has many features I like. Sorry, I'm not the best at describing stuff but it's good and I like it!
StarManiaKG
StarManiaKG
I'm glad you enjoy the build!
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The best alternative version of the game, with the best and most necessary options IMO. I'll always use this build when possible.
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AMAZING build, fixed most of my issues and preferences i had with SRB2.
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I USED TO DREAM OF DAYS LIKE THIS. HOLEPUNCHING DISCORD INVITES UNCAPPED SOFTWARE RENDERING ON OPENGL. THE DREAM BABY!
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What Does Dispenser going up do?
StarManiaKG
StarManiaKG
First of all, this isn't the right tab to ask this question in. Second of all, if you have the extra tsourdt3rd pk3 loaded, it basically just spawns a TF2 dispenser.
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YES
YES
NOW I HAVE REALISTIC SHADOWS AND FINAL DEMO LOADING SCRREN
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what is sonic CD mode?
StarManiaKG
StarManiaKG
This isn't exactly the tab to ask this question in. With that being said though, it basically just turns flickies into flowers, like in Sonic CD.
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what version is this currently for
StarManiaKG
StarManiaKG
While I appreciate the review, the discussions tab would be the best place to discuss this issue. With that being said, this build is currently for 2.2.10, but will be ported to 2.2.11 sometime between today and the next 3 months.
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honestly the best srb2 client imo
StarManiaKG
StarManiaKG
I'm glad you like it.
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don't press read me
you get sigsegv'd
StarManiaKG
StarManiaKG
That's not supposed to happen, sorry lol
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Absolutely amazing addition to the uncapped exe resource! I love the added discord rich presence and mod autoloader as well as the ability to redirect save files into folders. the only reason I'm not giving a full five stars is because I thought the discord invite feature would work without me port forwarding the game (like SRB2K does).
got me to finally make an account after lurking for sevenish years to leave this review.
StarManiaKG
StarManiaKG
Discord invites aren't what allows people to join Kart without port forwarding. Instead, its a feature called holepunching that allows that. Of course, holepunching has already been ported to this build too, but in the current version, it doesn't work. The next version, however, should allow holepunching to work pretty much smoothly, so you'll just have to wait for that version. Besides from that though, I'm glad you like the build.
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