I'll be honest, my opinions of this mod were really high in my playthrough until the Sonic.exe stuff began. With the looping level, I was actually thinking it'd be something along the lines of "MyHouse.wad" and had to do some puzzlesolving to get to the bottom of things.
I loved the "The Hill" stage as it felt eerie, but the music felt very soothing, which brought a strange sense of ease to everything, but that was until the chase sequence began. Up until now, any sense of horror was subtle, using the level design as its key point, but that was completely thrown out of the window with a chase sequence that felt straight out of a 2018 Sonic.exe fangame, and not in a good way; and that's not even to begin my list of issues with this segment.
You broke one of the fundamental rules of SRB2 level design, and that's using tight, cramped corridors where the camera could barely navigate around, and you added an artificial time limit with a wall of fire approaching on top of that. The constant use of "Sonic.exe Hazards" weren't scary, but extremely infuriating and annoying.
The wall of fire was constantly on my ass, and any mistake meant that by the time I recovered, the wall of fire had come too close for me to do anything, cementing my death and forcing another retry.
The underwater section... what on earth were you thinking? Having to navigate underwater on a time limit was bad enough, but did you really think it was a fun idea to add thin platforms over a bottomless pit, in a DARK environment? I literally had to guess my jumps in a hurry because I had no idea where to go as I couldn't see a thing, and you still put hazards for me to run into along the way. I died so many times there that I just wanted to see what was past that segment in hopes that MAYBE this is just a rough segment among a good mod, but that was quashed with the fight. The moment the fight began, I take a step forward over what looked to be a bugged floor texture only for it to be revealed to be a bottomless pit and kill my last life.
It was at that point I gave up and ragequit. I did not want to spend a second trying that horrible chase segment again, with each attempt having to go through that laughter cutscene. Why is the bossfight not in its own separate act? This change was done for Metal's fight in 2.2 for a reason.
I couldn't even finish the mod because it was that infuriating.
I think this mod needs a serious overhaul, because the "Sonic.exe" thing just isn't it, or at least it's done the wrong way. The starting parts were genuinely good, and that's why I'm giving two stars instead of one - those segments have genuine potential if you keep going along that route instead of the all-up-in-your-face-spooky-sonic like it's the mid 2010s again.