The Checker Wrecker

[Open Assets] The Checker Wrecker v16

Woah, now I can throw a ball that'll squish people/mobians when they don't know, crazy. Anyhow, I do like how it responds to other hazards which is impressive. And anything Eggman-related is always good.
Upvote 0
Funni ball

Seriously though, the item's physics are amazing and hold up considerably well, even despite the game engines limitations (looking at you, slopes). I also enjoy the fact we now have an item designed to counter players reliant on orbiting items for defense. Looking forward to seeing montages featuring this item!
Upvote 0
Easily the best custom item I've seen for this game, it feels kinda surreal something like this wasn't in the vanilla item roster. Just a lot of chaotic fun with plenty of counterplay. I've gotten several clip-worthy events to happen from this puppy alone, which is a surefire indication that this item does exactly what it set out to do. A must-have if you're into custom item gameplay!
Upvote 0
This item is the best showcase of what xItem has to offer.

Whereas a lot of the xitem sampler pack items are neat and good, a lot of them were more like curiosities and showcases more than anything. It's great that we are getting now items that are as tightly balanced as the base game's (or at least trying to do so).

I've played with prerelease versions of it and it feels very nice to use. The fact that it's a lasting hazard is surprising, but it plays really well with the ebb and flow of all the other items, and it helps that it's very highly visible as well.

Looking forward to seeing it more often in netgames.
Upvote 0
Ah, welcome to releases, my beloved Checker Wrecker. It's been a blast playing with this item on NVJR, and I'm happy to see its release. The item causes a lot of funny gameplay interactions and is just top quality overall. Highly recommended for any server.
Upvote 1
Back
Top