Your chosen supercolor will now apply if you go super using RushChars' Sol Emeralds!
Fixed chatcolors appearing white due to grabbing chatcolor from brightest flash instead of darkest
Any color name conflicts will result in the cloned color having C_ appended in front of it (You can see this in console and in player setup)
supercolor command now displays your chosen color if not given a parameter
If some ghosts spawned by Blaze & Marine don't seem to color correctly, it's because the color of those ghosts aren't internally the same as their sol supercolor. This is not something I plan on changing, as I'd have to make internal exceptions on a mod-by-mod basis.
Added the ability to write external scripts to support mods that require player.scolor to use a custom supercolor. The script in question MUST BE LOADED BEFORE THIS MOD, and should contain the following:
Lua:
if not M06_NEEDSCOLOR then
rawset(_G, "M06_NEEDSCOLOR", {})
end
M06_NEEDSCOLOR["SKIN_NAME"] = true
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