A hotfix is available.
  • Ruby Cup: Sky-High Shrine and Roulette Rumble, the Prison maps for this cup, had their SOC headers removed by mistake and are now readded. Credit goes to Diggle for bringing this to my attention.
No new maps in this update, but I do have some oversights that I've since addressed:
  • The maps that have been ported from V1 Kart have their MobjScale adjusted.
  • Floral Forest: Addressed a checkpoint bug.
  • Water Temple: The jump leading into the bottom left corner of the map has been removed.
  • Metal Corridor: The ramp at the track split now has a fence to prevent players from flying.
  • Slime Springs: A fence was added to prevent players from getting stuck behind the wall in the factory portion.
It was brought to my attention that Mega Splash Hill still had two checkpoints. Version 1.6.2 addresses this.

Additionally, the Ruby Cup tracks have more Rings to accommodate for large netgames.
Hotfix for a set of checkpoints in Sunny Garden.
After a while, Version 1.6 of Crazy Tracks is finally out!

  • Ruby Cup completed: Three new maps have been added to close out the Ruby Cup (Autumn Alley, Vermilion Volcano, and Secluded Stronghold), along with a Sealed Star.
  • Metal Corridor: The map is now 20 laps long to accommodate Ring Racers' overall higher speed. The Checkpoint in the map has been removed.
  • Evening Cliffside: The trees now have proper colormaps.
  • Mega Splash Hill: Removed the set of Checkpoints after the starting line, and moved the second set to the middle of the bottom half of the course.
  • Water Temple Classic: Added the other missing Minimap Marker, preventing the map from crashing upon loading.
  • Raging Rally: Added some respawn planes.
  • Rusty Ruin: Fixed an ugly broken texture and addressed a floating midtexture.
In accordance to the upcoming 2.4 update for Ring Racers, I present you an update for Crazy Tracks.

  • Major update: All existing maps, including the hidden tracks, now have checkpoints to accommodate for the Duel mode.
  • Mirage Monolith: Removed the jump after you exit the tomb.
  • Evening Cliffside: Forgot to mention this in the previous update, but the map is now 3 laps long instead of 2.
  • Sweet Street: Added a few Sneaker Panels to quicken the overall pace, and made the shortcut less powerful.
  • Sweet Street Classic: Due to the spinning flame jets being removed, the large square area near the end now has two Motobugs.
  • Goldenrod Gorge: Removed the rocks near the end of the course, replacing them with Motobugs.
  • Casino Cruise: The casino chips' speed has been halved.
  • Cool!
Reactions: *GOOFYRAT!*
After a long while of working on some bugfixes along with some new maps (and suffering from mapper's block in the process), I present to you: The Ruby Cup!

  • New cup: The Ruby Cup, which is currently unfinished, but includes two Race and Battle/Prison maps
  • Added two hidden maps, one for the Basic Cup and one for the Zoom Cup.
  • Floral Forest: The shortcut near the end now disables on the final lap.
  • Water Temple: Turned the outer boundary of the starting room into a death pit.
  • Water Temple Classic: Raised the lap count from 5 to 15.
  • Sweet Street Classic: Turned the jump after the spinning flamethrower into a bridge.
  • Rusty Ruin Zone: Fixed some non-deathpit areas.
  • Mega Splash Hill: Blocked off a shortcut near the finish.
  • Mega Quartz Quadrant: Added another set of items.
No new maps this time. Here's a hotfix I originally planned to release alongside Ring Racers' first birthday
  • Notable update: Some tracks have had their thok barriers removed. The rest may or may not follow in a future update.
  • Copper Cavern: The MobjScale has been reduced to accommodate 16-player battles. Despite the scale change, it is still possible to complete the level in Prison mode.
  • Aqua Cave: The MobjScale has been reduced.
A hotfix for Mega Gimmick Mountain to address a ceiling height issue with the boundary of the arena.
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