This stage was not what I happened to remember when I had played 2.2 at least a year or two since release, but I feel like this was the one I had played and had stuck with my mind ever since then... at least to what I remember.

This stage had a lot of the things that made it somewhat standout, such as blue floors and walls that accommodated with the blue background, the maces and spikes on floors when you'd least expect it, the curved slopes, the tight spaced areas... and the fire.

Though I didn't happen to remember the floor being grass and brown ship segments, I did tend to remember the blue-ish tone of the stage, and I feel like this was the one I remembered from at least three years ago... it's still a good stage, nonetheless.
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This is a very enjoyable experience! I really like the themeing of the level as well as the latter underwater section. If I have any critism it is that a little bit more variety could have been used for walls. Since the level itself can sometimes blend into walls. Overall great job!
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I enjoyed playing this level, I feel like it just needs to be more spaced, and the fact you barely added Breathing Bubbles in made it a little harder then it probably should have. The ghost and fire trails are a bit questionable why they are in the level, for the fire not that much but defiantly the ghost because it doesn't really fit the mood. Otherwise still fun to play.
MekaMad7
MekaMad7
Kinda forgot why I put the ghost there. Anyways thanks for the feedback.
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I enjoyed this. The beginning is a little iffy, but it definitely picks up. Other than that, good job!
A little advice: Precision platforming on tiny platforms is fine in small doses, but it's not really fun when you have to do a bunch of it with characters that accelerate as fast as Sonic.
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