Steven's Amy Abilities

[Open Assets] Steven's Amy Abilities 1.4.6

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Let's just get to the point.

Giant Steps
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Ability taken from the Sonic Advance series, pressing Custom 1 while grounded will make Amy hop instantly to her maximum speed. This can also be used to change momentum quickly, but that will not function in Standard Mode and Strafe Mode. Changed in the new update, now it works on all modes :)

Hammer Jump
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When you hit your hammer on the floor (and make sure that the hammer is actually hit), press Jump to perform basically what I can describe as a much stronger jump. Since it still acts like a normal jump, the longer you hold Jump, the more height will Amy gain.

Alt. Hammer Jump
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Basically the same hammer jump, but it now offers less vulnerability and less air mobility. Enable it via console using althammerjump on
Author
steven3004
Downloads
3,019
Views
9,352
Extension type
wad
File size
74.1 KB
MD5 Hash
4c69fc4e11c6727ce520df16cafdef49
First release
Last update

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Latest updates

  1. 2D mode compatibility

    That's it, that's the update. (Though it took me a really long time to figure it out)
  2. I forgor

    to buff the Giant Steps when Amy is Super too. 💀
  3. Giant Steps buff

    The Giant Steps will now be doubled in speed when Amy equips the Speed Shoes/Super Sneakers item.

Latest reviews

Although these abilities may be overpowered in a singleplayer setting the abilities work well to give Amy an edge against custom characters in match and Ctf Gamemodes.
I highly recommend this to anyone who thinks Amy is under-powered in an online setting!
Upvote 0
These moves aren't really bad. The giant step is a good idea, keeping your momentum from sharp turns can really make it helpful. Your hammer attacks on the other hand, are pretty boring, annoying, and so hard its unsatisfactory after pulling it off. The timing is a little tricky to do when jumping and all you literally get is a double jump with an extra step, as for the alt one, it is partly worth it due to being able to spin. But amy feels a little stiff so it almost ruins it's purpose. Overall though, great mod!
S
steven3004
Thanks for the criticism. As of the new update, I've decided to remove the jump tapping for the hammer jump, which now makes it more responsive.
Upvote 0
Welcome to releases!
S
steven3004
I literally just associate you with this phrase at this point. But thanks, it means a lot to me to have a mod that's actually approved here.
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