Here's my probably bi-annual Actual Content Update yay have fun
![]()
Changelog:
- Galacta Knight returns from my old pack, and alongside of him is a take on NiGHTS' modern design (from NiGHTS: Journey of Dreams and onward)! NiGHTS assumes the same stats as their vanilla counterpart.
- Resprited Reese and Etzel to reflect redesigns I had given to them.
- Touched up Lavender's sprites to look better with brighter colors.
- All characters in the pack now have speaking portraits and talk sounds.
- Updated insta-whip Lua (yup... again) to fix compatibility issues when running multiple instances of itself. Thanks to friends of the Pharmacy community for help!
- Added new colors (Lua only): Wilt, Who Want Me, and Modded Binary. Other colors have been adjusted to look better on all characters overall.
- Did not claim to add the Cosmic color a third time
Sometimes bugs can happen that affect EVERY SINGLE CHARACTER IN THE GAME when your mod is loaded... and then you don't catch the issue until 2 months after release. This hotfix is specific to the DCFL_starscharrs file as the script in that file is the source of the issue.
Changelog
- Fixed bug in insta-whip script which caused all characters (including base-game characters) loaded alongside of the Lua version of starscharrs to display incorrect sprites while in the insta-whip state. Sorry for eating ur cool sprite frames for the past 2 months
Three more new friends for the pile, and like a lot of changes too because the video game updated
![]()
Changelog:
- Lavender and Destrie have returned from my old pack, and with them is a new character, Madoka from the Madoka Magica series!
- Updated a lot of sprites... from template errors in nearly every characters' tires, to some polishing old work, things look nicer!
- Added new colors: Berry, Magica, and Cosmic. Additionally, DL_star-pal is now bundled in the individuals .zip file if you're wondering where that went.
- Swapped around voice lines in certain characters to better fitting lines.
- Overhauled the insta-whip Lua... again... but it was worth the hassle!!! With the exposure of the player's instawhip state as of Ring Racers v2.4, the code can now be executed in a much more optimized and concise state. Thanks to FAVman33 once again and PencilVoid for help on rewriting the script!
- This also means my pack is now best used in v2.4 of Ring Racers or later. I will not fix potential compatibility issues with older versions of the game.
- Added two followers, which can be found in the main pack file.
Three new friends for the pile... epic
![]()
Changelog:
- Storm and Etzel are back from the older pack! Alongside this is a new character, King Boo!
- Updated Canaro's sprites to reflect his most recent design.
- Added new color Maple (Lua only).
- The Lua for the characters that use custom insta-whip frames has been overhauled. This is to make the frames show up more consistently and to prevent potential desynchs due to the way it was structured before. Thanks to FAVman33 for the updated file!
- Character pack indviduals are now available! I didn't do this before due to the pack only containing OCs before this update. All individuals do not contain custom colors or Lua. Alongside of this is a separated file DL_star-pal containing the custom colors in my pack.
Getting back into the swing of things after a break. Here's a few smaller odd ends I've added in or fixed until then!
Changelog:
- Resprited Serathiel. You might find a few cool new things here and there, so check them out!
- Added a new color (Lua only): Cosmic. Taupe has also been tweaked again to better fit Sera's new sprites.
- Miscellaneous small fixes like certain custom colormaps not displaying properly in netgame chat (whoops)
Happy Holidays! I finally finished something!!!
![]()
Changelog:
- Added Jet and Canaro, returning from my older character pack with new sprites!
- Added new colors (Lua only): Two of a Kind, Manual Transmission. Additionally, existing colors have been updated for smoother transitions between shades.
- Cleaned up Reese's sprites to better match the others.
- Updated cosmetic Lua to implement custom sprites for everyone. Check them out!
- There's probably some other small stuff I added or fixed here and there but I don't remember what it was lol
I forgot that I changed something and did not remember to revert that until 30 minutes after I pushed v1.1
Changelog:
- Serathiel's signpost is no longer mirrored
Hey! I decided to sink my teeth into some of Ring Racers' new stuff and fix a thing or two while I was at it.
![]()
Changelog:
Bugfixes:
- There are now two versions of the character pack: one with Lua code, and one without.
- As requested, starscharrs-surprise is gone in favor of an alternate version of the character it modifies for easier access in netgames. Have fun! :]
- Added cosmetic Lua scripts for Serathiel. Thanks to FAVman33, FrivolousAqua, and SilicDev for lending me their work!
- Added four colors: Taupe, Grape, Aromantical and Ace of Hearts. This is currently exclusive to the Lua file due to issues with SOC color palettes in netgames, but I will add a SOC version of these once the issue is resolved!
- Serathiel's prefcolor is now Taupe (Lua-only)
- Fixed an issue where Sera's talk sound overwrote Tails' talk sound (oops)
- Reese's third rival now shows up properly in Grand Prix (also oops)