- What permissions do you give others to modify and/or maintain your submission?
- Modify: ASK ME - Maintain: IN MY ABSENCE - Others must ask me for permission before modifying my submission or use it in their own work, and I reserve the right to say no for any reason. However, if I can no longer be contacted, I give permission for my entire submission to be maintained by others.
- I made sure my file(s) follow the Submissions Guidelines
- Yes
- I named my file(s) correctly (see Filename Conventions)
- Yes
My second map. Yes, it's been almost 2 years ago.
This is Star Light Zone for Match and Tag, from 1st Sonic. I made this map out of pure curiosity, and didn't expect anything special, however... I liked this work, so I decided to publish it.
If (of course), people somehow like it, and something will work out. In the future, I will add a CTF-KotH version of the map, and also (if I don't get bored) I will match maps from other zones of the 1st Sonic (and possibly from the 2nd).
So, yes, that's all. Oh and also, when I tested this map with my friends, they thought it was a bit difficult... So it's a medium-hard map hehehe.
The game is not friendly with Software rendering, because because of it: the abyss has no shadow, and the texture of the lower walls is buggy. And... Haved a SIGSEGV.
The some textures and flats: Sonic Team and SEGA.
The Music: Mastered Realm. (Original by again Sonic Team and SEGA.)
The Music: Mastered Realm. (Original by again Sonic Team and SEGA.)
1.0 - Added the addon.
1.1 - Fixed medium textures, added custom sky (similar to the original).
Fixed medium textures flying in the sky, and also fixed slope textures. Now map works much better than it was in Software render.
Fixed textures of decor, and Deleted bad thing...
1.2 - At the time of creating the map, I did not really know how to fix that ominous error in software rendering. However, this will not happen now. Yes, the update is very small.
1.3 - Port to new UDMF-Format. And also a little color correction on the level (now it has a slight tint). That's all.
1.1 - Fixed medium textures, added custom sky (similar to the original).
Fixed medium textures flying in the sky, and also fixed slope textures. Now map works much better than it was in Software render.
Fixed textures of decor, and Deleted bad thing...
1.2 - At the time of creating the map, I did not really know how to fix that ominous error in software rendering. However, this will not happen now. Yes, the update is very small.
1.3 - Port to new UDMF-Format. And also a little color correction on the level (now it has a slight tint). That's all.
But anyway thanks for the advice.