SRB2infinity ver.2

SRB2infinity ver.2 ver.2 2.0.3

MULTIPLE WEAPONS WITH MULTIPLE ATTACKS? COUNT ME THE HECK IN AND LET ME COOK (Laughs in Devil May Cry player)
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First off, love the mod. In fact, the most fun thing to do in SRB2. I played it for at least 3 days straight and love having the modded characters available to use. No shade or anything like that, but I've encountered an error on map 7-2. The first enemies won't load, but the rest works as intended. I know It's beta and issues are expected, just wanted to ask if this happens to others or if there is a fix for it. I'd love to play further and look forward to the mod updating in the future.
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I said it once and I'll say it again, this mod is one of the best if not the best conversion mod for the game, last time I played it alone and it was amazing and now with a friend and with all the new additions I just feel bad for all those fans of games of this style who don't know the mod, 20/5 god tier,also i hope one day there is a pvp style mode
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This mod is one of not the best mods ever to come to SRB2!
I can't wait to see how this mod will grow! My only question is: when are you planning to add local split screen multiplayer support?
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this addon is so cool, i'm don't like too much the stand still and hit the opponent but it is amazing right now, i think the only """negative""" thing is that most of the weapons that have the same type have exactly the same attacks, like the dual saber that have two attacks for every weapon (i'm not good at english if i said something wrong forgive me)
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Honestly, insane addons like this which totally change up the gameplay style are phenomenal and I'd love to see more of these. 10/10.
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litterally AWESOME but no seperate chat mod :(
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Absolutely gas game mod that really scratches the Phantasy Star Online itch that I've been having for years.

The current version is relatively bare bones compared to what a potential final and complete experience would be but what I see hear in combination with the community and their modding contributions give this game probably the potential to give a unique experience that meets and maybe even passes its contemporaries that are officially from Sega.

As someone who's been playing PSO since DC V1, all the way up to NGS with over 15k hours on PSO2 over the course of 10 years and a long time player of SRB2 itself; this mod feels like a hole made just for me.

Recommend this heavily if you're an enthusiastic fan of Phantasy Star. The fact that this experience is being delivered with a Sonic theme ala SRB2 is icing on the cake, but most importantly; if this is anything like SRB2P, this mod will have its own identity in time that allows it to give a game play experience that can't be found anywhere else and instead of making you feel like, "Wow this makes me want to play PSO/PSU/PSP/PSZ/PSO2/PSN." it instead will make you want to say, "Wow! I want to play more SRB2i!"

The game is still buggy and unfinished of course so it still feels like something that just left the proof of concept stage, but with respect to that; I think it's fair to say no SRB2 mod comes polished out of the box; especially when the undertaking and vision is incredibly vast and robust. So I wouldn't personally hold any issues such as bugs or missing features against this mod and I implore you to see it for what it would eventually be.

If you choose to take issue with aspects of the mod then so be it; I'm only mentioning this to help temper expectations. :)

10/10 new hobby will be around in this community for ages to come.
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hoping this gets an overhaul someday🙏
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Anything that awesome should have a story mode.
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i didn't expect much from this since it sounds silly, but it's *incredible*. I've had a ton of fun with this, more than most official Phantasy Star games i've played! (Maybe just because this is smaller and more manageable?) I've only played through as Hunter so far (both difficulties) but i intend for two more full plays, especially if i can get a group together.

The combat is really well-tuned with a *lot* of genuinely interesting strategy if you're going for ranks. The enemies are a lot more varied than i'd expect, and i was switching between all 3 different hunter weapons just based on what's the safest/best for any given situation, which is really rare to see in games in general, let alone an SRB2 mod! Special shoutouts to the final boss for being amazing too.

The one "bug" i'd like to report is the sometimes extremely loud enemy/item spawning sound since they all stack, especially when a boss dies. It's an actual health hazard to some people like me, and i know stuff like that isn't uncommon in SRB2, but since there's only one cause of it in this mod, it's worth fixing it whenever the next release is (just limiting it to one instance per frame somehow).
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its perfect super fun with a friend too
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awesome mod ever
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I'm not a fan of having to stand still to attack, but that's just a detail. One of the most fun game modes I've ever played. I can't wait for bigger campaigns for this mode as it's amazing and so well done!
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Are there any weapons that have the rainbow star/yellow star proficiency or is it just the red star proficiency for now?
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Been having fun so far in this mod as both a sonic fan and phantasy star fan. But I seem to hit a snagfu in canyon mission 2-1, for some reason the jump pads aren't showing up for me to retrieve the keycard needing to advance the mission. At first I thought killing the enemy on the platform last made the keycard spawn on it making me think I soft locked the game. Upon watching a walk through I saw there was jump pads that help retrieve the keycard though when went to play through the mission again, still no jump pads. I don't know if it's the version I'm playing on or if I'm missing a file but am I the only one that has this issue? Still this a fun mod to play. Kudos to you!
Lat'
Lat'
This is unfortunately a bug with the Android version of SRB2 most likely related to the fact that some objects are disabled when too far from the player to save on processing power, if there are optimization settings, see if disabling them helps.

I don't officially support the Android version as its specific quirks make it hard to maintain, sorry.
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This is a full-on Action MMO experience condensed into an SRB2 mod. ...I swear to God Lat' is some kind of wizard. How do people come up with these things?

Combat is fun and highly varied, if a bit rough around the edges in places (Ranger is a particular sticking point for me, having PP management issues that result in a lot of waiting around), but the real star of the show is the social aspect. Hopping into a server, gearing up, and rip-roaring through the campaign with a team is an absolute blast. Throw in a fully-functional emote system in the style of Symbol Arts, and you have yourself a fantastic way to burn an hour or three, either with friends or strangers.

My biggest complaint is that I want so much more of this, and that is a wonderful complaint to have.
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amazing RPG on SRB2
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I don't know how to hold the weapons
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This is a very concept for Robo Blast but the gameplay not really engaging imo
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