Absolutely gas game mod that really scratches the Phantasy Star Online itch that I've been having for years.
The current version is relatively bare bones compared to what a potential final and complete experience would be but what I see hear in combination with the community and their modding contributions give this game probably the potential to give a unique experience that meets and maybe even passes its contemporaries that are officially from Sega.
As someone who's been playing PSO since DC V1, all the way up to NGS with over 15k hours on PSO2 over the course of 10 years and a long time player of SRB2 itself; this mod feels like a hole made just for me.
Recommend this heavily if you're an enthusiastic fan of Phantasy Star. The fact that this experience is being delivered with a Sonic theme ala SRB2 is icing on the cake, but most importantly; if this is anything like SRB2P, this mod will have its own identity in time that allows it to give a game play experience that can't be found anywhere else and instead of making you feel like, "Wow this makes me want to play PSO/PSU/PSP/PSZ/PSO2/PSN." it instead will make you want to say, "Wow! I want to play more SRB2i!"
The game is still buggy and unfinished of course so it still feels like something that just left the proof of concept stage, but with respect to that; I think it's fair to say no SRB2 mod comes polished out of the box; especially when the undertaking and vision is incredibly vast and robust. So I wouldn't personally hold any issues such as bugs or missing features against this mod and I implore you to see it for what it would eventually be.
If you choose to take issue with aspects of the mod then so be it; I'm only mentioning this to help temper expectations. :)
10/10 new hobby will be around in this community for ages to come.
i didn't expect much from this since it sounds silly, but it's *incredible*. I've had a ton of fun with this, more than most official Phantasy Star games i've played! (Maybe just because this is smaller and more manageable?) I've only played through as Hunter so far (both difficulties) but i intend for two more full plays, especially if i can get a group together.
The combat is really well-tuned with a *lot* of genuinely interesting strategy if you're going for ranks. The enemies are a lot more varied than i'd expect, and i was switching between all 3 different hunter weapons just based on what's the safest/best for any given situation, which is really rare to see in games in general, let alone an SRB2 mod! Special shoutouts to the final boss for being amazing too.
The one "bug" i'd like to report is the sometimes extremely loud enemy/item spawning sound since they all stack, especially when a boss dies. It's an actual health hazard to some people like me, and i know stuff like that isn't uncommon in SRB2, but since there's only one cause of it in this mod, it's worth fixing it whenever the next release is (just limiting it to one instance per frame somehow).
I'm not a fan of having to stand still to attack, but that's just a detail. One of the most fun game modes I've ever played. I can't wait for bigger campaigns for this mode as it's amazing and so well done!
Been having fun so far in this mod as both a sonic fan and phantasy star fan. But I seem to hit a snagfu in canyon mission 2-1, for some reason the jump pads aren't showing up for me to retrieve the keycard needing to advance the mission. At first I thought killing the enemy on the platform last made the keycard spawn on it making me think I soft locked the game. Upon watching a walk through I saw there was jump pads that help retrieve the keycard though when went to play through the mission again, still no jump pads. I don't know if it's the version I'm playing on or if I'm missing a file but am I the only one that has this issue? Still this a fun mod to play. Kudos to you!
This is a full-on Action MMO experience condensed into an SRB2 mod. ...I swear to God Lat' is some kind of wizard. How do people come up with these things?
Combat is fun and highly varied, if a bit rough around the edges in places (Ranger is a particular sticking point for me, having PP management issues that result in a lot of waiting around), but the real star of the show is the social aspect. Hopping into a server, gearing up, and rip-roaring through the campaign with a team is an absolute blast. Throw in a fully-functional emote system in the style of Symbol Arts, and you have yourself a fantastic way to burn an hour or three, either with friends or strangers.
My biggest complaint is that I want so much more of this, and that is a wonderful complaint to have.
So having spent about 5 hours so far playing this, I have to say this is my second favorite custom game type. It takes a little getting used to the controls and menus, but once you understand that, the gameplay loops are different enough, the missions are fun and the combat styles are surprisingly deep. The loot system is well done, reminds me of borderlands (big plus in my book) and honestly you've done what most fail to do. Make a fun Sonic RPG.
My only gripe is settings need to be redone every time you enter, but it's such a small thing I don't really mind all that much. Some of the bosses get pretty tough, but I've found that keeps me coming back the most. Keep it up, you've got a gem on your hands
Really impressive especially as an addon for the vanilla game.
One thing that really irritates me is that you can't carry savedata over from server to server. I wish all player data was clientside. I also want to warn others that playing the game singleplayer is rough.
Other than that, this is really cool. It's really faithful to PSO. (or at least what I've seen of it) it's also extremely different than what you'd expect as a simple addon. You could trick people into thinking this was an EXE mod easy.
It's really fun even in singleplayer as well. I would probably have a lot of fun with friends playing this if we actually could.