Fixes:
- Cutscenes don't interpolate anymore to prevent bugs.
- Paused game now only interpolates the hud instead of disabling interpolation entirely.
- Fixed 1up icon on monitors.
- Renamed menu option "60 fps GIFs" to "Smooth GIFs", because smooth gifs are actually 50 fps due to the gif format limitations.
- Added version string.
Additions:
- Added 64-bit windows binaries along with 64 bit dlls (be sure to put these on a separate folder so you don't mess up your 32 bit srb2 setup).
- Added a 64-bit Linux AppImage for those that don't want to compile. (Thanks mazzmaz and Golden for the the appimage packager!)
For modders:
Added
interpmode to mobj proprieties, and exposed to lua, this shouldn't resynch uncapped players if done correctly.
An mobj of your addon looks jittery? try
if mobj.interpmode != nil then -- interpmode is never nil on uncapped
mobj.interpmode = 1 -- set interpmode 1 for smooth no interp
end
-- if interpmode 1 still doens't fix the jittery, you can try using interpmode 2
if mobj.interpmode != nil then -- interpmode is never nil on uncapped
mobj.interpmode = 2 -- set interpmode 2 for 0 interpolation (might look jittery)
end
-- you can also reset interpmode to the default value of 0 so it always interpolate
if mobj.interpmode != nil then -- interpmode is never nil on uncapped
mobj.interpmode = 0 -- back to interpolation
end