I absolutely love this build! In the vanilla build, the fullscreen wouldn't fill up the whole screen because my monitor is a wider 4096x2160. With this mod I am now able to set the screen size to 2048x1080 on fullscreen so that the game takes up the entire monitor. Not only am I able to do that, but the increased frame rate makes the game feel so much better to play (even if it just interpolated). I hope these features end up becoming options included in vanilla SRB2 later down the road.
It's unbelievable how much better the game feels, even if it's not 'true' 60fps. Before, I'd feel the occasional Doom engine jank twitch when going too quickly. Maybe it's just confirmation bias, but the original capped version feels positively sluggish in comparison. I'd love to see these features rolled into the main version someday down the line.
this executable is PERFECT for me this is the true srb2 2.2.9 i would love to see a 64bit build like the other uncapped mod, the new palette rendering option are completely awesome i finally can experience the best video experience with the vision correction and with 3d models, but I have some criticisms. This version for me is very bad optimized both in open gl and in software before when i played in open gl everything was very good and smooth , now my game is only at 40 or 50 fps and this ends up forcing me to play only at 35 fps . This as far as I know is due to the fact that the window is now resizable and performance might end up being affected because of it.
Pretty neat that we have a build with Discord RPC now. And, not just Discord RPC, you can use a custom resolution, palette rendering and 60+ fps!
I like this custom build, but something that's stopping me from using this as the default one is the bug, where if I Alt+Tab, SRB2 uses the maximum resolution of my monitor (only happens if fullscreen is used). This also happens, when booting the game.