I really like this mod despite how short it is, tho as a demo it's definitely pretty good, tho uh it isn't awesome to me (or four stars) for a couple of reasons. One i think the first acts are very boring since they're just the actual same exact first acts of the zones, whcih i would lvoe to see a mix of both act 1 and 2 of green flower mixed togeter or some kind of change to make it stand out. then there's the fact there isn't any original music for the level pack which is okay but why do the second acts have green hill and chemical plant act 2 themes!?! It's just really weird, like i get there kinda the same levels as those in theme but I just don't really think it's that cool ig. Then for the second act there's some sections I feel are pretty empty and there's some weird invisible walls in some sections, and I think whenever the stage begins it feels kind of slow, I think it be cool if you started running in the stage automatically or have a way to skip it my a button, I think it's pretty cool as an idea it just think it's a lil annoying whenever you replay the stage. Finally I think the hub world is okay, tho I would love a lil more to do in it since it's similar to shadow gens hub world were it's 3d, but even the og gens had a lil more going on in it, like some platforming sections, missions, the collection room, and boss fights as well. Stuff like the missions and collection room idt would be necessarily possible but I would love to see it filled with content, likenimagine if it was sorta like a hangout map kinda like oldc's, I think that Be great. Anyways uh idl what else to really say tbh, I really like this demo overall and I wod love to see it completed, and some of my opinions are kind of just nitpicks/stuff probably already being worked on/me comparing it to a full game, so i think your pretty much good
1. the first acts are untouched, i left them as is to represent 'classic' -- the new white world will not feature portals/entrances to classic levels now unless someone can help with coding that stuff.
2. i wasn't able to add custom music since i didn't have a musician (or well, anyone else really) to help during the time of demo's development.
3. i think the weird invisible walls were left there accidentally, i was still figuring things out with zone builder when i was making these two levels
4. the stages now have sonic already movin' about during the countdown, no there will be no skips for that.
5. the hub world was made waaaayyy before shadow gens' hub world was shown, the indev hubworld is currently being remade to be more influenced by sonadow gens' white space. there will be no challenge missions or a collection room--again, whether or not 'modern remakes' of vanilla bosses will be part of this project is unclear due to the simple fact that i dont know someone who can make them possible.
again, thanks for the review :)