Ellie the Sparklet

[Open Assets] Ellie the Sparklet 2.1.2

Very well made character! I can't imagine how much time was spent on making each sprite itself, even though it was a 3D model. Very friendly person in multiplayer! Keep up the great work!
Sparkette
Sparkette
I remember you :) Thanks for the review, and I'm glad you like my work.
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I truly love it! I saw Sparks on YouTube and i wanna try it on my own!
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the verticality of sparks' moveset makes them very fun to use and the animations are amazing, some of my favorites being the spindashing animation and the swimming while gliding animation. i think the sprites are cool too (it's a 3d model rendered into sprites), but i wish we could use sparks as an actual 3d model in opengl instead of sprites

sparks is especially fun to use when in a race as you'll have to make quick decisions about whether or not you want to stay on the ground to gain speed, but risk losing it by hitting a wall or to stay high up in the air where you won't build speed but can be safe from obstacles
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WOW! The use of 16 angles make it look buttery smooth or as if its a model of some sorts!.

The abilities are ok and fun to use, I do find it weird she uses a laser sound for the 'ground stomp' though
Sparkette
Sparkette
It actually did come from a 3D model :) If you look at my submissions, I've also shared a Blender template that's set up for rendering sprites; I made it with that and scripted it to render multiple animations. I'm going to update the template at some point to support that in a more elegant way; when I do, I'll port Sparks' animations over to that and release the source files so others can make their own content based on Sparks.
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This is actually a pretty fun mod! It reminds me of how Lilac plays in Freedom Planet with her twirl move, but in a different and distinctive way that's just as fun to play as! Her jump height and aerial capabilities make her really enjoyable to play as. Sprite quality is pretty neat as well, reminds me of 90's Silicon Graphics models without actually being a 3D model.

Although I do find the increased jump height kinda problematic in some areas and she can get pretty frantic to use, although that may just be me. As quality as the sprite work is too, I feel her current sprite style doesn't mesh well with SRB2's sprite style; it would work better as an actual 3D model imo.

Overall, a definite solid mod, especially for a first try! I look forward to playing more with this character and seeing more characters come from you!
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See my post in the thread.
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I absolutely LOVE the visuals here. Her design is really cute, the various scarf tricks are really charming, and it's always fun to see characters taking advantage of 16-angle sprite support.

I just wish her gameplay style was a bit more interesting. Her giant jumpheight works with the rest of her kit to basically keep her above the levels at all times. She barely has to engage with the world down below. I think even lowering her jumpheight would be enough to make her jump abilities matter more.
Sparkette
Sparkette
You know, I think I can see what you mean. Here's a small WAD that will lower her jumpfactor from 2.0 to 1.5. I don't want to lower it too much, but do you think that makes enough of a difference? Make sure you load Sparks first, and then this WAD: https://drive.google.com/file/d/1CJ4y1DfPVPL7rpACjSdzlmKzjDhdp5R8/view?usp=sharing
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This is pretty good, after using Sparks I got up a list of pros and cons:
------------------------------------PROS---------------------------------------
-Her moveset feels very satisfying to use, it feels very smooth and adaptive.
-Her sprite animations are VERY smooth, not to mention how creative some of the animations are, her scarf turns into a wheel underwater and also turns into a surfboard whilist on dash mode which I just thought was really creative.
-Her design is great, simplistic yet creative.
------------------------------------CONS-------------------------------------
-I feel like whenever she does her drop/stomp move, if she hits a spring with it it should bounce twice as high, just like what happens with Amy's hammer if she hits a spring.
-The camera is very close to Sparks which makes it strange and desorienting.
However, with all of those aside she is a very good experience, great job.
Sparkette
Sparkette
Thanks for the feedback! The thing with the spring is actually an idea I had in mind for a future version. That as well as breaking bustable floors. As for the camera, I set the camerascale to 0.6 so you can see more of the detail on her sprites, but I can certainly adjust it. In the meantime, you can do it yourself if you edit the .pk3 file; just go to Sparks\S_SKIN.txt and increase the value on the "camerascale" line.
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Welcome to releases!
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