ShitterChars

[Open Assets] ShitterChars 2.0.0: The Black Rock Incident

Saxashitter is coming in HOT!! Inspired by the Touhou games, Saxashitter aims to replicate classic bullet hell gameplay with fast-paced skilled platforming! How you play Saxashitter is up to you!

Hey! It's been a good while, no? It's kind of weird to see this mod out of all things get updated, but here we are. But it's not just a simple patch to fix errors, no... I decided to code a new character to see how my newer character design compares to my past. The difference is night and day, really. Saxashitter and Poyo play differently, and by alot! Now that I think of it, wouldn't this be like Sonic Generations?

Enough chit-chat. Here's the changelog!

Poyo:
• Rescripted Poyo from the ground up.
• Removed Dash Mode
• He will no longer be renamed to Silly.
• Fixed all of Poyo's errors.
• Balanced Poyo tremendously.
• Changed Poyo's Ability HUD.
• Remake Poyo's CSS render. (...The colors just changed. That's it.)
• Changed Poyo's description.
• Added Soap support. IYKYK.

Saxashitter:
• Hello World! Saxashitter has been added.

Roadmap (NOT IN ORDER!):
• Add NPCs to every map when playing as either Saxashitter or Poyo.
• Rework Poyo in his entirety.
• Add a new character. This time, it's not a recolor. It's WORST.
• Add a campaign to unlock said character.
• Add Fang's Heist balancing and support.
• Add BattleMod support.
• Add soft-modding capabilities.
• Add custom sprites for moves (Saxashitter's Danmaku Jump, for example.)
• Emotes.

For future updates, more projects, or to chat with me and my community... [Join the Discord server!](https://discord.gg/59hTyuqMBU)

That's about it... See you all in Fang's Heist!

i also heavily apologize for that shitty ass rant in the last post, poyo is a bad character AND STILL IS
New update! This balances Poyo a little more. Here is a showcase of his improved abilities.

Instead of Poyo reversing his air momentum with Bounce, It now splits it in half.
bounce demo.gif


Now Poyo doesn't skip the entire stage. Yay!

But of course, I also updated Drop Dash.

drop dash demo.gif


Poyo now has his Drop Dash capped at his normal run speed and his air speed at 65 * Fracunit.

And yes, Here's a rant.

I seen some people complain about this mod not being very unique, and my rant is for those.

After around 15 or so years of SRB2 mods, how would I make this unique? It is a Tails recolor, You should've expected it to not be very special in the first place.
was stayin in my bed and thought, "hmm, i think i should change poyo to a balanced speed guy instead of him bein a lil too op..."

i am here to announce that i will be going forward with poyo. he will be renamed to silly, and still be a tails recolor

if you wanna help, contact me at poyo#7548. i will need sprite artists and playtesters (so we can design sprites for emotes n dropdash n stuff for poyo)

and probably backup coders, I can't do everything by myself yknow
  • Cool!
Reactions: Sls64LGamingBro
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