Saxashitter is coming in HOT!! Inspired by the Touhou games, Saxashitter aims to replicate classic bullet hell gameplay with fast-paced skilled platforming! How you play Saxashitter is up to you!
Hey! It's been a good while, no? It's kind of weird to see this mod out of all things get updated, but here we are. But it's not just a simple patch to fix errors, no... I decided to code a new character to see how my newer character design compares to my past. The difference is night and day, really. Saxashitter and Poyo play differently, and by alot! Now that I think of it, wouldn't this be like Sonic Generations?
Enough chit-chat. Here's the changelog!
Poyo:
• Rescripted Poyo from the ground up.
• Removed Dash Mode
• He will no longer be renamed to Silly.
• Fixed all of Poyo's errors.
• Balanced Poyo tremendously.
• Changed Poyo's Ability HUD.
• Remake Poyo's CSS render. (...The colors just changed. That's it.)
• Changed Poyo's description.
• Added Soap support. IYKYK.
Saxashitter:
• Hello World! Saxashitter has been added.
Roadmap (NOT IN ORDER!):
• Add NPCs to every map when playing as either Saxashitter or Poyo.
• Rework Poyo in his entirety.
• Add a new character. This time, it's not a recolor. It's WORST.
• Add a campaign to unlock said character.
• Add Fang's Heist balancing and support.
• Add BattleMod support.
• Add soft-modding capabilities.
• Add custom sprites for moves (Saxashitter's Danmaku Jump, for example.)
• Emotes.
For future updates, more projects, or to chat with me and my community... [Join the Discord server!](https://discord.gg/59hTyuqMBU)
That's about it... See you all in Fang's Heist!
i also heavily apologize for that shitty ass rant in the last post, poyo is a bad character AND STILL IS