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Spindash has been made more accurate to the original game.
(This means its buffed once again.)

Spindash actively decharges while you are Spindashing just like the original game.

It Comes with the original Spindash Dust.

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Fixed shields to work with Fireflower.

Extended Insta-Shield's active frames by 2.
(Changed from 6 to 8.)

Fixed getting 10 rings in Boss Acts regardless of the maps startrings value.

Going Hyper Sonic now plays a different sound.

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You can now dash diagonally with Hyper Sonic.
Hold Custom 1 while Double Jumping to go up.
Hold Spin while Double Jumping to go down.
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You can now use Custom 1 to charge Spindash.
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Sectors with different gravity should work properly now.
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Added air drag accurate to the original game.
Reworked air acceleration, it should be better than it used to be.
Removed roll lock when you jump out of a roll.
You can go right path on Egg Rock Zone Act 1 now.
Super Emeralds save in singleplayer now. (you need to go into a savefile with all Chaos Emeralds.)
Removed prototype music and changed the music option to super music option to reduce file size. (your settings are reset once again because of this.)

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Added the finger pointing idle and updated sprites that needed Tweaks.

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-Fixed s3_menu crash caused 2.2.14/2.2.15 from a graphic being named the same as a lua file.
-Fixed bouncy fofs?
-Fixed getting more than 7 super emeralds.
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-Tokens now give you 50 rings if you have all Emeralds.
-Fixed Menu related bugs.
-Nerfed Spindash.
-Fixed Super Sonic coloring people while being carried by Them.
-Fixed crouching while doing the victory animation.
-Fixed some sprite issues.

-Added Hyper Sonic.
Changelog:
  1. The spindash is now as strong as it was in the Genesis games
  2. Added Game Over and Drowning as part of the S3 Music affected list
  3. Roll angle should now be fixed and not slightly tilted
  4. Being how clunky 2D mode is, the momentum-preservation aspect of the mod gets disabled
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Changelog:
  1. Springs should now hopefully be more consistent
  2. Rewritten music code
  3. 1-up and Level Results screen songs are now affected by the S3 Music option.
  4. Super Sonic's standing sprite is fixed
  5. Fixed Sonic's Continue Icon offsets (alongside a single stray pixel deleted)
  6. Fixed an warning that pops up from time to time
  7. Fixed Sonic's spindash and kick power that get affected by his scale
  8. Added new option, "S3 Slope Angle" that makes Sonic's rotation affected by the current slope he's standing on.
  9. Spindashing shouldn't (hopefully) be as broken now
Remember that S3 Sonic's v1 options won't carry over to v1.1 so make sure to edit them again.
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