Ruby

Ruby 3.0.9

hey, not bad for a first mod, i'd say. it's relatively meaty, and it's got a lot to offer, though i do think there's a little more than there should be. to get it out of the way, i think the moveset is slightly bloated, i.e. there's a looooot of useless moves. i consistently found lots of use out of the homing attack, double jump, boost and occasionally the punch (though i think it should be faster and last longer), but i couldn't say the same about the spindash, stomp and gun. not that they're bad inclusions at all, but i just didn't really find them useful.

as a whole though, i think the moveset should be trimmed down to just jump, spin and c1, because using c2 as a lockon is...very bizarre to me. it works, but it's really an unnecessary extra step. if you ask me, i think the double jump and homing attack should combine (think how modern normally does it), the spindash should be removed outright, and the punch should be moved to spin. of course, those are only suggestions, they're how i'd personally organise things.

in terms of the good, there's a lot to like here. the boost is probably the standout feature, because making it hover instead of acting like a ground movement tool allows it to really feel distinct from modern, which i really like. normally i'd complain about how quickly the meter drains, but i found it balances well enough with the boost's hover (though you should definitely find a way to let ring monitors and 1ups refill the meter, i was slightly disappointed to find that those two don't affect it).

at the end of the day there's not much more to talk about, and even though it looks like i'm complaining more than i'm praising here, i did quite enjoy it! it stuck the landing relatively well for your first mod, and i'm eager to see what you make next, or if you decide to refine this release. nice work!

(initially i forgot to talk about the sprites which are fine enough and do the job, even though you clearly struggled with creating them, which is a shame. still respectable for managing to pull everything together though, it's an achievement to even make a character mod!)
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