QuickSoundbytes

[Open Assets] QuickSoundbytes 1.1

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Modify: YES - Maintain: YES - I give permission for my entire submission to be modified by others or used in their own work. I give permission for my entire submission to be maintained by others as well.
I made sure my file(s) follow the Submissions Guidelines
  1. Yes
I named my file(s) correctly (see Filename Conventions)
  1. Yes
i like dem sounds

You ever wanted those RA EXTENDED style soundbytes on a specific map but can't because you don't know lua too well? Well think again!

Includes:
  • A whopping 6 sounds (that you can extend)
  • i've gay
The format for QS_AddSoundbyte goes as follows:
  • This function takes in a lua table (think of em as arrays of values.)
  • Example:
    • QS_AddSoundbyte({name = "sfx_qsbex2", map = "XY", base = true})
    • This takes in a sound effect named "DSQSBEX2" in your pk3, and maps the sound effect to map XY (which is KanzakiPak's Climb the Stairs.) base = true indicates that it's a base soundbyte, and can be ignored with qs_preferexpansions.
  • qs_shutup and qs_webacc for muting and unmuting soundbytes for you specifically.
  • qs_preferexpansions ignores base soundbytes and uses the ones provided by you instead!
  • Cool!
Reactions: Lighto
Author
haya__
Downloads
318
Views
1,237
Extension type
pk3
File size
409.8 KB
MD5 Hash
567da103856a3e644d62fb963be398d8
First release
Last update

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Latest updates

  1. Hotfix wow

    Fix an issue with me using ipairs() instead of pairs(). That's it.
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