- What permissions do you give others to modify and/or maintain your submission?
- Modify: YES - Maintain: YES - I give permission for my entire submission to be modified by others or used in their own work. I give permission for my entire submission to be maintained by others as well.
- I made sure my file(s) follow the Submissions Guidelines
- Yes
- I named my file(s) correctly (see Filename Conventions)
- Yes
i like dem sounds
You ever wanted those RA EXTENDED style soundbytes on a specific map but can't because you don't know lua too well? Well think again!
Includes:
You ever wanted those RA EXTENDED style soundbytes on a specific map but can't because you don't know lua too well? Well think again!
Includes:
- A whopping 6 sounds (that you can extend)
- i've gay
The format for
QS_AddSoundbyte
goes as follows:- This function takes in a lua table (think of em as arrays of values.)
- Example:
QS_AddSoundbyte({name = "sfx_qsbex2", map = "XY", base = true})
- This takes in a sound effect named "DSQSBEX2" in your pk3, and maps the sound effect to map XY (which is KanzakiPak's Climb the Stairs.)
base = true
indicates that it's a base soundbyte, and can be ignored withqs_preferexpansions
.
qs_shutup
andqs_webacc
for muting and unmuting soundbytes for you specifically.qs_preferexpansions
ignores base soundbytes and uses the ones provided by you instead!