Thanks to @Saxa2007 we have a description for the mod now! Though its still work in progress.
ChangelogsIntroducing "PizzaScript", it's a work in progress config for players to customize their gameplay. luafiles/client/SpiceRunners/ps_autoload.txt loads automatically, there's no way to manually load it yet. Here's an example of what it looks like.
PIZZA SCRIPT!
This clears all the current lap music and replaces it with vanilla srb2 music.Lua:#CLEAR_LAP_MUSIC #LAPMUS 1 MP_MRZ #LAPMUS 2 VSMETL #LAPMUS 3 VSBRAK
whoever figures out what this lap music order is refrencing, gets a cookie
- Removed Lap 4 and 5 Music
- 50 points are deducted per second in pizza time. (100 in overtime!)
- Brand new overtime visuals and music!
Music by PhantoDev (No Message Board Account Found), Visuals by @Jisk and @Saxa2007
There's now a hurry up theme before overtime.- Parrying now costs rings!
If you're under 20 rings, you have a 3 second parry cooldown, else if you're 20 rings or above, it spends 20 rings (150 removes a percentage of rings instead of just 20 rings)
It also plays ring drop animation if you parry with 20 rings or more.- Removed Hard Mode
- Replaced Casual with Endurance
- Renamed Competitive to Versus
- Theres now a speedcap to Spice Runners, it's 75 Fracunits.
- Updated Lap Hud
- Being parried now puts you in a spinning stasis with some after image effects, you bounce off walls and the ground in this state!
- Added hitlag! Parrying things or being parried puts you and the parried in a hitlag state!
- Your parry is 2x stronger in overtime now, it stacks with the whirlwind too (except for pizza face)
It's also 2x stronger when the parry victim is going super fast (100 Fracunits), it stacks onto whirlwind and overtime multipliers too.- The combo system is finally complete! It now gives you points as it would in pizza tower! - @Saxashitter
- Recoded pizza time bar to be more flexible for customization - @Saxa2007
- Added ranks to combos, completing combo functionality. - @Saxa2007
- Removed lap combo bonuses
- Added doors and keys. - @Saxa2007
- Added treasures. - @Saxa2007
- Removed every vertical parry knockback multiplier.
- Added the ability to spectate pizza face AI. Press tossflag in spectator mode. - @luigi budd
- Removed most of unused music (To save size)
- Upgraded the world to screen hud to the sglib library
- Disabled several maps from vote.
Deep Sea Zone Act 1/2, Castle Eggman Act 2,Arid Canyon Act 1/2, Egg Rock Zone Act 1/2, Pipe Towers Zone, Aerial Garden Zone.- Added escape clocks (Thingnum: 2114)
Only able to pick up in pizzatime, pick-ups are per player, regenerates on lap.- Added bump vfx for when in parry stun.
- Damaging enemies now gives combo. - @luigi budd
- Players wont be picked for jug, and will be counted out of game when figuring when to end the game if they quit - @luigi budd
- Tab scores ping will now differentiate between quit people and servers, as well as changing the ping color thresholds - @luigi budd
- Completely removed score given from enemies.
- Removed 1 Up Bubble.
- The person that kills john pillar now gets a combo.
- New lua level headers: ptsr_pizzatime_triggertag and ptsr_overtime_triggertag
- Majorly tweaked the hook system - @Unmatched Bracket
- All available vanilla maps have been edited to include new features and balance changes.
- The score gaining system has been modified immensely.
One change is that lap ring bonus is now dependent on rings per lap.
Compatibility
Versus Mode
- Removed surge's attraction ability
- Disabled several monitors in Skip.
- Removed mach's attraction ability
- No Speed Cap
- Try to parry others into pizza face!
Endurance Mode
- Survive as long as possible as the game gets harder!
- There's a difficulty bar that increases over time or on a lap.
Juggernaut Mode
- Juggernaut is now changed to make the crowned immune and the non crowned vulnerable to players instead,
- Players with the juggernaut crown now gets a 2x parry multiplier.
- Juggernaut now takes 2x more points from the player if the player has more points than the juggernaut.
Player PF Mode
- It has been revamped!
- You float as if you were an AI pizza face.
- You can home in to fellow players.
- Blackhole pull in overtime now multiplies over a period of time.
New Map Vote System!
EVERY MAP DESERVES A CHANCE!
- Intermission/Vote screen has been reworked, it's has a new UI and a based roulette system.
- The player that placed #1 in the round gets an extra vote in the roulette!
- People wont see your vote until the roulette starts.
Brand New Visuals by @Saxa2007
- Score gained now appears on screen and moves to the score hud
- Pizza toppings are now added to the score pizza depending on rank.
- Score pizza now moves in pizza time.
- Score hud now shakes when score is changed.
- Added procedural lap flag graphics, it's no longer the srb2 font text! They generate in various colors after lap 5.
- Rank changes now have animations and sounds like pizza tower! (Like gaining size and back when rank changes)
Misc Updates
- Summadat AI pf now multiplies when parried - @Unmatched Bracket
- Pizzafaces can no longer teleport to the same pizzaface at the same time - @Unmatched Bracket
- Removed Kimizza and Eggman Pizzafaces.
- Renamed "PF SPEED: " to "AI SPEED:" in classic overtime gamemode types.
- Player Pizzafaces now have a nametag hud!
- Removed spectator help hud from Spice Runners.
- Force shield no longer activates when you're in an invincible state.
- Fixed player staying on chained maces, rollout rocks or spinning tubes after pizza time starts. (Removed carry powers when pizza time starts, and set the player's state to standing)
- Fixed player pizza face being able to have carry properties (chained maces, rollout rocks or spinning tubes)
2.1 is almost done! Like 99.99% finished. Stay tuned, as this will be another big update!
2.0 Changelog Highlights (too WAAYY many to list)
- Pizza face is now an AI!
- 6 core modes!
- Many bug fixes and revisions.
- Overtime Revamped: Pizza face speeds up the more you stay!
- There is now a results screen! And also an In-game voting screen!
- Most of the code has been overhauled.
- Power bubbles, grants you powers instantly by touching them!
- Tornadoes! Watch out for them!
- Limited singleplayer support. Play in no-save. (Much thanks to @Saxa2007)
- All of the main campaign has PTSR support (Much thanks to @Tempestissimo)
READ THIS: MANY OF THE THINGS THAT ARE LABELED UNFINISHED WILL BE ADDRESSED IN2.0.12.1. THIS IS JUST AN ANNIVERSARY UPDATE! THANK YOU GUYS!
V2 Releases on June 13 2024. Stay tuned! Many features to come.
Introducing v1.0.2b
- Fixed mode overrides. (infection doing nothing because fast was accidentally in the code)
- Fixed overtime music constantly resetting on a new lap
- Fixed blackhole pulling spectators
- Fixed deaths not showing at overtime
Introducing V1.0.2
-Removed Fast Mode
-Removed Blackhole Mode
-Fixed blackhole going after other pizza faces.
+ Added OverTime. Since there was a bug where the game would not stop when the timer goes off. I decided to fully incorperate it into the game.
+ Overtime; Speed shoes for everyone and faster teleports for pizza faces. And Blackhole is activated for pizza faces.
+ Added a custom scoreboard. Tell me if you have issues with it.
+ Buffed blackhole strength and floorstrength
Introducing V1.0.1
+ Tweaked Blackhole Mode
+ Deleted Bull mode and replaced with fast mode
- Fixed Dynamic laps not functioning. (blame nick)
+ Players now automatically go to spectator after being dead too long (finally)
- Possible fix for players not turning into pf after dying naturally
- Fixed a huge code duplication
- Fixed lap animation not going at normal speeds when theres more players (finally)
Introducing Spice Runners V1
Hey all, been out on this project for a while, and now I'm back with another update of Pizza Time Jisk Edition...? Wait this isn't jisk edition? That's right, the mode has been renamed to spice runners!.
This isn't really a proper change log but there has been many MANY contributions to this project since the last update so I can't cover them.
Introducting 4 Gamemode Modifiers: Elimination Mode, Bull Mode, Blackhole Mode and Infection.
Again there's way more but im lazy to write
CHANGELOGS
- Fixed up the bar code. Now it doesn't overflow the bar-border when the timelimit is over a certain number.
- Made a possible fix for pizzafaces teleporting to invalid players.
- Elfilin users now have their portals reset when starting a new lap.
- Elfilin users now die when riding a pizza face.
- Every constant is now under a "PTJE" global table instead of the "JISK_" prefixed constants.
- added jisk_screams cvar, this toggles the screams (finally)
- added 5 extra screams (for variation)
- score earned from score times lapcount increased from 1024 to 2500
- score from rings increased
- completely removed the announcements code that fades in at the top
to compensate. i added the lap animation from pizza tower and any lap that goes above 2
uses one of the srb2 fonts.
- you get score on each ring picked up (doesn't include flinging rings)
- rings can now be picked up in a longer range.
- time bar now goes left to right, instead of right to left.
- you can finally do every lap, with the new implementation of lap checking, its way more accurate to the game than it used to be!
- time tally in vanilla intermission replaced with match tally (shows scores instead of time in intermission now)
- fully formed into the customhud library. using it's custom font system for the pizza tower fonts now. the time text now looks bigger to look like the original.
- time format in timelimit hud is now X:XX instead of XX:XX.XX
- the lap chat announcements now include centiseconds
- you can now turn off the pizza face sprites with `jisk_pizzamask off`. with it off, you have the original styled pizzaface visuals from poyo's pizza time and before.
- udmf trigger fixes by unmatchedbracket
- organized the luas.
- added ranks (you can stop crying now pizza tower fanboys.)
more to come in v1.3
it might cover the features that didn't make it this update