Thought I was done fixing bugs, but then I saw a video someone made showcasing this mod, and I realized how foolhardy, how naïve I truly was. It is not a programmer's place to be "done."
  • Autobrake no longer interrupts Double Team
  • Attracted rings no longer fly off into the skybox forever - instead, regular rings will gain gravity, and team rings will keep following Pikachu until he collects them
  • Pikachu's ring attraction radius has been decreased to match the attack radius of Thunder (a radius of 150 FU)
  • Doubled the amount of invulnerability gained from parrying with Double Team from 1 second to 2 seconds
  • Pikachu's Electric-type moves (Volt Tackle and Thunder) now attract rings
    • This doesn't work during invulnerability frames, so that the player is still forced to recollect dropped rings manually
  • When Pikachu faints, he now turns white and shrinks away, to better reflect the Pokémon games
  • Added console variable pikareduceparticles, in case the amount of particles from Volt Tackle and Thunder causes lag or other issues
  • Pikachu's sounds are now captioned!
    • Currently, his voice lines all display a blank caption, since I don't know if it's possible to play a sound without showing a caption
  • Pikachu will now say hello when adding the mod, as was originally intended
  • Fixed some parts of the code referring to Volt Tackle as Wild Charge, including the character select entry
  • Fixed a bug where Thunder's bounce would override the first part of the death animation
  • Adjusted a few sound effects (sfx_pvname and sfx_pkfein)
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