Regular rings will no longer fail to attract to Pikachu if he's moving too fast, and will instead behave like team rings
Rings will now use velocity-based attraction behavior like the classic Sonic games in order to keep up with Pikachu
Since the attraction radius no longer needs to compensate for rings falling out of attraction, the radius has been decreased again
Fixed a bug where team rings (whose logic has been extended to regular rings) would be attracted to Pikachu if they were in the same blockmap chunk, regardless of if they actually fell within the attraction radius
Fixed a bug where some Pikachu voice clips could be heard by all players across the map - make sure to copy-paste your own code responsibly, folks
Fixed a bug where Pikachu would be forced into his victory animation while waiting for other players to finish the level
Thought I was done fixing bugs, but then I saw a video someone made showcasing this mod, and I realized how foolhardy, how naïve I truly was. It is not a programmer's place to be "done."
Autobrake no longer interrupts Double Team
Attracted rings no longer fly off into the skybox forever - instead, regular rings will gain gravity, and team rings will keep following Pikachu until he collects them
Pikachu's ring attraction radius has been decreased to match the attack radius of Thunder (a radius of 150 FU)
Doubled the amount of invulnerability gained from parrying with Double Team from 1 second to 2 seconds
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