• Made some changes to Pikachu's ring attraction
    • Regular rings will no longer fail to attract to Pikachu if he's moving too fast, and will instead behave like team rings
    • Rings will now use velocity-based attraction behavior like the classic Sonic games in order to keep up with Pikachu
    • Since the attraction radius no longer needs to compensate for rings falling out of attraction, the radius has been decreased again
    • Fixed a bug where team rings (whose logic has been extended to regular rings) would be attracted to Pikachu if they were in the same blockmap chunk, regardless of if they actually fell within the attraction radius
  • Fixed a bug where some Pikachu voice clips could be heard by all players across the map - make sure to copy-paste your own code responsibly, folks
  • Fixed a bug where Pikachu would be forced into his victory animation while waiting for other players to finish the level
  • Cool!
Reactions: SusSped and klasky
Thought I was done fixing bugs, but then I saw a video someone made showcasing this mod, and I realized how foolhardy, how naïve I truly was. It is not a programmer's place to be "done."
  • Autobrake no longer interrupts Double Team
  • Attracted rings no longer fly off into the skybox forever - instead, regular rings will gain gravity, and team rings will keep following Pikachu until he collects them
  • Pikachu's ring attraction radius has been decreased to match the attack radius of Thunder (a radius of 150 FU)
  • Doubled the amount of invulnerability gained from parrying with Double Team from 1 second to 2 seconds
  • Pikachu's Electric-type moves (Volt Tackle and Thunder) now attract rings
    • This doesn't work during invulnerability frames, so that the player is still forced to recollect dropped rings manually
  • When Pikachu faints, he now turns white and shrinks away, to better reflect the Pokémon games
  • Added console variable pikareduceparticles, in case the amount of particles from Volt Tackle and Thunder causes lag or other issues
  • Pikachu's sounds are now captioned!
    • Currently, his voice lines all display a blank caption, since I don't know if it's possible to play a sound without showing a caption
  • Pikachu will now say hello when adding the mod, as was originally intended
  • Fixed some parts of the code referring to Volt Tackle as Wild Charge, including the character select entry
  • Fixed a bug where Thunder's bounce would override the first part of the death animation
  • Adjusted a few sound effects (sfx_pvname and sfx_pkfein)
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