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- Modify: ASK ME - Maintain: IN MY ABSENCE - Others must ask me for permission before modifying my submission or use it in their own work, and I reserve the right to say no for any reason. However, if I can no longer be contacted, I give permission for my entire submission to be maintained by others.
DISCLAIMER
"OOPS, All Tumble!" is an exaggerated parody of the tumble damage effect in Ring Racers (as shown in preview videos and GIFs). The idea of the tumble is directly based upon Kart Krew's, which must be respected.WELCOME TO THE TUMBLE ZONE. NICE TO YEET YOU.
Slipped on a banana peel? Tumble. Ran into some fire? Tumble. Run over by a player with Grow? Tumble. Everything's tumble. There's no escape. Not even I-frames will save you, unless you turn it off, but why would you?
The best part? It's customizable! Tailor your tumbles just how you want them to be, or turn them off so you can surprise some unsuspecting guests with a nasty case of the BOINGS.
Now get out there and toss some salads.
Customization documentation:
tumblememeenabled [On|Off] (default: On)
Enables or disables the effects of this add-on. Great for servers that rotate gamemodes or use votables.
tumbletime [<seconds>] (default: 3.0)
The duration of a tumble effect from the last triggering. Do note that setting this very high means that your racers might start experiencing a cinematic movie rather than participating in a race.
basetumbleuppower [<scale>] (default: 1.0)
How strong the upwards speed of the tumble launch will be. It's a multiplier where 1.0 is the default vertical launch speed. Be careful setting this to weird values; your racers might end up out of bounds!
tumblesmashpower [<scale>] (default: 1.0)
Same as above, but for sideways speed. This doesn't affect speed added from source momentum
tumblebounceabsorb [<multiplier>] (default: 0.667)
When a racer bounces while tumbling, their vertical speed is multiplied by this number. Its purpose is to absorb some of the momentum so racers bounce less over time, though you could make this greater than 1 to make them bounce more...
tumblebounceminpower [<scale>] (default: 1.0)
When a racer bounces, they'll always bounce just a little bit if they would barely bounce at all. Set this scale higher or lower to change how strong this minimum bounce is.
tumbleignoresiframes [Yes|No] (default: Yes)
Don't like being juggled? Don't worry; I got you.
tumblespinouttype [0|Spinout|1|Wipeout] (default: Wipeout)
In SRB2K, a spinout is what happens when a racer hits a Banana (among other things), while a wipeout is what happens when a racer hits an Orbinaut Ball (among other things). Spinouts lack friction, so even with a lot of airtime, tumbling can be affected by changing the spinout type!
Enables or disables the effects of this add-on. Great for servers that rotate gamemodes or use votables.
tumbletime [<seconds>] (default: 3.0)
The duration of a tumble effect from the last triggering. Do note that setting this very high means that your racers might start experiencing a cinematic movie rather than participating in a race.
basetumbleuppower [<scale>] (default: 1.0)
How strong the upwards speed of the tumble launch will be. It's a multiplier where 1.0 is the default vertical launch speed. Be careful setting this to weird values; your racers might end up out of bounds!
tumblesmashpower [<scale>] (default: 1.0)
Same as above, but for sideways speed. This doesn't affect speed added from source momentum
tumblebounceabsorb [<multiplier>] (default: 0.667)
When a racer bounces while tumbling, their vertical speed is multiplied by this number. Its purpose is to absorb some of the momentum so racers bounce less over time, though you could make this greater than 1 to make them bounce more...
tumblebounceminpower [<scale>] (default: 1.0)
When a racer bounces, they'll always bounce just a little bit if they would barely bounce at all. Set this scale higher or lower to change how strong this minimum bounce is.
tumbleignoresiframes [Yes|No] (default: Yes)
Don't like being juggled? Don't worry; I got you.
tumblespinouttype [0|Spinout|1|Wipeout] (default: Wipeout)
In SRB2K, a spinout is what happens when a racer hits a Banana (among other things), while a wipeout is what happens when a racer hits an Orbinaut Ball (among other things). Spinouts lack friction, so even with a lot of airtime, tumbling can be affected by changing the spinout type!
Known bugs:
- The Checker Wrecker xItem does not invoke tumble. This is a bug with The Checker Wrecker, not OOPS, All Tumble!. Ashnal has been made aware of it, so please let him resolve it when he has time.