SRB2 could really take advantage of this type-of-stage built on Speed and Momentum on mind , however there are some problems related to this... :
Low End PC Users (including me) may suffer with endurace lag , which dastrically reduces the intended way to play the level with smooth framerate (i can run it on 15 to 30fps at least)
Open and Freedom like stages (imo) kinda makes the exploration and the replayabilty harder beacuse it's a "Gotta Go Fast" and searching secrets in every corner by each area takes longer due to the fact that the stage is really really big
Asides of that , i cant wait for NU Angel Island Act 2 , hopefully it will release on the futures versions of SRB2 (2.2.12 or higher) or as the creator said , when Zone Builder gets updated soon
Regarding the lag, yea it's a bit of a detailed level, but I've been given advice to make it run smoother in Software mode, so perhaps that will fix or mitigate the issue.
The secrets are just there for a little bit of extra depth for people to explore if they feel like it. The majority of pathways are integral to the overall A-to-B design of the level, so it does heavily focus on finding the most optimal route. I just wanted to make something that had a unique experience for every type of player.
Yup I'm excited to get to work on an Act 2, so here's hoping!